In this study, the role of collaboration in design is discussed, placing emphasis on how to include end-users in the development process. The study is based on a literature review focusing on aspects of collaboration in design, usability and human factors. Thereby, it introduces, compares and contrasts the characteristics of both collaborative and user-centered design perspectives, leading to the collaborative-participatory design approach. Finally, the advantages, disadvantages and precautions of implementing collaborative and participatory models are pointed out.
The human being does not separate emotion from cognition, even when using or buying a product. This is one of the reasons why product and interface designers started to consider the emotions and pleasures that a product can bring to the user as part of their creating process. So, words as feelings, emotions, experience, pleasure and beauty have become more relevant in usability and marketing research. Research in this field, however, is scarce and the efforts concentrate in the area of product design, with only a few studies in the field of graphic and digital design. The purpose of this paper is to contribute to fulfill this gap by identifying the different categories of experiences that design can provide.
Neste artigo, discute-se a importância da avaliação de materiais didáticos digitais centrada no usuário. Primeiramente, apresentam-se as abordagens de avaliação passíveis de aplicação a esses materiais, assim como suas definições e classificações. Em seguida, revisam-se conceitos de usabilidade em materiais didáticos digitais. Por fim, descreve-se uma série de instrumentos avaliativos passíveis de serem utilizados por professores.
Estudo do processo de aprendizagem colaborativa através das representações gráficas de síntese (RGSs) Study of the collaborative learning process through the synthesis graphical representations (SGR)Juliana
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