One of the difficulties in physics learning is the low motivation to learn because physics materials are considered complex, boring, and abstract for students. Therefore, this research developed an Augmented Reality (AR)-integrated game application "Adventuring Physics" based on android that can create more fun physics learning and provide concept visualization on abstract materials so that they become easier for students to understand. This study aims to develop a valid and practical application of Adventuring Physics games on physics learning. This research uses Research and Development (R&D) design to develop the application. This application has two main features: 'play games' and 'augmented reality'. Furthermore, the game's concept in this application is adapted to the physics materials. Meanwhile, the AR feature in this application can create visualizations in the form of 3D image projections of the material. The results of the validity assessment show that this application is declared valid, feasible, and reliable. In addition, the results of the practicality assessment show that this application is very practical. Thus, the app is worth applying in physics learning. This research has implications as an application of Adventuring Physics that can motivate students to learn physics, apply digital technology in education, and apply it to physics learning.
The ability to think critically is included in one of the 21st-century skills students need to have. However, sometimes students have difficulty applying their critical thinking skills while facing a physics problem. Therefore, this research aims to determine students’ critical thinking skills in physics learning, especially in magnetic field subjects. This research method is a preliminary study with a sample of 58 high school students in Sidoarjo, East Java. Data collection techniques by sharing critical thinking skills tests and student response surveys. Then the data is analyzed using qualitative description to represent the research results. The research findings are that students have an average critical thinking ability score of 1.023 or are on low criteria. In more detail, six students have a moderate level of critical thinking ability, while 52 students have a low level. Therefore, the low ability to think critically becomes an urgent problem and needs to be solved immediately. Furthermore, there needs to be innovation to overcome these problems, one of which is to use the AR-integrated game application “Adventuring Physics.” These games are necessary to improve students’ critical thinking skills in physics, especially magnetic field subjects.
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