This research was conducted issuing the low learning outcomes on Civics subject by the fifth grader students of SD Negeri 009 Pulau Bangkinang District, Kampar Regency with an average score of 63.40. It was seen that out of 16 students, there were only 7 students who passed the test (43.75%), while the other 9 students (56.25%) did not. The result was established according to the KKM (minumum score) determined by the school which was 75. The students' low performance might occur because of several reasons: (a) the way the presentation of the material delivered by the teacher did not really involve the students activity; (b) the teacher did not use learning media in explaining the learning material; and (c) the teacher applied an approach, model, or method that was less attractive to the students. This study aims at improving the students' achievement in Civics by using brainstorming methods with the help of graphic image media. The research is a classroom action research (CAR) consisting of three cycles with research subjects of grade V students of SDN 009 Pulau Bangkinang District, Kampar Regency. The results showed improvements in each cycle. The score increased from an average score of 62.50 to 69.06 in the first cycle. In the second cycle, the score increased to 75.93 and in the third cycle increased to 80.94. The increase of the score that occurred in the baseline score of Daily Test I was 10.49%, then 21.49% in the Daily Test II and 29.50% in the Daily Test III. In other words, the brainstorming method with the help of graphic image media can improve the students learning outcomes in Civics subject.
Coronavirus disease (COVID-19) outbreaks have changed learning models from face-to-face to online learning. This change has an impact on students' readiness in participating in learning. To deal with this situation, this study aims to investigate prospective elementary teachers’ perspective on online mathematics learning. Thirty-eight prospective elementary teachers from a public teacher institution in Pekanbaru, Riau, Indonesia, participated in this study. The informants were asked to answer an open question at the end of the course related to their views on online mathematics learning during COVID-19 pandemic. The findings showed that the online course was less effective due to poor internet connection and limited internet quota. Those problems affected their performance on understanding the mathematics contents, interacting with the teacher and other students, and doing assignments. However, few prospective teachers provided positive attitude toward online mathematics learning. An implication for this study was the government must intervene and provide support for online learning success.
The aim to do this research is to investigate fifth grade students of Primary School to solveTIMSS problem in Pekanbaru. Lack of information about fifth grade students’ abilities inIndonesia to solve TIMSS problems is the reason to do this research. The method used in thisresearch was the mixed methods approach. The data were collected from 134 fifth gradestudents from Primary School Teacher Education (PGSD) partnership Primary School inPekanbaru. Twenty TIMSS problems were tested to those students, and the result showed thatthe fifth grade students of Primary School in Pekanbaru still achieved low category. They gotdifficulties in solving TIMSS problems especially on data display and reasoning in cognitiveaspect. Meanwhile, there was not significantly different between boys and girls in solvingTIMSS problems.Key words: TIMSS problems, Mixed Methods Approach, Data Display, Reasoning, andCognitive Aspect.
This study aims to improve the learning outcomes of elementary school science students by using interactive multimedia on human skeleton material. This interactive multimedia is a learning media product in the form of an interactive CD. Based on information obtained by researchers that the lack of enthusiasm of students in science subjects, because students do not have a real picture of how the material process is explained. Therefore, this media is very important to support the learning process of science. The method used in this study uses the Research and Development (R&D) method with the 4D model which has 4 stages of development namely define, design, development, and disseminate. The results of the use of interactive multimedia on students showed that the average pretest score was 57.33 while the average posttest score was 84.17. Based on N-Gain of 0.60 in the medium category and it can be said that the effectiveness of interactive multimedia as a learning medium is classified as effective. Based on these results, it can be concluded that there is an increase in science learning outcomes for students of SDN 034 Taraibangun class IV using interactive multimedia on human skeleton material.
Matematika merupakan salah satu mata pelajaran yang ditakuti oleh beberapa siswa. Hal-hal negatif muncul ketika berhadapan dengan matematika berupa rasa cemas. Kecemasan matematika merupakan salah satu faktor yang dapat mengganggu proses pembelajaran sehingga dapat mempengaruhi hasil belajar matematika siswa. Sehubungan dengan permasalahan tersebut, maka penulis melakukan penelitian terhadap siswa kelas V Sekolah Dasar Negeri 164 Pekanbaru dengan tujuan untuk mengetahui hubungan antara kecemasan dengan hasil belajar matematika siswa. Jenis penelitian yang digunakan adalah kuantitatif dengan motode penelitian korelasional. Jumlah populasi penelitian sebesar 148 siswa dan sampel penelitian sebesar 60 responden. Pengumpulan data dilakukan berupa angket dan dokumentasi hasil belajar matematika siswa kelas V. Berdasarkan hasil olahan data didapat koefisien korelasi sebesar -|0,297| dengan thitung sebesar 2,47 yang menunjukkan hubungan yang signifikan antara kecemasan dengan hasil belajar matematika siswa kelas V Sekolah Dasar Negeri 164 Pekanbaru yang mempunyai kekuatan hubungan lemah serta sifat hubungannya negatif. Penelitian ini menyimpulkan terdapat hubungan antara kecemasan dengan hasil belajar matematika siswa kelas V Sekolah Dasar Negeri 164 Pekanbaru.
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