<div align="center"><table width="645" border="1" cellspacing="0" cellpadding="0"><tbody><tr><td valign="top" width="439"><p class="Abstract"><strong>Abstract:</strong> The purpose of this research and development is to produce a learning product based on blended learning (face-to-face, offline, and online) in sports nutrition science courses. The development of blended learning-based sports nutrition science learning is used by researchers using blended learning-based research models for learning outcomes in problem solving. The results of the research on effectiveness tests were obtained by researchers from 3 meetings that had been carried out by researchers. Effectiveness test data: at the first meeting: the average value of the student class obtained the value of letter B (74.85%). Second meeting: the average value of the student class is obtained by the letter A (84%). At the third meeting: the average value of the student class was obtained "A" (85.14%). The Efficiency Test of the first meeting was obtained by the total time of learning and working on the questions: 1) the longest total time of 67 minutes 54 seconds and the fastest time 67 minutes 1 second. Second meeting: the longest time is 73 minutes 9 seconds and the fastest time is 55 minutes 9 seconds. Third meeting: the longest time is 70 minutes 19 seconds and the fastest time is 57 minutes 30 seconds. With blended learning based learning products can increase efficiency which previously had to be done with 16 meetings, with blended learning the time needed was relatively short 3 meetings and had good effectiveness.</p><p class="Abstract"><strong>Abstrak:</strong> Tujuan penelitian dan pengembangan ini adalah untuk menghasilkan sebuah produk pembelajaran berbasis <em>blended learning</em> (tatap muka, <em>offline</em>, dan <em>online</em>) pada matakuliah ilmu gizi olahraga. Pengembangan pembelajaran matakuliah ilmu gizi olahraga berbasis <em>blended learning</em> ini peneliti menggunakan model penelitian berbasis <em>blended learning</em> untuk hasil belajar pemecahan masalah. Hasil dari penelitian pada uji efektivitas diperoleh peneliti dari tiga kali pertemuan yang sudah dilaksanakan peneliti. Data uji efektivitas: pada petemuan pertama: rata-rata nilai kelas mahasiswa diperoleh nilai huruf B (74,85%). Pertemuan kedua: rata-rata nilai kelas mahasiswa diperoleh nilai huruf A (84%). Pada petemuan ketiga: rata-rata nilai kelas mahasiswa diperoleh “A” (85,14%). Uji Efisiensi petemuan pertama diperoleh total waktu belajar dan mengerjakan soal: 1) total waktu terlama 67 menit 54 detik dan waktu tercepat 67 menit 1 detik. Pertemuan kedua: waktu terlama 73 menit 9 detik dan waktu tercepat 55 menit 9 detik. Pertemuan ketiga: waktu terlama 70 menit 19 detik dan waktu tercepat 57 menit 30 detik. Dengan produk pembelajaran berbasis <em>blended learning</em> dapat menambah efisiensi yang sebelumnya harus dilakukan dengan 16 kali pertemuan, dengan <em>blended learning</em> waktu yang dibutuhkan relatif singkat 3 kali pertemuan dan memiliki efektivitas yang baik.<em> </em></p></td></tr></tbody></table></div>
The purpose of this study was to determine the relationship between BMI of male and female students with agility level. This study uses a cross-sectional method; the subject of the study is students of elementary school level second to sixth grade. The conclusion of this study is that there is no significant difference in BMI between boys and girls. Agility in boys is better than agility in girls and there is no significant relationship between BMI and the level of agility in elementary school children.
This study aims to determine the profile of the physical condition of female futsal athletes at KONI PUSLATKOT Malang City. This is quantitative research, a non-experimental research design. The approach used is a survey approach using a physical condition test. The population were female futsal athletes at KONI PUSLATKOT Malang City. The subject was takenby total sampling technique, namely the entire population was taken as a subject of 12 athletes. The instrument tests used for data collection were a 30-second sit-up test to measure abdominal muscle strength, standing board jump test to measure leg muscle explosive power, 30-meter sprint or sprint test to measure speed and endurance using the multistage fitness test (MFT). The data obtained from the test results were processed using a descriptive quantitative analysis of percentages. The results showed that abdominal muscle strength was in the “average” category, leg muscle strength was in the “poor” category, speed was in the “poor” category and endurance was in the “very poor” category. Abstrak: Penelitian ini bertujuan untuk mengetahui bagaimana profil kondisi fisik atlet Futsal Putri PUSLATKOT KONI Kota Malang. Jenis penelitian ini adalah kuantitatif dengan rancangan penelitian non-eksperimen. Pendekatan yang digunakan adalah pendekatan survei menggunakan tes kondisi fisik. Populasi yang diambil dalam penelitian ini adalah atlet futsal putri PUSLATKOT KONI Kota Malang. Pengambilan sampel melalui teknik total sampling, artinya seluruh populasi diambil sebagai sampel penelitian yang berjumlah 12 orang. Instrumen tes untuk pengumpulan data yaitu tes sit-up 30 detik untuk mengukur kekuatan otot perut, tes standing board jump untuk mengukur daya ledak otot tungkai, tes lari cepat atau sprint 30 meter untuk mengukur kecepatan dan daya tahan menggunakan multistage fitness test (MFT). Data yang diperoleh dari hasil tes diolah menggunakan analisis deskriptif kuantitatif persentase. Hasil penelitian menunjukkan bahwa atlet futsal putri PUSLATKOT KONI Kota Malang untuk komponen kekuatan otot perut dalam kategori “cukup”, kekuatan otot tungkai masuk kategori “kurang”, kecepatan dalam kategori “kurang” dan daya tahan dalam kategori “kurang sekali”.
<p><strong>Abstract:</strong> This research aims to find out the effectiveness of interactive multimedia-based tennis teaching materials for students. This research is a research on the development of interactive multimedia-based tennis teaching materials. The data was collected by distribution of questionnaires then next was analyzed with descriptive statistic technique. The research result shows that the interactive multimedia-based tennis teachingmaterials is effective and efficient to improve the learning outcomes and it has significant attractiveness.<strong></strong></p><strong>Abstrak:</strong><em> </em>Penelitian ini bertujuan untuk mengetahui efektivitas bahan ajar tenis lapangan berbasis multimedia interaktif untuk mahasiswa. Penelitian ini merupakan penelitian pengembangan bahan ajar tenis lapangan berbasis multimedia interaktif. Data dikumpulkan dengan penyebaran angket dan kuisioner serta tes selanjutnya dianalisis dengan teknik statistik deskriptif. Hasil penelitian menunjukkan bahwa bahan ajar tenis lapangan berbasis multimedia interaktif efektif meningkatkan hasil belajar dan efisien serta memiliki daya tarik yang signifikan.
Abstract This study aims to develop a ladder drill training model to improve agility at SSB Satria Muda Malang City. In this study using research and development methods with a procedural model. The subjects used in this study were SSB Satria Muda players, Malang City aged 14-16 years. The data collection instrument used an open closed questionnaire. The analytical technique used is qualitative and quantitative analysis techniques. This research has been through validation from several experts. The recapitulation results from soccer coaching experts get a score with a percentage of 90 percent, media experts get a score of 100 percent, and soccer experts get a score of 91.25 percent, while in a small group trial of 5 players the score is 93 percent and large group trial of 20 players obtained a score of 95 percent. Based on the results of expert validation and group testing, it was stated that the product of developing a ladder drill training model to improve agility at SSB Satria Muda Malang City which was packaged in the form of this module was very valid and suitable for use in SSB Satria Muda Malang City. Abstrak: Penelitian ini bertujuan untuk mengembangkan model latihan ladder drill untuk meningkatkan kelincahan pada SSB Satria Muda Kota Malang. Dalam penelitian ini menggunakan metode research and development dengan model prosedural. Subjek yang digunakan dalam penelitian ini yaitu pemain SSB Satria Muda Kota Malang usia 14-16 tahun. Instrumen pengumpulan data menggunakan kuesioner tertutup terbuka. Teknik analisis yang digunakan yaitu teknik analisis kualitatif dan kuantitatif. Penelitian ini telah melalui validasi dari beberapa ahli. Hasil rekapitulasi dari ahli kepelatihan sepak bola mendapatkan nilai dengan jumlah persentase 90 persen, ahli media memperoleh nilai 100 persen, dan ahli sepak bola dengan nilai 91,25 persen, sedangkan pada uji coba kelompok kecil sebanyak 5 pemain diperoleh nilai dengan jumlah 93 persen dan pada uji coba kelompok besar sebanyak 20 pemain diperoleh nilai dengan jumlah 95 persen. Berdasarkan hasil validasi ahli dan uji kelompok menyatakan jika produk pengembangan model latihan ladder drill untuk meningkatkan kelincahan pada SSB Satria Muda Kota Malang yang dikemas dalam bentuk modul ini sangat valid dan layak digunakan pada SSB Satria Muda Kota Malang.
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