This study aims to describe the process and results of the development of mathematical LKPD and the quality of LKPD with the inquiry and culture of Jambi. This study uses the Research and Development (R & D) method that is used to produce certain products, namely developing mathematical LKPD. The development model used in this study is the ADDIE. In this development research there are two validators consisting of material expert validator test, learning design expert validator and media test, and also the user target of this product is IX grade junior high school students. The type of data taken in this study is in the form of qualitative data and quantitative data. The instruments used in the study were questionnaires and test results. The results of the study obtained an increase in students' mathematical creative thinking skills in the medium category based on the gain test seen that the score obtained was 0.4 in the medium criteria and students expressed a positive response to the developed LKPD. It can be concluded that mathematical LKPD developed very well and can improve students' creative mathematical thinking skills. Therefore this LKPD can be used by teachers and students in the learning process in the material to construct curved side spaces so that learning is more effective and obtains better learning outcomes.
This article aims at discussing two important points of rice ethnophilosophy in Sasak society. First, it explains how various symbols of language and culture and local mythos of rice in agricultural Sasak society experienced reinterpretation over key concepts of Islamic Worldview. Second, it illuminates how those modified symbols and mythos in Sasak society contains similarities with the ones in Malay culture as recorded in Hikayat Asay Pade manuscript and Kitab Berladang. The study uses ethnohermeneutic method in reading the text in the context of Sasak culture. The result shows some points of transformation in the symbols and mythos about rice in Sasak culture after being adapted to Islamic Worldview. The reinterpretation clarifies a spirited ethnophilosophy about harmony and equilibration of human life with nature and God. Adaptation conducted by the Islamic carrier among the agricultural Sasak society at the beginning of Islamic influence exemplifies how the spreading of Islam was undertaken peacefully through the confirmation of symbols and local mythos to maintain stability and harmony.[Tulisan ini mendiskusikan tentang simbol (bahasa dan budaya) dan mitos padi lokal dalam masyarakat Sasak agraris yang mengalami reinterpretasi setelah konsep-konsep kunci Islamic worldview mulai diadaptasi dan disebarkan oleh para penyebar Islam awal di kalangan petani tradisional. Selanjutnya, didiskusikan pula tentang persinggungan simbol dan mitos lokal Sasak tersebut (setelah mengalami reinterpretasi dengan konsep-konsep kunci Islam) dengan budaya Melayu yang terekam dalam manuskrip Hikayat Asay Pade dan Kitab Berladang. Berdasarkan hasil pembacaan dengan metode etnohermeneutik dapat dipahami tentang apa saja hasil reinterpretasi masyarakat Sasak agraris mengenai simbol dan mitos padi lokal setelah mengalami persentuhan dan penyesuaian dengan Islamic worldview. Hasil reinterpretasi tersebut menjelaskan pandangan budaya (etnofilosofi) yang sangat bernas tentang harmonisasi dan keseimbangan hidup manusia dengan Tuhan dan alam. Selain itu, adaptasi yang dilakukan oleh penyebar Islam awal di kalangan masyarakat Sasak agaris ini merupakan contoh bagaimana Islam disebarkan dengan damai dan adaptif terhadap simbol dan mitos lokal supaya keseimbangan dan keharmonian tetap terjaga.]
This paper studied the socio-psychological issues found in the cultural event bêkayaq bau nyalé and bêkayaq pataq paré among Sasak agrarian society in the southern of the Lombok Island. The study examined the language used in the two types of bêkayaqs (reverberate poem activities) used an ethnopoetic perspective. The socio-psychological problems of the people were revealed and explained by an ethnohermeneutic and process analysis perspectives. Data were collected by observation and interview techniques. The results showed that the tradition of bêkayaq bau nyalé and pataq paré were not only verbal-artistic expressions, but also had a deep implication for the disclosure of the socio-cultural pressures of the culprit during their life in which they had to obey the obligations of the social and cultural normative structures. Through bêkayaq, they could remove their burdens (though it was only temporal). The main purpose of bêkayaq was to create a liminal world between women and men, at least in public area communication. The changes in the orientation of bau nyale, the inclusion of structural context (power), and the rationalization of rice farming, had an impact on people's behavior changes to the actors of bêkayaq.
Ketika pandemi Covid-19 berkembang di seluruh dunia, pemerintah, lembaga internasional, pembuat kebijakan dan pejabat kesehatan masyarakat mulai merekomendasikan penggunaan masker kain nonmedis secara luas untuk mengurangi penularan SARS-CoV-2. Selama pandemi Covid-19, penggunaan masker kain meningkat drastis karena kelangkaan masker medis. Oleh karena meningkatnya kebutuhan akan penggunaan masker dan pentingnya edukasi penggunaan masker kepada masyarakat melatarbelakangi kegiatan edukasi penggunaan masker dan pembagian masker kain untuk pencegahan penularan Covid-19 di Kota Palu. Pembagian masker kain sebanyak ±1000 masker kain dan edukasi penggunaan masker kain kepada pada pembeli dan pedagang di Pasar Tua Bambaru Kota Palu. Educator dari Dosen dan Staf Poltekkes Kemenkes Palu sebanyak 30 Orang. Masker kain yang dibagikan merupakan bantuan dari Badan PPSDM Kesehatan Kementerian Kesehatan. Kegiatan pengabdian masyarakat ini dilaksanakan pada tanggal 03 September 2020 di Kota Palu. Penggunaan masker secara langsung dipraktikkan educator dan diikuti oleh (pembeli dan pedagang) masyarakat di Kota Palu. Pelaksanaan edukasi pengunaan masker dan pembagian masker kain dapat terlaksana dengan baik. Masyarakat menerima edukasi pengunaan masker serta menggunakan langsung masker kain yang dibagikan
Penelitian ini bertujuan untuk mendeskripsikan wujud kebudayaan yang terdapat dalam tradisi suna ro ndoso menggunakan pendekatan etnolinguistik. Jenis penelitian yang digunakan adalah kualitatif deskriptif, metode penelitian menggunakan metode observasi partisipatif dan metode cakap/wawancara. Tahapan analisis data yang dilakukan dalam penelitian ini yaitu metode padan intralingual. Hasil analisis data dalam penelitian ini disajikan melalui metode informal, metode formal, dan metode deskriptif. Hasil penelitian menunjukkan bahwa wujud dari ide, gagasan, nilai, norma, dan peraturan terlihat sebagai wujud ide/gagasan tentang ketuhanan, keselamatan, dan keberanian. Wujud aktivitas serta tindakan berpola ditemukan kurang lebih sekitar 13 kumpulan aktivitas serta tindakan berpola dari manusia dalam masyarakat pada prosesi suna ro ndoso. Wujud sebagai benda-benda hasil karya manusia yang terdapat dalam prosesi suna ro ndoso masyarakat Dompu, ditemukan kurang lebih sekitar 50. Kata Kunci: Wujud Kebudayaan, Suna Ro Ndose, dan Etnolinguistik
Penelitian ini bertujuan untuk mendeskripsikan langkah pengembangan serta melihat kelayakan dari sebuah game edutainment berbasis smartphone yang digunakan sebagai media pembelajaran berorientasi pada kemampuan berpikir kreatif siswa. Jenis penelitian ini adalah penelitian pengembangan dengan prosedur pengembangannya menggunakan model ADDIE. Adapun prosedur pengembangannya terdiri dari analisis masalah, analisis materi, validasi kesenjangan kinerja, desain produk, validasi ahli media dan ahli materi, uji coba perorangan, uji coba kelompok, dan implementasi. Subjek dalam penelitian ini adalah siswa kelas VIII SMPN 7 Kota Jambi. Instrumen yang digunakan berupa lembar validasi ahli media dan materi, lembar penilaian guru, lembar penilaian siswa, dan angket persepsi siswa, serta soal tes kemampuan berpikir kreatif. Dari hasilpenelitiandiperoleh temuanbahwa mediapembelajaran game edutainmentyang dikembangkanvalid ditinjau dari penilaian ahli media yang menyatakan bahwa mediavalid danrerataskorvalidasimateri seesar 4,1.Gameedutainmentyang dikembangkan praktis ditinjau dari hasil angket penilaian guru dengan rerata skor sebesar 4,2dan rerataskorangketpenilaiansiswasebesar4,7. Gameedutainmentyang dikembangkan efektif ditinjau dari hasil pre-test dan post-test kemampuan berpikir kreatif siswadiperoleh skor peningkatan sebesar 0,65 dengan kriteria peningkatan sedang dan dari hasil persepsi siswa, diperoleh tingkat persetujuan adalah pada kategori setuju untuk setiap indikatornya
The aims of this research are to describe the metaphorical image in sêsênggak (Sasak proverbs) which is based on the types of reference as the target domain (tenor) and source domain (vehicle); and to uncover the meaning or significance. The data are collected through participant observation method and in-depth interview with key informants. The results show, on one hand, that the sociocultural background of the Sasak community gives the most dominant contribution in sêsênggak’s lexicon (language). On the other, that socio-cultural background has much mpression on the various humanitarian issues involving sêsênggak, which is created to control (directive-prohibitive) and to evaluate the attitude or behavior of a person or a certain group of people. On that ground, sêsênggak was born from some unique mixtures of the natural environment and the socio-cultural organization of thoughts, opinions, memories, senses, experiences, knowledge, imaginations, creativities, sensitivities, intelligences, as well as consciousness, which are based on the rules, the laws, and the societal structures. These mixtures become a united, coherent, rational, and organized expression in the framework of language and conscience.
Abstrak Tujuan penelitian ini adalah (1) Untuk mengetahui apakah ada pengetahuan Matematika yang muncul pada anak usia 3-4 tahun (2) Untuk mengetahui bagaimana anak usia dini memperoleh pengetahuan Matematika. Metode penelitian yang digunakan adalah kualitatif dengan pendekatan naratif. Tekhnik pengumpulan data menggunakan lembar observasi, wawancara serta dokumentasi kegiatan permainan anak dengan menggunakan media puzzle angka, telur warna, balok susun, dan puzzle bergambar. Hasil penelitian menunjukan media bermain yang edukatif untuk anak bisa memunculkan pengetahuan matematika yang sesuai dengan perkembangan usianya. Hal ini dilihat dari kemampuan anak yang telah mampu: (1) memasangkan benda-benda yang berkaitan (pairing) melalui media puzzle angka, pemerolehan pengetahuan matematikanya dengan cara mencocokkan ukuran bentuk kepingan puzzle (trial and error) dan secara berulang-ulang, mengenali bentuk yang sesuai pada kepingan puzzle dan selanjutnya anak paham akan bentuk ukuran dan menyebutkan lambang bilangan pada puzzle angka (2) mengelompokkan berdasarkan warna (matching). Melalui media telur warna pemerolehan pengetahuan matematika ditunjukkan dengan kemampuan anak mengindentifikasi warna (3) mengurutkan benda berdasarkan ukuran dari yang kecil ke besar atau sebaliknya (seriation). Kata kunci : pengetahuan matematika, anak usia dini Abstrack The purpose of this study are (1) to find out whether there is mathematical knowledge that arises in children aged 3-4 years (2) to find out how early childhood children acquire mathematical knowledge. The method used in this research is qualitative with a narrative approach. Data collection techniques using observation sheets, interviews and documentation based on children's play activities using media Puzzle Figures, Color Eggs, Stacking Beams, and Picture Puzzles.Results of the research showed that the tools of early childhood education have succeeded to encourage math sciences for early childhood aged 3-4 years old. This can be seen from the ability of early childhood who have been able to: (1) pair objects that are paired through Number Puzzle media, gain mathematical knowledge by matching the size of the puzzle pieces (trial and error) and repeatedly, recognizing shapes which is appropriate in the puzzle piece and then the child understands the shape of the size and mentions the number symbol on the number puzzle (2) grouping according to matching. Through Egg media Color acquisition of mathematical knowledge is indicated by the ability of children to identify colours (3) sort objects based on size from small to large or vice versa (seriation). Key Words: math sciences, early child hood
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