Indonesia is one of the endemic countries for dengue fever, and for the incidents are increasing year by year. Children are the risk population to dengue incidents than the others age groups. Part of the dengue prevention is increasing the knowledge, and also the children’s knowledge. The use of the game is the enjoyable way for learning in children. Aim: The aim of the study was to know children's basic knowledge about dengue prevention and develop an educational media for children. This study uses a quasi-experimental design with pre and post-test and using a control group. Method: The participants are a school-aged children between the ages of 10-12 years old with total 92 participants who were divided into intervention group and control group. Results: The results showed that there are a significantly increasing score at children basic knowledge at intervention group about dengue fever sign and symptom (p=0,001); prevention strategy based on Indonesia Health Ministry guidelines (p=0,001); chemistry agent (p=0,000); biology agent (p=0,000); self-protection (p=0,001); and immune system (p=0,001). There are difference knowledge between intervention and control groups (p=0,000). Conclusion: The conclusion of the study is board game can be designed to be an educational media to give a health education about dengue prevention strategy to the children.
Indonesia es uno de los países endémicos del dengue y los incidentes aumentan año tras año. Los niños son la población de mayor riesgo de incidentes de dengue que los demás grupos de edad. Parte de la prevención del dengue es aumentar el conocimiento y también el conocimiento de los niños. El uso del juego es una forma divertida de aprender en los niños. Objetivo: El objetivo del estudio fue conocer los conocimientos básicos de los niños sobre la prevención del dengue y desarrollar un medio educativo para los niños. Método: Este estudio utiliza un diseño cuasi experimental con pre y post prueba y el uso de un grupo de control. Los participantes son niños en edad escolar de entre 10 y 12 años de edad con un total de 92 participantes que se dividieron en grupos de intervención y control. Resultados: Los resultados mostraron que hay un puntaje significativamente creciente en el conocimiento básico de los niños en el grupo de intervención sobre el signo y el síntoma de la fiebre del dengue (valor de p = 0,001); estrategia de prevención basada en las directrices del Ministerio de Salud de Indonesia (valor de p = 0,001); agente químico (valor de p = 0,000); agente de biología (valor de p = 0,000); autoprotección (valor de p = 0,001); y sistema inmune (valor de p = 0,001). Existen diferencias de conocimiento entre los grupos de intervención y control (valor de p = 0,000). Conclusión: La conclusión del estudio es que el juego de mesa puede diseñarse para ser un medio educativo que brinde a los niños una educación sanitaria sobre la estrategia de prevención del dengue.
Bar Code Assisted Medication Administration (BCMA) merupakan teknologi alat kesehatan dengan sistem scanning elektronik yang bertujuan mencegah kesalahan pemberian obat bagi pasien. Perawat memiliki peran penting dalam menjaga keamanan pemberian obat yang berkaitan erat keselamatan pasien karena menjadi salah satu penyebab umum insiden cidera dan bahaya fisik bagi pasien. Tujuan penulisan ini untuk memahami efektifitas teknologi BCMA bagi keamanan pemberian obat dan keselamatan pasien, serta implikasinya bagi perkembangan ilmu keperawatan. Metode yang digunakan dalam penulisan adalah studi literatur. Inovasi teknologi BCMA dinilai efektif untuk menurunkan angka kesalahan pemberian obat pasien di pelayanan kesehatan. Teknologi ini juga berdampak pada peningkatan performa dan profesionalitas perawat dalam berinteraksi dengan pasien selama pemberian obat. Penerapan teknologi BCMA di Indonesia tentunya perlu dilakukan agar mampu mencapai optimalisasi pelayanan kesehatan yang berfokus pada keselamatan pasien, kepuasan kerja perawat serta kesuksesan organisasi.
Health promotion applications that are able to change health behaviors can be used as nursing interventions.The purpose of the study was to see, how the media through Smartphone applications can solve problems associated with overweight / obesity and physical activity in children. The Strategic Found method, that was done comprehensively was search of research articles in database of research journal, internet. The method used is literature review is based on the search, found 15 journals related to the application in the changes in health behavior (obesity / obesity and physical activity). Get found four main parts of this application that has good benefits in the purpose of weight loss and has fairly good quality applications. It is necessary to evaluate existing applications, paid and free applications have the same benefits, the interest of the community towards the application is high enough and Smartphone application development for health behavior change continues and needs to be improved. Available applications that are associated with changes in health behaviors in overweight or obesity and physical activity are excellent media use because, they have the benefit to achieve weight loss and increased physical activity.
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