Abstrak: Penelitian ini bertujuan untuk mendeskripsikan peningkatan motivasi, hasil belajar kognitif, hasil belajar afektif peserta didik dalam pembelajaran IPA dengan menggunakan media komik. Penelitian dilakukan lewat quasi experiment dengan desain one group pretest-posttest. Subjek penelitian adalah 57 peserta didik kelas VII SMPN 1 Banjarnegara. Media komik digunakan dalam pembelajaran IPA selama 6 kali tatap muka. Data motivasi dan hasil belajar afektif diperoleh lewat angket dan observasi, sedangkan hasil belajar kognitif lewat pretes dan postes. Hasil penelitian menunjukkan bahwa penggunaan media komik di dalam pembelajaran IPA mampu meningkatkan motivasi belajar peserta didik dengan nilai gain skor sebesar 0,55 (sedang); hasil belajar ranah kognitif dengan gain skor sebesar 0,42 (sedang); dan meningkatkan hasil belajar ranah afektif dengan gain skor sebesar 0,34 (sedang). Hasil uji beda antara sebelum dan setelah perlakuan menunjukkan adanya perbedaan baik yang menyangkut motivasi belajar, hasil belajar ranah kognitif, maupun hasil belajar ranah afektif.Kata Kunci: media komik, pembelajaran IPA, motivasi, hasil belajar kognititf, hasil belajar afektif THE USE OF COMIC MEDIA IN SCIENCE INSTRUCTION TO IMPROVE MOTIVATION AND COGNITIVE AND AFFECTIVE ACHIEVEMENTAbstract: This study was aimed to describe the improvement of students' motivation, cognitive and affective learning achievement in science instruction using comic media. The study was carried out using the quasi experiment with the one group pretest-posttest design. The subjects consisted of 57 seventh grade students of SMPN 1 Banjarnegara.Comic media were used in science instruction for six times. The data on motivation and affective learning achievement were obtained through questionnaires and observation, while the cognitive learning achievement was obtained through the pretest and posttest. The findings of the study showed that the use of the comic media in the science instruction could improve the students' motivation with a gain score of 0.55; improve the cognitive learning achievement with a gain score of 0.42; and improve the affective learning achievement with a gain score of 0.34. There was a significant difference in the students' motivation, cognitive learning achievement, and affective learning achievement before and after the treatment.
This study aimed at investigating students’ digital literacy skill of students Grade X and XI in Senior High School in Yogyakarta. There were three steps of this research. First, we constructed the item format and aspect of digital literacy skill. Second, the administration of this research to 193 students of science class in Yogyakarta which were selected randomly. The last, analysis data of students’ digital literacy skill based on educational level. For the profile of students’ digital we used descriptive and quantitative statistics (frequency and percent). To determine the significant difference of the students’ level we also used independent sample t-test. Result of this study showed that the students’ digital literacy skill of all students was very low level. In addition, there was significant difference of students’ digital literacy skill based on educational level. The conclusion was students’ digital literacy skill in Yogyakarta was very low and there must an effort to force these skills. Recommendation for the future study is to develop a learning model that can enhance students’ digital literacy skill. For the policy makers, learning based on digital literacy skill must be integrated on the curriculum. ICT learning should be thought to students in Indonesia, especially in Yogyakarta.
The emergence of Covid-19 in Indonesia has an impact on science learning activities in junior high schools, so that, it is transferred to learning online. This study aims to analyze online learning activities, supporting factors, inhibiting, and the effectiveness of online learning during the Covid-19 pandemic. It was conducted in SMP Negeri 2 Bungkal from October to November 2020. This study used descriptive qualitative methods to provide an overview of online learning at SMP Negeri 2 Bungkal. This study used semi-structured interview data given to science teachers, students, and students' parents. Data analysis used the analysis technique of Miles Huberman (1992) through three stages, namely data reduction, data display, and conclusion drawing/verification. The result of this study indicates the Covid-19 pandemic had an impact on learning activities. Online learning was carried out using Google Meet, Google Classroom, and WhatsApp media. Supporting and inhibiting factors in online learning, which are communication tools, internet networks, student motivation, and support from parents. Online learning is less effective because the material is not conveyed entirely to students. Most activities are carried out just by providing material and assignments and collecting assignments
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