Penelitian ini dilatar belakangi olehadanya kekhasan pada kurikulum yaitu program Al-islam, yang menarik peneliti untuk menganalisis kurikulum Al-islam di Taman Kanak-kanak Aisyiyah Bustanul Athfal. Tujuan penelitian ini menganalisis kurikulum pendidikan yang terkait dengan tujuan, strategi pelaksanaan dan teknik evaluasinya. Jenis penelitian kualitatif metode deskriptif. Teknik pengumpulan data dilakukan dengan menelaah hasil observasi, wawancara dan dokumentasi dengan objek penelitian. Analisis dilakukan dengan teknik trianggulasi data. Hasil dari penelitian, kurikulumnya bertujuan mengembangkan keimanan dan ketaqwaan kepada Allah SWT, menumbuhkan dan meningkatkan kesadaran anak-anak untuk mengamalkan ajaran islam. Materi kurikulum yaitu aqidah, ibadah, akhlaq, muamalah, Al-Quran dan doa-doa. Dalam pelaksanaan pembelajaran guru menggunakan beragam metode, khusus untuk pengembangan nilai-nilai islami dilaksanakan melalui kegiatan pembiasaan yang dilakukan setiap hari. Dan adanya materi tentang ke Aisyiyahan di kegiatan awal setiap harinya.Teknik evaluasi pendidikan islam menggunakan unjuk kerja, penugasan, dan observasi (penilaian kegiatan khusus al-islam).
This study aims to describe the level of understanding of PAUD teachers or PAUD educators about loose parts games. The research method used is qualitative, using the method of direct interviews with early childhood teachers in Bukit Harapan Village, Pinang Raya District, North Bengkulu Regency. The sample used is 3 teachers who teach in one of the PAUD schools. From the results of the interview, it was found that the teacher did not understand the loose parts game. And schools have not applied STEAM-based learning by using learning media in the form of loose parts. So that to overcome the lagging behind modern learning, the teachers at these schools will try to find information about STEAM-based learning so that they can keep up with the times and children's creativity can also be maximized.
The purpose of this study was to determine the understanding of early childhood teachers about the meaning, objectives, requirements, functions, and types of educational play tools. The research method used is descriptive quantitative with a population of 6 people and a sample of 6 people. The sampling technique used was NonProbability Sampling (Saturated Sampling). The research instrument used was a questionnaire type checklist with many questions 25. The data collection technique in this study was a questionnaire (questionnaire), while the data analysis technique used quantitative descriptive analysis.From the results of the study it can be concluded that the understanding of PAUD teachers about educational games in TK Pertiwi 1 Bengkulu City is said to be "very understanding". With details, the understanding of PAUD teachers about the meaning of APE is 83% with the information Very Understanding. For PAUD teachers 'understanding of the purpose of APE is 83% with information Very Understanding, for PAUD teachers' understanding of the Function of APE is 83% with information Very Understanding, for PAUD teachers understanding of the characteristics of APE is 50% with information Very Understanding, and for understanding PAUD teachers about the Types of APE are 67% with the information Very Understanding
This research is motivated by the initial reflection of researchers who conduct observation of teaching and learning activities in Paninjauan Elementary Schools elementary schools, that the civic education learning was dominated by the teacher using conventional learning method in learning low when the daily test exam and the final exam semeseter. The purpose of this study is to describe how learning planning, learning implementation, and learning outcomes. The approach used in this research is a qualitative approach and a quantitative approach with four stages, namely learning planning, learning implementation, learning observation, and learning reflection. The subjects used in this study were grade IV students of SDN 11 Paninjau Agam Regency. From the data analysis, it was found that the Group Investigation (GI) type of cooperative learning model was proven to improve student learning outcomes. This can be seen from the percentage of completeness learning Cycle I of 58.6 and in the second cycle increased to 72.25.
Permasalahan yang melatarbelakangi penelitian di TK N 01 Padang Baru bahwa kemampuan bercerita anak belum berkembang dengan baik. Penyebabnya adalah kurangnya kreatifitas guru dalam menciptakan suatu alat permainan edukatif. Penelitian ini bertujuan untuk mengetahui pengaruh penggunaan Maze terhadap Kemampuan Bercerita Anak di TK N 01 Padang. Penelitian ini menggunakan pendekatan Kuantitatif yang berbentuk Quasy Eksperiment. Populasi penelitian adalah anak TK N 01 Padang Baru yang berjumlah 47 orang. Teknik pengambilan sampel yaitu Purposive Sampling, yaitu kelas B3 dan kelas B4 masing-masingnya berjumlah 10 orang anak. Hasil penelitian terlihat bahwa anak pada kelas eksperimen yang menggunakan Permainan Maze memiliki nilai rata-rata lebih tinggi jika dibandingkan dengan anak pada kelas kontrol yang pembelajarannya menggunakan buku dongeng. Berdasarkan perhitungan t-test diperoleh (3,96) lebih besar dari (2,10) menunjukkan bahwa terdapat perbedaan yang signifikan antara kedua kelas tersebut.
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