Kemampuan berpikir kreatif adalah salah satu tujuan yang ingin dicapai dari pembelajaran matematika. Namun kemampuan berpikir kreatif siswa saat ini masih rendah. Salah satu cara yang dapat dilakukan untuk meningkatkan kemampuan berpikir kreatif yaitu menyediakan media pembelajaran yang menarik bagi siswa. Selain itu media pembelajaran yang diharapkan adalah media pembelajaran yang mudah diakses oleh siswa. Saat ini sebagian besar siswa menggunakan Smartphone dan sudah sangat ahli dalam menggunakannya. Hal tersebut yang menjadi latar belakang dikembangkannya Game Edukasi menggunakan Software Construct 2 berbantuan Phet Simulation sebagai media pembelajaran yang ditujukan untuk memfasilitasi siswa meningkatkan kemampuan berpikir kreatif. Penelitian yang dilakukan adalah penelitian dan pengembangan dengan menggunakan model ADDIE. Instrumen dibagi menjadi instrumen kevalidan, kepraktisan, dan keefektivan. Subjek penelitian adalah siswa SMPN 8 Muaro Jambi. Hasil validitas diperoleh bahwa media pembelajaran yang dikembangkan sudah dinyatakan valid oleh validator melalui beberapa revisi. Kriteria kevalidan mencakup validitas isi yaitu kesesuaian komponen-komponen yang melandasi pembuatan produk, dan validitas konstruk yaitu keterkaitan seluruh komponen dalam pengembangan produk. Media pembelajaran yang dikembangkan juga mudah dan dapat digunakan oleh guru dan siswa sehingga dapat disimpulkan Produk yang dihasilkan juga sudah dinyatakan praktis yangmana, serta efektif meningkatkan kemampuan berpikir kreatif peserta didik.
This research is a mixed method research using an explanatory design. The purpose of this study is to use Elista to assess a lecturer's response to thesis guidance based on the lecturer's gender. This study was condi-cted in Jambi University, involving 330 female and 359 male lecturers respectively. The sampling method used was purposive sampling technique, with the sample criterion being academics who became thesis su-pervisors. Interviews and surveys on Elista were conducted and the responses were gathered. The goal of this study is to establish a technology-based final project guidance system in which it is explored if the thesis supervisor's speedy response to guidance at Elista is affected by the gender of the thesis supervisor. The findings of the study demonstrate that female supervisors respond faster than male supervisors when em-ploying technology such as Elista to carry out the guidance procedure. Elista improves the effectiveness and efficiency of the guidance process between supervisors and students in terms of implementation.
The objectives of the study are (1) to produce student worksheets based on APOS Theory for Math lessons in Class X Senior High School which is in line with the 2013 Curriculum; (2) to evaluate the effectivity of the student worksheets based on APOS Theory, in terms of the activity and result of learning Matrix. The results of the study are (1) the development of the worksheets (according to APOS Theory) were carried out through five stages, namely, analysis, design, development, implementation and evaluation; (2) the assessments performed by media experts, material specialists and subject teachers showed that the worksheets developed are feasible and could be used for students of Class X Senior High School; (3) the responses given by the students towards the worksheets were good; (4) the effectivity of the learning was elevated; it was shown by the increased learning activities of the students and the higher average score of the test (87.14), compared to the minimum criterion of completeness of 75.
Penelitian ini merupakan jenis penelitian pengembangan. Penelitian ini bertujuan untuk (1) mendeskripsikan bagaimana proses keterampilan berpikir kritis yang dihasilkan dari pengembangan media mobile learning menggunakan aplikasi Smart Apps Creator (SAC) 3 pada materi turunan di kelas XI MIA; (2) mendeskripsikan kelayakan media mobile learning secara teori dan praktis; (3) mendeskripsikan efektivitas dari media mobile learning. Untuk mencapai tujuan tersebut, dikembangkan media mobile learning berbasis keterampilan berpikir kritis matematis dengan model pengembangan Lee dan Owens. Media ini divalidasi oleh ahli dan dinilai oleh guru kemudian diujicobakan pada siswa kelompok kecil dan kelompok besar. Kelayakan media pembelajaran mengacu kepada tiga aspek yaitu kevalidan, kepraktisan dan keefektifan. Kelayakan secara teori diperoleh dari validasi ahli, sedangkan kelayakan secara praktis diperoleh dari ujicoba kelompok kecil dan uji coba kelompok besar dengan kriteria sangat praktis. Hasil angket penilaian guru diperoleh persentase 89%, ujicoba kelompok kecil 86% serta ujicoba kelompok besar dengan persentase 87,5%. Untuk melihat efektifitas media dilakukan pretest dan post test untuk melihat keterampilan berpikir kritis siswa sebelum dan sesudah penggunaan media. Untuk mengukur keterampilan berpikir kritis siswa digunakan uji n-gain. Berdasarkan hasil uji N-Gain diperoleh hasil dengan kategori tinggi. Berdasarkan hasil tersebut, sehingga diperoleh kesimpulan bahwa media mobile learning layak digunakan untuk meningkatkan berpikir kritis matematis siswa.
Background: The limited ability of educational institutions to prepare learning materials due to being expensive makes it essential to use other methods such as digital methods or minimize the use of excessive learning materials. Accordingly, the present systematic review aims to find out the effects of multimedia e-books and Augmented Reality (AR) on the knowledge and skills of health sciences students. Methods: This systematic review was conducted based on the Preferred Reporting Items for Systematic Reviews and Meta-Analyses (PRISMA) statement. Relevant articles were searched in ScienceDirect, ERIC, ProQuest, Pubmed, and Wiley Online Library, with the publication year of 2010-2021. Eligibility criteria were determined based on the PICOS guidelines. Joanna Briggs Institute (JBI) checklists were used for the quality assessment of the included articles. The risk of bias was assessed using the Cochrane Collaboration’s risk-of-bias assessment tool. The articles were analyzed thematically after collecting their main findings, design, and applied methods. Results: The initial search yielded 493 articles. After removing duplicates, articles met exclusion criteria, and those with low quality, 11 eligible articles were selected for the review. Studies showed that multimedia e-books increased the students’ knowledge of evidence-based medicine, anatomy, community health nursing, pediatric care, electrocardiogram, and sexual harassment prevention. The use of AR increased the skills of students in performing local anesthesia, dental care, and anatomy. Conclusion: The use of multimedia e-books and AR has significant effects on the learning process of health sciences students compared to conventional teaching methods.
This study aims to describe the process of developing Constructivism-based Mathematics Multimedia, determine students’ perceptions of Multimedia and find out the level of improvement in students’ mathematics communication skills after using this Multimedia. This research ran for 1 month in class X MIPA 1, X MIPA 2, and X MIPA 3 SMAN 1 Jambi. The development model used in this study is the ADDIE development model. The type of data is qualitative data and quantitative data. From the results of the pre-test and post-test, it was found that 13 students had an increase in mathematical communication skills with high criteria, 7 students had an increase in mathematical communication skills with medium criteria, and 12 students had an increase in mathematical communication skills with low criteria. Based on the results of the study it can be concluded that Constructivism-based Multimedia can improve the students’ mathematics communication skills.
The lack of Biology teaching materials in senior high school in the Kerinci District has promoted this research. The purpose of this development research is to produce e-modules as teaching materials used by students in Biology subjects. The model used in developing this e-module is the 4-D model, which consists of 4 stages, namely defining, designing, developing, and disseminating. Biology e-modules on plantae and animalia material based on the potential of the Kerinci region were validated by media and material experts. The results of the media expert validation obtained the final percentage of 90% (very valid category) and the material expert validation obtained a percentage of 75% (valid category). From the results of the field test, the teacher responded that the e-modules produced were suitable for use in biology class X high school learning with a percentage of 92.5% (very good category). Furthermore, e-module trials on students obtained responses that the products produced were also proper to be used in biology learning in class X of senior high school. The small group test obtained a score of 85% (excellent category) and the large group test obtained score 78.3% (good category). The use of the developed e-modules in learning resulted in a score of 76.3% (successful category).
Physics is a subject that does not only prioritize students’ understanding of material aspects but also improve students' thinking skills. It is expected that students are not only capable and skilled in the field of psychomotor, but also able to think systematically, objectively, and creatively. In order to achieve the objectives learning physics needs to be supported by practicum. However, there are still a number of obstacles in undertaking practicum, one of which is inadequate laboratory equipment. This study aims to develop learning media for class XII physics material on topic of dynamic electricity that develop and enhance students' science process skills in the laboratory. This type of research is a development research using the ADDIE development model. Validation is done by two experts, the material expert and media expert, aiming to get comments and suggestion to produce interesting and high quality media. Based on the experts’ assessment as well as peer teacher and students trial, the developed media is considered as feasible that can be applied to facilitate physics learning for students of class XII.
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