2018
DOI: 10.47709/cnapc.v1i1.5
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Pembuatan Game Berbasis Pembelajaran Menggunakan RPG Maker Mv

Abstract: The RPG game is one of the games are in great demand by the public because they are able to sharpen their right brain. One method used in game development is GDLC which consists of 6 phases, where each phase is arranged systematically. The aimed of this study is how to develop RPG maker game based learning for children cognitive. The analysis method is used SWOT analysis and testing method used ? and ? testing methods on 36 respondents who were taken by random and the response rate was 99.8%. The testing instr… Show more

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Cited by 9 publications
(11 citation statements)
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“…To develop a game with the RPG genre, the engine used in this study is the RPG Maker MV. RPG Maker MV is an application that is used to create RPG-type games that have provided resources that can be used to develop games (Asriyatun & Nugroho, 2014;Wahyuni & Andiyoko, 2018). Even so, game developers can create their own resources for the games being developed.…”
Section: Discussionmentioning
confidence: 99%
“…To develop a game with the RPG genre, the engine used in this study is the RPG Maker MV. RPG Maker MV is an application that is used to create RPG-type games that have provided resources that can be used to develop games (Asriyatun & Nugroho, 2014;Wahyuni & Andiyoko, 2018). Even so, game developers can create their own resources for the games being developed.…”
Section: Discussionmentioning
confidence: 99%
“…Dua penelitian sebelumnya yang telah dilakukan yaitu pertama oleh Wahyuni dan Andiyoko pada tahun 2018 dengan judul penelitiannya "Pembuatan Game Berbasis Pembelajaran Menggunakan RPG Maker MV". Hasil penelitiannya menunjukkan bahwa desain, alur cerita pesan moral yang dibuat dalam gim "Rise of The Zokai Clan" berkategori baik (Wahyuni & Andiyoko, 2018). Penelitian kedua dilakukan oleh Yana, Komara, dan Anisah pada tahun 2019, dengan hasil penelitian menunjukkan gim edukatif yang dirancang dan dikembangkan valid, praktis, dan efektif, serta meningkatkan kemampuan analysis ability mahasiswa pada materi rekonsiliasi bank (Yana et al, 2019).…”
Section: Pendahuluanunclassified
“…Temuan penelitian sebelumnya menyatakan bahwa game dapat meningkatkan semangat siswa dalam belajar (Cllaudia et al, 2018;Irmansyah et al, 2020). Temuan penelitian lainnya juga mengungkapkan bahwa penggunaan game dalam pembelajaran dapat membantu siswa dalam memahami materi pembelajaran (Oktariyanti et al, 2021;Wahyuni & Andiyoko, 2018). Disimpulkan bahwa game dapat diterapkan dalam pembelajaran.…”
Section: Pendahuluanunclassified