The fourth industrial revolution (Industry 4.0) has become a major topic worldwide. The era of Industry 4.0 stimulates the advancement of science and technology through the Internet of Things (IoT), the Internet of Services (IoS), the Internet of Data (IoD) and Cyber-Physical Systems (CPS) which resulting in the creation of smart machines or autonomous robots. The era of Industry 4.0 gets rapid response worldwide, Indonesia is no exception. The Indonesian government appeals to the nation of Indonesia technology literacy in all aspects, especially on the aspect of education. Higher education is the driving force for change. One of the efforts undertaken by universities to prepare for the fourth industrial revolution can be done by character strengthening, so that science is not value-free and there is no statement that human as a robot with no conscience. Islamic religious education plays an important role in controlling the power of Industry 4.0 through character education. The result of this research is that character building is not only done in a formal education (educational institution), but non-formal education (parents, friends, and organization) also gives a big impact to the students. In facing the era of Industry 4.0, the character building from parents, educational institutions and government are needed.
The aims of this research is to produce interactive digital modul based on Articulate Studio '13 on quality and interesting circle motion subject of physics learning. This is Research and Development (R&D) research by modifying 10 stages that exists into 7 stages, they are: potential and problem, information gather, product design, design validation, design revision, product testing, and product revision. The limitation of stages is done based on the need and the purpose of the research itself. Based on the result validation product, concludes that digital interactive modul of Articulate Studio'13 on circle motion subject is categorized very eligible to used. The gain percentages are from physics experts are 84,67%, from learning media experts are 85,56%, and from education experts are 84,1%. Then, the product is tested on small scale and gained interesting percentage at 84,4%. Later, on large scale gained interesting percentage at 85,0%. Based on those result, it can be conclude that interactive digital modul based on Articulate Studio'13 on circle motion subject of physics learning can be used as learning modul.Tujuan penelitian ini adalah untuk menghasilkan produk modul digital interaktif berbasis Articulate Studio’13 pada mata pelajaran fisika materi gerak melingkar yang berkualitas dan menarik. Penelitian ini merupakan jenis penelitian dan pengembangan (R&D) dengan memodifikasi 10 tahapan yang ada menjadi 7 tahapan yaitu; potensi dan masalah, pengumpulan informasi, desain produk, validasi desain, revisi desain, uji coba produk, dan revisi produk. Pembatasan tahapan ini dilakukan berdasarkan kebutuhan dan tujuan penelitian itu sendiri. Berdasarkan hasil validasi produk, diperoleh kesimpulan bahwa modul digital interaktif berbasis articulate studio’13 pada mata pelajaran fisika materi gerak melingkar diakategorikan sangat layak untuk digunakan. Persentase yang diperoleh dari ahli materi fisika sebesar 84,67%, dari ahli media pembelajaran sebesar 85,56%, dan dari praktisi pendidikan sebesar 84,1 %. Produk tersebut kemudian diujicobakan dalam skala kecil dan diperoleh persentase kemenarikan sebesar 84.4%. Selanjutnya, dalam uji coba skala besar diperoleh persentase kemenarikan sebesar 85,0%. Berdasarkan hasil tersebut, diperoleh kesimpulan bahwa modul digital interaktif berbasis Articulate Studio’13 pada mata pelajaran fisika materi gerak melingkar dapat digunakan sebagai modul pembelajaran.
Penelitian ini bertujuan untuk (1) mendeskripsikan cara mengembangkan lembar kerja praktikum percobaan melde berbasis project based learning (PjBL), (2) mendeskripsikan tingkat kelayakan, (3) mendeskripsikan tingkat kemenarikan lembar kerja praktikum percobaan melde berbasis PjBL. Subjek penelitian 41 mahasiswa. Penelitian ini merupakan jenis penelitian yang diadaptasi dari Thiagarajan (4D) yaitu metode (Research and Development), meliputi define, design, developt, dan desiminatte. Penelitian dilakukan sampai pada tahap pengembangan, dan menghasilkan produk berupa lembar kerja praktikum percobaan melde berbasis PjBL. Hasil penilaian lembar kerja praktikum percobaan melde berbasis PjBL dengan alat pengumpulan data angket tertutup, analisis data menggunakan mixed method yaitu: pada penilaian ahli media 87,3% (sangat layak), dan penilaian ahli materi 88,2% (sangat layak). Selanjutnya, Hasil uji coba lembar kerja praktikum percobaan melde berbasis PjBL dengan alat pengumpulan data angket tertutup, analisis data menggunakan mixed method antara lain: uji coba satu lawan satu 80%, uji coba kelompok kecil 80,6%, dan uji coba lapangan 81,5% ketiga hasil uji coba dikriteriakan sangat menarik. Jadi, lembar kerja praktikum percobaan melde berbasis PjBL sangat layak dijadikan media pembelajaran.
The study aims to find out first, whether there is a difference between the learning model of Assurance, Relevance, Interest, Assessment, and Satisfaction (ARIAS) and Problem Based Learning (PBL) on the concept mastery of temperature and heat. Second, it also aims to investigate the effectiveness of ARIAS and PBL learning model on the concept mastery of temperature and heat. The study uses Quasi-Experiment method with Nonequivalent Control Group Design, and sample selection with Cluster Random Sampling technique. This technique consists of two classes, i.e., experimental class I applying ARIAS learning model and experimental class II applying PBL model. The technique of data collection uses test instruments (pretest and posttest). The result of t test with 5% significant level indicates that t calculate = 2.03 > t table = 1.99, thus, it is concluded that (1) there is a difference using the learning model of ARIAS and PBL on concept mastery. The result of Effect Size test is a score of 0.45 with the medium category. Based on the result, it can be concluded that (2) using the learning model of ARIAS is more effective than PBL on the concept mastery of temperature and heat in high school students.
This study aimed to (1) find out how to develop a simple experimental tool for Melde‘s experiment, (2) determine the feasibility level of simple melde‘s experiments. The method used in this research was Research and Development which was adapted from Thiagarajan (4D) including define, design, develop and dissemination. This research was done until the development stage. The results of the study includes the simple experimental practice of melde‘s experiment and the feasibility level of simple experimental tool of melde‘s experiment. Based on 86,7% of experts’ judgement, the simple experimental tool is categorized into very feasible. The result of trial experiment in one on one, small group and fields are 83.3%, 87.5% and 90.9 % respectively. The three experimental results were categorized into highly feasible. Thus, the development of simple experimental tools for melde’s experiment is worthy as a learning media.
This research aims to; 1) determine the feasibility of learning media in the form of a pop-up box based on problem solving as a media for learning physics, 2) to know the attractiveness of learning media in the form of pop-up box based on problem solving as a medium of physics learning. This research is an R & D research that adopts the development of Borg & Gall yang has been modification by Sugiono. Subjects this are students class VIII Public Junior High School 5 Bandarlampung, WIYATAMA Junior High School Bandarlampung and MTS Al-Huda Jati Agung, questionnaire instrument is distributed to material experts, media experts, physics educators and learners. Questionnaire validation to test the quality of learning media and questionnaire response learners to determine the response of learners to learning media developed. The type of data generated is qualitative data which is analyzed by guidance criteria of rating category to determine product quality using Likert scale. The results of this study are; 1) produce a pop-up box product as a learning medium; the quality of products that have been developed "very feasible" with the percentage of material expert assessment 89.67% and media experts 89.77%; 2) small group test responses at 3 (three) schools with an average percentage of 95.47% are considered very attractive and the average response in field trials of 93.60% is considered attractive. The learning media of problem solving pop-up box is very feasible and very interesting.
Using of natural sources that have anti-inflammatory activity for the prevention and treatment of degenerative diseases began to be further explored. An investigation on the anti-inflammatory activity of the aqueous extract of guava leaves (Psidium guajava L.) from Sawangan, Depok on white male rats of Sprague-Dawley strain had been carried out on the carrageenan-induced paw edema method. To examine the effect of guava extract on subcutan at different doses of 125, 250 and 500 mg/kg of body weight (BW). Indometacine at dose of 10 mg/kg BW was used as a positive control. Observations were made during five hours with an interval of one hour. These results demonstrate that the percentage of inflammation or edema (% E) optimal at the 4th hour and then decreased at the 5th hour, while the percentage of optimal inhibition occurred at the 5th hour. Guava extract at 125, 250 and 500 mg/kg BW reduced inhibitory percentage activities by 40.81, 55.45 and 43.61% (p< 0.05) respectively. In conclusion, this study suggests that guava extract has anti-inflammatory properties by decreasing edema level.Keywords: Anti-inflammatory, guava leaves, edema.
The aim of the program is to provide training in the use of plastic waste and to improve the effectiveness of children in ketapang in managing plastic waste into attractive, useful and valuable crafts. This training was conducted in Tanjung Ketapang village on 18 to 19 Febuarai 2020. In this training there were 10 participants and 11 students. This method of training used the technique (1) of socialization for material delivery to the participants, (2) The implementation of plastic waste management practices into flower pot-shaped handicrafts, (3) reflections made to evaluate the activities. The result of this community devotion is handicraft in the form of flower pots from used plastic material. This training enhances the creativity of children from works that have an artistic value that has a variety of motives.Â
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