2019
DOI: 10.1088/1742-6596/1233/1/012045
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Android-Assisted Physics Comic Learning to Train Students’ Conceptual Understanding of Newton’s Gravity

Abstract: This aims of the research to determine students’ conceptual understanding of Newton’s gravitation concept by producing comic physics media. This research was conducted in May 2018 for high school students of grade 10 science, using one class of rumbel with 10 students. Researchers used the ADDIE development model. Data was obtained through class discussion and assessment tests. The results showed that students’ understanding of concepts when treated using comic-assisted android media can be categorized as good. Show more

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Cited by 13 publications
(10 citation statements)
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“…Android-based comics can display illustrations on abstract concepts. Android-based comics can be used as an alternative to understanding a learning material such as printed comics [7]. Android-based comics have advantages including being able to display animation on abstract concepts; has features and is mobile; and appearance that is interactive, practical and simple [5] ; and can be used anytime and anywhere [4], [8] so that students will be motivated to always learn [3].…”
Section: Introductionmentioning
confidence: 99%
“…Android-based comics can display illustrations on abstract concepts. Android-based comics can be used as an alternative to understanding a learning material such as printed comics [7]. Android-based comics have advantages including being able to display animation on abstract concepts; has features and is mobile; and appearance that is interactive, practical and simple [5] ; and can be used anytime and anywhere [4], [8] so that students will be motivated to always learn [3].…”
Section: Introductionmentioning
confidence: 99%
“…The development in life in recent years has had a profound impact on the market of entertainment media, because it is affected by the high production value of animation, comics, and games (Sheu & Chu, 2017). The current development of science makes comics not only as entertainment but also as educational media (Haroky, Nikmah, Wilujeng, Jumadi & Kuswanto, 2019). Comics are a medium which is widely known by youngsters; this allows stories to be read and understood relatively quickly and can give students the information they need in the targeted way (Egusa, Funaoi, Daikoku, Inai, Kusunoki, Takenaka et al, 2014).…”
Section: Introductionmentioning
confidence: 99%
“…Based on various literatures and reports, it is stated that there are 80% of comic readers worldwide [9]. In addition, the use of comics in learning makes students more motivated [10,11], students describe comics as fun [9,12], improves students' understanding and memory [13][14][15], and the use of comic media is very attractive to students [16][17][18][19]. The integration of comics with teaching activities will open a new window to students' imagination and thus contribute to their creative thinking processes [20].…”
Section: Introductionmentioning
confidence: 99%