Has been made free fall learning media for class X students in Physics subjects. Students always think that the amount of mass affects the acceleration of vertical falling objects downward. Media was created to reduce student misconceptions. This research uses demonstration method. This media is proven to reduce misconceptions and can improve students’ conceptual understanding.
Berdasarkan pendapat tersebut di atas, dapat dikatakan bahwa seorang guru dalam memanfaatkan suatu media untuk digunakan dalarn proses belajar mengajar harus memperhatikan beberapa hal, yaitu (1) tujuan pembelajaran yang akan dicapai, (2) isi materi pelajaran, (3) strategi belajar mengajar yang digunakan, (4) karakteristik siswa yang belajar.
The module is one of the supporting teaching materials that can be developed according to learning needs. The purpose of this research is to develop an e-module based on the local wisdom of Belitang with a project-based learning model. The physics topic used is Energy at the junior high school level. The development design used is a modification of the ADDIE model (analyze, design, development, implementation, evaluation). However, this research only reached the development stage because the focus research was only on developing e-modules. The instrument used for data collection is a questionnaire with a Likert scale and analyzed descriptively quantitatively. Research findings show that e-modules based on Belitang local wisdom with a project-based learning model get media and content validation values in the very good category. The results of this research are expected to be further applied to learning.
Siswa selalu berpikir bahwa jumlah massa mempengaruhi percepatan jatuh benda vertikal. Melalui eksperimen mandiri yang dilakukan siswa kelas X, akan mengubah cara berpikir siswa dengan benar. Tujuan penelitian ini adalah menentukan berapa waktu tempuh yang dimiliki dua benda yang mengalami gerak jatuh bebas dengan massa yang berbeda. Eksperimen menggunakan media gerak jatuh bebas yang terintegrasi oleh komputer/laptop. Eksperimen didampingi oleh guru, kemudian mereka menyimpulkan sendiri hasil dari analisis yang didapatkan. Hasil yang didapat siswa untuk kedua benda masing-masing adalah 0,4904 s dan 0,4828 s.
<p class="8Abstractcontent"><span lang="EN-US">In 2019 SMP Negeri 3 BP Peliung received assistance in the amount of 63 Gadget Units (Tablets) of the Evercross brand from the government with the aim that teachers can use them in learning. However, it has not been used properly. This is because the internet network at the school is not supported and the teacher's digital literacy is very low. The solution to this problem is to increase the ability of teachers in digital literacy in the use of Gadgets (Tablets) for learning media both offline and online by implementing Augmented Reality (AR) to optimize Gadgets (tablets) as learning media in the form of training and mentoring activities. The result of this training activity is that there is an increase in the understanding of the importance of teacher ICT literacy and understanding of AR as an innovative learning medium by 95.6%. Increased Teacher Digital Literacy by 87% and teacher skills in using AR by 78.2%.</span></p>
This study aims to determine the Science Process Skills (KPS) of Physics Education Study Program Students in the Optics Subject. This research uses a descriptive method. The analyzed consists of 9 indicators including observing, clarifying, interpreting data, predicting, hypothesizing, analyzing, planning, experimenting / researching, using tools and materials, applying concepts and communicating. The results showed that the Science Process Skills as a whole obtained an average score of 84.10% in the very good category. Thus it is very clear that KPS Physics Education student STKIP Nurul Huda has excellent skills so that it has a positive effect on the development of student thinking patterns and attitudes which will ultimately have an impact on student success in learning..
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