This aims of the research to determine students’ conceptual understanding of Newton’s gravitation concept by producing comic physics media. This research was conducted in May 2018 for high school students of grade 10 science, using one class of rumbel with 10 students. Researchers used the ADDIE development model. Data was obtained through class discussion and assessment tests. The results showed that students’ understanding of concepts when treated using comic-assisted android media can be categorized as good.
Comics have output values and great influence on the entertainment market in accordance with the times. Comics can also be used in the field of education and are not only used as an entertainment media. This research aims to produce the local wisdom physics comics media: sulamanda or engklek traditional game impulse and momentum chapter and to know the feasibility of the product. Research and Development (R & D) research uses the Borg & Gall model. The research began with preliminary research, research design, developing initial products, limited trials, limited revised trials, initial field trials, revisions to the initial field trials. The research instruments used included product assessment sheets, student response questionnaires, and test questions. The results of the study show that the local wisdom physics comics media: sulamanda or engklek traditional game is assisted by an android impulse and momentum chapter containing impulse and momentum material, learning videos, examples and problem exercises and can be operated using a smartphone or computer. Products included in the feasible category are used in the learning process of physics for students based on good categories from the expert judegement and this media is can be implemented in the learning process inside and outside the classroom.
This research was designed to map students’s learning motivation by developing comic physics media. This study used the ADDIE development model. The subjects tried in this study were students in one senior high school in Yogyakarta at the grade of 10th science. Data collection instruments were in the form of students’ motivation observation sheets and students’ learning motivation questionnaire. The data obtained were analyzed quantitatively. The results showed that (1) Android-based physics comic media on the Newton’s Gravity chapter was an innovation in the world of education that utilized TPACK (Technological Pedagogical Content Knowledge). (2) Comic media can be and are suitable for use in physics learning for senior high school, and (3) comic media can be used to map the learning motivation of high school students.
This study aims to (1) determine the quality of the implementation of the CORE model assisted by the Quizizz application on problem solving ability in terms of learning independence of grade V students and, (2) find out the pattern of mathematical problem-solving ability of grade V students in terms of learning independence in the CORE model assisted by the Quizizz application. The method in this study uses a mix-method with sequential explanatory or combination method consisting of two sequential phases of quantitative methods and qualitative methods. Quantitative research data analysis used is normality test, homogeneity test, and average difference test. Qualitative research using Likert scale. Population and sample of 30 students of SDN 6 Arjawinangun. Data collection techniques use tests, questionnaires, and documentation. The results of the study can be concluded from the independence of learning in the core model assisted by the quizizz application has good quality based on three stages of learning, namely; (1) The quality of planning in the valid category, this is shown in learning tools and instruments that have been classified as good. (2) The quality of the learning process, the active involvement of students, this can be seen from the implementation of learning by applying the Quizizz-based CORE learning model classified as good. (3) Quality evaluation of learning, in the category of effective. This is said to be complete and the experimental class is better than the control class. Meanwhile, the pattern of class v mathematical problem-solving ability in terms of learning independence in the core model assisted by the quizizz application has four stages, namely; (1) The pattern of mathematical problem-solving ability in the category of learning independence is very high. (2) Patterns of mathematical problem-solving ability in the category of high learning independence. (3) Pattern of mathematical problem-solving ability in the category of moderate learning independence. Keywords: Mathematical Problem-Solving Ability, CORE Model Assisted by Quizizz Application.
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