Abstrak Penelitian ini bertujuan untuk mengetahui kefektifan media pembelajaran kearsipan digital dalam meningkatkan hasil belajar siswa SMK Negeri 3 Surakarta. Penelitian ini merupakan penelitian dan pengembangan (R & D). Model pengembangan media ini menggunakan model THE DEVELOPMENT OF LEARNING MEDIA ARCHIVES TO IMPROVE STUDENT LEARNING OUTCOMES SMK NEGERI 3 SURAKARTA Abstract This study aims to determine the effectiveness of instructional media digital archives in improving student learning outcomes SMK Negeri 3 Surakarta. This study is a research and development (R & D). Models using the model of media development Hannafin and Peck. Subjects testing was conducted in two classes, X AP 1 (experimental class) and X AP 2 (control group) at SMK Negeri 3 Surakarta. Prerequisite test analysis covering the normality test, homogeneity and using t-test. The
This study aims to determine the level of eligibility of the application of staffing information systems as a learning media for automation of staffing governance in the Vocational. This research method uses quantitative research methods. Data collection techniques are done using a questionnaire and analysis of needs using quantitative data analysis. Based on the results of the feasibility test on the application of the staffing information system as a learning media for automation of the governance of staffing above it was concluded that the application of the staffing information system can be categorized as very suitable for use in the learning process in the Vocational School in the Field of Automation and Office Management. Based on the results of the assessment of material experts, validation of media experts, expert practitioners and materials that show the results of the assessment of 89.2% of material experts; 95% assessment of media experts; 90% of expert practitioners, so the application is very feasible to use in the learning process.
Technology development encourages many changes, one of which occurs in education realm resulting in the concept of learning media. The presence of online learning media will be effective and efficient, because learning can be done not only in face-to-face (physical) meeting between teachers and students, but also whenever and wherever the students are. However, in fact, most teachers found some constraints with managing the archiving learning and students often complained in the archiving learning; for that reason, a mobile learning-based interactive multimedia should developed. This research employed a descriptive qualitative approach, analyzing the result of interview with the teachers of Archiving subject in Vocational High Schools throughout ex-Surakarta residency. The students expect that the problem in the lesson can be minimized by the teachers by providing a mobile learning-based interactive multimedia learning media. The use of mobile learning interactive multimedia is expected to facilitate the learning process anytime and anywhere and to attract the students’ learning interest in archiving subject.
Teachers are expected to have the ability to improve their professionalism through the development of learning media itself, so that the development carried out can answer the problems of students in the learning process. The purpose of this research is to produce an appropriate and fun archival design learning video design. This research method is a descriptive qualitative research approach. The results of the design of archival learning video design are expected to help students in the process of understanding the material presented by the teacher. This archival learning video can also be a guide for students in implementing learning in the business world and the industrial world later.
This research aims to find out the use of interactive multimedia archiving based on android and its effect on the learning independence of vocational learners. Research is a type of research and development (R & D). Research methods using experiments are pretend experiments (Quaisy experiment). The research was conducted at Vocational High School Surakarta City in April-June 2021. The population in this study is all students of class X Vocational High School Surakarta school year 2020/2021. The sample used was 1 control class and 1 randomly selected experimental class. All treatment will be given to the same control class and experimental class except on the use of interactive multimedia archival based on android. Interactive multimedia android-based archival was successfully applied in the learning of class X OTKP. There is a significant difference in the increase in learning independence between experimental classes that use interactive multimedia android-based archival and control classes that do not use interactive multimedia android-based archival in the archival learning class X OTKP in Vocational High School Surakarta City school year 2020/2021. Interactive multimedia android-based archiving can be used as one of the alternative learning media that can be used to increase the independence of learning learners.
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