2021
DOI: 10.2991/assehr.k.210305.081
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Android-Based Carrom Game Comics Integrated with Discovery Learning for Physics Teaching

Abstract: This study aims to develop an android-based carrom game comics integrated with discovery learning feasible to use in physics teaching. This study was developed using the 4-D: define, design, develop, and disseminate. The feasibility of the developed comics is evaluated by media experts, material experts, physics teachers, peer reviewers, and students. The data analysis used the descriptive analysis for the feasibility assessment of the comics. The result of the research shows that the developed Android-based c… Show more

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Cited by 3 publications
(3 citation statements)
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“…Complex applications within education makes this topic definitely diverse and broad. The demand for 21st century learning, the national call of the 2013 curriculum, and the rapid development of the digital age have been impactful for Indonesian PER scholars in the development of a vast number of technical assistances within physics learning, including audio-visual media [118,[291][292][293][294][295][296][297][298], web-based applications [299,300], android applications [119][120][121][122][301][302][303][304][305][306][307][308], augmented reality [309], and distance learning [310][311][312]. The cultural context of Indonesian society is presented through the delivery of educational technology [306,[313][314][315][316][317][318][319].…”
Section: Topic 7: Educational Technologymentioning
confidence: 99%
“…Complex applications within education makes this topic definitely diverse and broad. The demand for 21st century learning, the national call of the 2013 curriculum, and the rapid development of the digital age have been impactful for Indonesian PER scholars in the development of a vast number of technical assistances within physics learning, including audio-visual media [118,[291][292][293][294][295][296][297][298], web-based applications [299,300], android applications [119][120][121][122][301][302][303][304][305][306][307][308], augmented reality [309], and distance learning [310][311][312]. The cultural context of Indonesian society is presented through the delivery of educational technology [306,[313][314][315][316][317][318][319].…”
Section: Topic 7: Educational Technologymentioning
confidence: 99%
“…Android-based games might be used as an educational instrument to help learners grasp physics. These games are up-to-date learning materials with technological improvements (Rahayu et al, 2021). The utilization of Android-based games is anticipated to ease students' receipt and comprehension of learning content while also simplifying teachers' providing teaching material (Ismara et al, 2021;Nadeem et al, 2022;Wardoyo et al, 2021).…”
Section: Introductionmentioning
confidence: 99%
“…Android-based smartphone is a learning tool that can support students in their understanding of learning physics. It is an appropriate learning resources, particularly for current technological advancements [13]. Android-based application is expected to simplify the students receiving and understanding of learning material.…”
Section: Introductionmentioning
confidence: 99%