Implementation of the 2013 curriculum is very different from the previous curriculum, there are still many obstacles that we know greatly affect the learning outcomes, both in terms of media used, the assessment in the 2013 curriculum is more complicated than the previous curriculum then the methods used to convey the learning materials that want to be taught not effective or even incompatible with the material to be conveyed. This research method is a classroom action research conducted in improving the learning process, with four meetings. The assessment taken in this study is an evaluation evaluation of each meeting in the form of attitudinal value, value of knowledge and skill value based on teacher's book on theme 4 "Healthy is Important" with sub theme 1 "Importance of Health and Environment". On the attitudes that appear attitude of self-confidence, curiosity and independence Already entrusted by 20.68% confidence, and curiosity while mandated 6.2% lower because students are still not familiar with the implementation of the curriculum 2013. Results of student knowledge seen the development in excellent value at the first meeting of 36.4%, at the second meeting decreased to 30.3%, while at the third meeting experienced a 52.25% increase again. While on the results of these students' skills on four meetings emerged every meeting with a very good category at the first meeting of 18.1%, at the second meeting increased to 27.3%, the third meeting decreased to 20.68%, while at the fourth meeting increased again by 65.62%.
This study aims to develop interactive multimedia learning media on science subjects using Adobe Flash as a learning media for SD IVC classes. This development is in the form of learning media products in an interactive CD. The method used in this study uses the Research and Development (R & D) method with a 4D model that has 4 stages of development, namely define, design, development, and desseminate. The results of the validation test show that interactive multimedia learning media in science subjects are declared good with the results of validation by media experts 3.75 with very valid categories, expert material 3.5 with very valid categories, and by 3.54 users in good categories. Based on the N-Gain of 0.60 with the medium category and it can be said that the effectiveness of interactive multimedia as a learning media is classified as effective. Based on these results, it can be concluded that the development of interactive multimedia on science subjects using adobe flash as an instructional media for SD IVC is declared feasible and effective to be used in the learning and teaching process.
This research was conducted issuing the low learning outcomes on Civics subject by the fifth grader students of SD Negeri 009 Pulau Bangkinang District, Kampar Regency with an average score of 63.40. It was seen that out of 16 students, there were only 7 students who passed the test (43.75%), while the other 9 students (56.25%) did not. The result was established according to the KKM (minumum score) determined by the school which was 75. The students' low performance might occur because of several reasons: (a) the way the presentation of the material delivered by the teacher did not really involve the students activity; (b) the teacher did not use learning media in explaining the learning material; and (c) the teacher applied an approach, model, or method that was less attractive to the students. This study aims at improving the students' achievement in Civics by using brainstorming methods with the help of graphic image media. The research is a classroom action research (CAR) consisting of three cycles with research subjects of grade V students of SDN 009 Pulau Bangkinang District, Kampar Regency. The results showed improvements in each cycle. The score increased from an average score of 62.50 to 69.06 in the first cycle. In the second cycle, the score increased to 75.93 and in the third cycle increased to 80.94. The increase of the score that occurred in the baseline score of Daily Test I was 10.49%, then 21.49% in the Daily Test II and 29.50% in the Daily Test III. In other words, the brainstorming method with the help of graphic image media can improve the students learning outcomes in Civics subject.
This research using the experiment quasi carried out in the class 1 SDN 79 Pekanbaru by comparing the skill read beginning between the kontrol and class experiment. The result of the data pre educational the result of the average blended class eksperiment 70,26 and the class kontrol with the averageb 72,76 be seen from the test then summed there is not different the significant because X count = 1,39 < X table = 5, 991. In the data post educational blended class experiment 84,43 and the class kontrol 79,50 on the test the differences there are significant different between the experiment and class kontrol because Xcount = 6,40 > Xtable = 5,991. In an increase in the experiment test with N gain 0,48 with the medium categories and the class kontrol with N gain 0,25 the low categories it gives an idea that SAS methode more effective in improving read the beginning.
This research is motivated by the low involvement of students in learning. This study aims to determine the differences in the learning outcomes of science students between the experimental class and the control class by applying the learning model VAK. This study uses quasi-experimental methods with a nonequivalent control group design. This research was conducted in 147 Public Elementary Schools Pekanbaru with class IV D as the experimental class and class IV A as the control class. Based on the results of the study, it can be seen from the experimental class pretest score of 51.25 and posttest which is 80.63. In the control class the average score of the pretest was 45.53 and posttest was 72.89.The score of the average gain of experimental class science learning outcomes is 0.62 and the average score of the control class is 0.50. The results of the t-test gain score average thitung > ttabel or 2,89966 > 1,99547 then Ha is accepted. Based on the results of the t gain test between the experimental class and the control class there were differences in learning outcomes IPA student learning in class IVSD Negeri 147 Pekanbaru which are significant.
This study aims to improve PKn learning outcomes of fourth grade students of SD Negeri 79 Pekanbaru with the application ofSTAD type cooperative learning model. This research is a classroom action research conducted in SD Negeri 79 Pekanbaru, thesubject of this research is the fourth grade students with a total of 40 students. The results showed that the students' learningoutcomes on the baseline score an average score of 48.61 increased by 16.95 points to 65.56 in cycle I. In the second cycle theaverage value of 71.67 increased from the first cycle of 6.11 points . Classical completeness in the basic score of 33% (18students). In the cycle I test, the completeness increased to 72.5% (27 students). In cycle II, classical completeness completes to87.5% (35 students). From the results of the study, it can be concluded that the application of cooperative learning model studentteam achievement division (STAD) can improve the learning outcomes of Civics students in grade IV SD Negeri 79 Pekanbaru
This research is research of application development of final project of student based on website at Prodi PGSD FKIPUniversitas Riau by using waterfall model. The formulation of the problem in this research are: (1) how the design ofdeveloping the final project application of student based on the website of Prodi PGSD FKIP Universitas Riau? and (2)whether the program designed to assist the final project guidance on Prodi PGSD FKIP University of Riau ?. The purpose ofthis research is (1) to design a system that can assist the process of guidance of final assignment of students to Prodi PGSDFKIP Universitas Riau and (2) to know the response about the use of application of final student task based on the website ofProdi PGSD FKIP Universitas Riau. This research is a development research with waterfall model. Development stage isdone in four stages, namely: (1) stage study of literature; (2) needs analysis phase; (3) application design; and (4)application testing phase and conclusion. The result of the research stated that the application of the final assignment of thestudents based on the website of PGSD Study Program of FKIP Universitas Riau is valid with four references, namely: (1)correctness aspect (truth); (2) reliability (reliability) aspect; (3) integrity; and (4) usability (usage). Based on the results ofeffectiveness test on the students obtained data that the application of the final project-based student guidance websiteincluded in the category of very effective average percentage is 84.89% with very effective category. It is marked by theacquisition: 1) the correctness (truth) of 84.93% with very effective category; 2) reliability (reliability) of 86.37% with veryeffective category; 3) integrity (integration) equal to 86,08% with very effective category; and 4) usability (usage) of 82.17%with very effective category. The average percentage is 84.89% with very effective category. So it can be concluded that theapplication development of final student task based on the website Prodi PGSD FKIP University of Riau has been declaredeffective and has been widely used.
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