This study aims to develop an android-based carrom game comics integrated with discovery learning feasible to use in physics teaching. This study was developed using the 4-D: define, design, develop, and disseminate. The feasibility of the developed comics is evaluated by media experts, material experts, physics teachers, peer reviewers, and students. The data analysis used the descriptive analysis for the feasibility assessment of the comics. The result of the research shows that the developed Android-based carom game comics is feasible to be used in physics teaching, which is in a very good category based on the media experts, material experts, physics teachers, peer reviewers, and students. Android-based carrom game comics that are integrated with the discovery learning syntax can encourage students to be actively involved in learning and a very display can attract the attention of students to read and learn.
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