Penelitian ini bertujuan untuk mengetahui pengaruh penggunaan model pembelajaran ikuiri terhadap hasil belajar siswa kelas V SDN Belahantengah Mojosari. Jenis penelitian yang digunakan adalah kuantitatif dengan desain eksperimen semu. Sampel yang diteliti adalah kelas V dengan 12 siswa sebagai kelas eksperimen dan 10 siswa sebagai kelas kontrol. Teknik pengumpulan data menggunakan observasi dan posttest, data observasi dianalisis menggunakan skor dan data posttest dianalisis menggunakan uji homogenitas, uji normalitas dan uji hipotesis. Hasil penelitian menunjukkan bahwa aktivitas belajar siswa yang menggunakan model pembelajaran inkuiri teka-teki bergambar menunjukkan skor 3,4 dalam kategori baik. Hasil analisis menggunakan uji homogenitas menunjukkan sig. 0,001 dan distribusi datanya tidak homogen. Uji normalitas menunjukkan nilai 0,017 dan data berdistribusi abnormal. Sehingga penghitungan dilanjutkan dengan uji hipotesis non parametrik yang memiliki nilai sig. 0,000 kemudian H0 yang artinya ada pengaruh penggunaan model pembelajaran inkuiri teka-teki bergambar terhadap hasil belajar siswa kelas V SDN Belahantengah Mojosari.
The Covid-19 outbreak has become a pandemic and its massive and relatively fast spread has made various elements change their patterns of life, without exception the world of education. The world of education changes the pattern of the learning system. Changes in learning patterns from face-to-face learning to online learning force teachers to learn quickly. One of them is making an online Learning Implementation Plan (RPP). For this reason, the lecturer team of the PGSD Study Program at the PGRI Adi Buana University Surabaya considers that it is important to carry out the Training to Improve the Competence of Primary School Teachers in the Development of Online Learning Implementation Plans (RPP). The target of this Community Service is teachers at SDN Margorejo I Surabaya City, East Java. The implementation of Community Service (PPM) activities is carried out online through the zoom meeting application. This activity was carried out in September 2020. This Community Service Activity was carried out in the form of training and workshops starting with material exposure, discussions and workshops with lecturer assistance during group work. Implementation of the Community Service program PGSD Study Program at the University of PGRI Adi Buana Surabaya can solve the problem of preparing and developing an Online Learning Implementation Plan. Keysword: Development, workshops, Online Learning Implementation Plan, Covid-19.
21st century skills called 4Cs, in Indonesian can be remembered by the abbreviation 4K, namely creativity, critical, communication, cooperation. This is in line with Bloom's theory that creativity is the highest ability in the aspect of cognitive development. Therefore, it is important to give creativity to Early Childhood Education. The research method uses descriptive quantitative. Grand design with pretest and post test with 25 children as respondents. The results showed that there was a significant difference to 4K in children before receiving treatment and after receiving the STEAM method application. This study aims to test the effectiveness of STEAM in increasing 4K for children in learning PANCASILA during the pandemic. STEAM in its application cannot be separated from loosepart which can increase children's creativity. High creativity benchmarks are characterized by increased thinking skills, flexible thinking skills, original thinking skills and detailed thinking skills. The application of the STEAM method in the implementation of learning can improve children's abilities marked by being able to solve problems and being able to make relationships with the surrounding environment, especially knowledge in PANCASILA.
Kemampuan reading bahasa inggris awal anak usia dini membutuhkan kreatifitas orang tua dan pendidik dalam mengembangkan media pembelajaran berbasis daur ulang (recycle system). Penelitian ini merupakan penelitian eksperimen dengan model One-Group Pretest-Posttest Design. Penelitian ini menggunakan satu kelompok dan melakukan pretest sebelum diberikan perlakuan, dilanjutkan dengan posttest. Adapun teknik sampling menggunakan teknik total sampling yang mencakup seluruh anak kelompok B di PAUD Baitul Amal dengan jumlah 27 anak. Hasil analisis data penelitian menunjukkan adanya tingkat determinasi sebesar 40,6% yang berarti bahwa terdapat pengaruh signifikan pada media pembelajaran berbasis recycle system terhadap kemampuan reading bahasa inggris awal anak usia dini di Paud Baitul Amal. Dengan demikian pendidik dapat memanfaatkan recycle system untuk memenuhi media pembelajaran reading bahasa inggris awal di pendidikan anak usia dini.
This research aims at knowing the influence of learning models Team Assisted Individualization (TAI) and Team Games Tournament (TGT) toward learning achievement of the students of Elementary Teacher Education (PGSD) Unipa Surabaya on the topics such as concept of social science education. The population of this research is the students of Elementary Teacher Education (PGSD) Unipa Surabaya year 2016. The sample of this research is the students of A class, B class and C class year 2014. This research uses experimental. Design uses Randomized Control Group Pretest-Postest Design. At the same time, the data analysis technique used statistic program SPSS version 16. From the research data analysis it can be seen that is no difference between TAI and TGT model in Social Science lesson to PGSD Student Unipa Surabaya.
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