Ceramic craft in Sentra Keramik Dinoyo of Malang has been produced in more or less four generations long. In the beginning, local crafters made potteries in traditional kitchenware. The increasing demand of consumer made room for decorative ceramic. Unfortunately, their product design development didn't reflect local culture nuance. It because crafters weren't able to develop the design. Through this activity, researcher tried to solve design problem, extracted from local culture as ceramic creation idea. So that local culture could appear as local ceramic characters. Ceramic product design development is done by formulating design concept, manifesting concept into product design image. Design image result then tested to design expert. The product design image then improved. This design improvement then manifested into ceramic product prototype. This development produced a unique design, one of them is ceramic with 'Kendi Garuda Kamandalu' (teapot) from Kidal Temple's reliefs theme.
The tourism industry and craft products are two sectors that are long developed, complementing and strengthening each other. However, not many people consider ceramic craft product design with local culture basis. The research aims to show how local culture can be used as a source for ceramic craft product design ideas. Through design innovation and production techniques, we can increase varieties of ceramic craft product design. However, to make it come true, it needs a creative method as its solution. Creative method application includes: (1) Developing ceramic craft design for souvenir, based on local culture; (2) ceramic craft visual exploration for souvenir sourced from the local culture with Kerapan Sapi Madura (Cow Racing) as creation idea; (3) Ceramic craft production technique for souvenir; (4) Improvement and analysis of ceramic craft product innovation for a souvenir. (5) Analysis of creation result. Creation results can be seen from two design sets of ceramic craft products based on local culture with the “Kerapan Sapi Madura (Cow Racing)” theme as a product design idea.
The objectives of this study were to find out whether or not (1) Macromedia Flash enhanced students’ writing competence, and (2) there was significant difference between the students taught by using Macromedia Flash and those who were not. This study employed quasi experimental design, pretest and posttest nonequivalent groups. There were 39 students of one of junior high schools in Jambi participating in this study. They were grouped in two different classes. The experimental group consisted of 20 students while the other 19 students were in control group. The data were collected by using writing test. Students’ paragraphs writing scores in pretest and posttest were analyzed through the use of paired sample and independent sample t-test statistical analysis. The findings showed that first, based on the result of paired sample t-test, there was significant improvement of the students’ writing competence after the intervention. Second, with regard to the result of independent sample t test, there was significant difference of students’ writing competence in experimental group and control group.
Program kegiatan kemitraan desa wisata Selorejo Dau Malang, oleh tim PPDM 2020 LP2M UM bertujuan untuk membantu masyarakat dalam perancangan ikon visual berupa seni Patung landscape bertema selamat datang di kawasan desa wisata Selorejo . Sehingga dapat menambah daya tarik wisatawan. Metode realisasi program meliputi persiapan kegiatan, pelaksanaan kegiatan kreatif perancangan dan pembutan karya patung, evaluasi kegiatan, dan penyimpulan akhir kegiatan. (1) Proses persiapan meliputi koordinasi tim bersama mitra pengguna guna menghasilkan konsep dan rancangan patung landscafe, serta persiapan bahan dan peralatan. (2) Melaksanakan kegiatan proses pembuatan patung landscape. Yakni merumuskan konsep kegiatan, melaksanakan proses pembuatan rancangan gambar desain, pembuatan elemen-ellmen visual pendukung, menentukan bentuk, mewujudkan rancangan menjadi bentuk patung landscape di lokasi desa wisata. (3) Analisis hasil kreasi seni patung. Kegiatan menghasilkan satu set seni patung landscape didisplay di bumi perkemahan Selorejo Lestari. Patung tersebut berbentuk sosok figur seorang Laki-laki dewasa bersama anaknya sedang berdiri di atas pedestal, dengan membawa setangkai ranting pohon jeruk.
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