Public complaints are complaints from the public, Government Agencies or other parties verbally or in writing containing information, complaints, dissatisfaction or irregularities in the performance of the National Police that require further handling and settlement. In conducting complaints, the community usually uses short messages (sms) or telephone so that the community must have a personal contact number of the police member who can be contacted. To make it easier for the public to make complaints, a complaint application is needed to find out the policeman to be contacted. Application that will be developed based on preliminary research that took place at Kuningan Police Station. Mobile-based applications that are needed a lot in searching for police and the location of traffic accidents and providing a description of pastoral events. The application that is created only shows the location of the accident in Kuningan Regency. In finding the nearest route, it will be displayed in the form of maps. The police can choose directions from the details of the complaint, then the system will display the results in the form of a route on maps. In this application there is also a service to find out the location of the community by using GPS technology. And the author uses the Floyd Warshall algorithm to determine the nearest police station and determine the route from the location of the police station to the scene. As well as in storing data in this application the author uses MySQL or phpMyAdmin as a web server in storing event data and police data, notifications and reports concerned with the complaint application. And in the development of this application is based on client-server.Keywords: Floyd Warshall Algorithm, GPS, Kuningan Regency, Mobile, MySQL, Police station, phpMyAdmin, Web Server, Community
Permainan atau yang sering disebut games merupakan salah satu aktivitas yang sering dilakukan olehkebanyakan orang dalam mencari hiburan dan kesenangan. Perkembangan games dari masa kemasa semakinberagam jenis dan aktivitasnya. Mulai dari games tradisonal yang dilakukan secara konvensional sampaidengan games yang dilakukan dengan teknologi.Dilihat dari perkembangan teknologi, games bukan lagisebagai aktivitas yang sulit untuk dimainkan, games dapat dimainkan dimana saja melalui perangkatteknologi apapun.Perkembangan games selain dari teknologi, juga sangat berkembang dari segi jenis/genredari games itu sendiri, yang menyesuaikan dengan kebutuhan pengguna/player. Berbagai genre game punmuncul, seperti genre action, adventure, RPG, simulasi, strategi dan lainnya.Pada penelitian kali ini penelitiberfokus kepada subgenre games action yaitu platform games. Beberapa platform games yang terkenal yaituMario bros, Jumping Flash, Donkey Kong. Games yang ringan tetapi memiliki unsur kesenangan danmenantang bagi yang memainkannya. Peneliti merasa tertarik dalam meneliti bagaimana membangun sebuahgame platform dengan teknik pengembangan game GDLC (Game Development Life Cycle), dengan modelperancangan game menggunakan model UML(Unifield Modeling Language). Game yang akandikembangkan yaitu game platform yang merupakan subgenre dari genre actiongames yang dapat dijalankanpada perangkat mobile phone berbasis android.
Teknologi dan informasi saat ini berkembang dengan sangat pesat. Perusahaan atau instansi harus menyesuaikan perkembangan teknologi yang sangat pesat ini sehingga dapat bersaing dengan perusahaan lain. Penelitian ini bertujuan untuk mengembangkan sebuah sistem monitoring yang terintegrasi antar karyawan, manajer serta direksi sehingga kinerja karyawan dapat efisien dan meningkat. Penelitian ini menggunakan dua metodologi yaitu metogologi pengumpulan data dengan wawancara serta observasi secara langsung dan metodologi pengembangan sistem atau yang sering disebut system development life cycle (SDLC) dengan model waterfall. Pengembangan sistem ini menggunakaan Framework CSS Bootsrap dengan PHP dan HTML dengan database MySQL. Dalam Sistem Monitoring Progres Proyek Properti Berbasi Website pada PT Peruri Properti ini mengusung konsep sistem yang terintegrasi antar divisi dan karyawan, sehingga memudahkan dan dapat di akses dari beberapa platform, mulai dari komputer, laptop, tablet dan handphone. Sistem ini dapat diakses dari manapun dan kapanpun selagi masih ada jaringan internet.
UMKM (Micro, Small and Medium Enterprises) are productive businesses that are needed by individuals and business entities that have fulfilled the criteria as micro businesses. UMKM are distributed in full, each covering micro, small and medium enterprises according to law No. 20 of 2008. When the economic conditions in the village are developed and independent, the community will prosper. Pam Recovery Village has good potential, approved yields, agriculture, and animal husbandry. The economic condition of the pamovery village is supported by market activities and the release away from shipping is less strategic in marketing products. The development of the internet and technology, such as marketing media, known as e-commerce. How can the potential of villages that have been managed in the presence of UMKM be known to the wider community, one of them by utilizing e-commerce media. The focus of community service in the Pam Recovery village in the Kuningan regency that helps and provides assistance in using e-commerce media for UMKM to improve MSME marketing products that are broader, creative and innovative, can improve the livelihoods of the people of the recovery village.Keywords: UMKM (Micro, Small and Medium Enterprises), e-commerce
Bahasa Sunda memiliki penamaan-penamaan yang unik pada ruang lingkup kesehariannya, seperti pada penamaan anak hewan. Mempelajari nama-nama anak hewan menggunakan bahasa Sunda merupakan salah satu kegiatan dalam melestarikan Budaya Sunda. Akan tetapi, khususnya siswa/i sekolah dasar kurang memiliki minat dalam belajar Bahasa Sunda salah satunya mengenai nama-nama anak hewan dalam Bahasa Sunda, hal ini dikarenakan media pembelajaran yang kurang menarik, belum adanya perkembangan dalam pengemasan materi Bahasa Sunda khususnya pengenalan nama-nama anak hewan dan belum adanya kamus mengenai khusus nama-nama anak hewan disekolah tersebut. Oleh karena itu, dibutuhkan sebuah aplikasi menarik untuk membantu pembelajaran Bahasa Sunda agar siswa/i memiliki ketertarikan dalam mempelajari nama-nama anak hewan dalam Bahasa Sunda. Adapun hasil penelitian ini adalah sebuah aplikasi game, dimana didalamnya terdapat materi mengenai nama-nama anak hewan dalam Bahasa Indonesia dan Bahasa Sunda serta terdapat soal yang harus diselesaikan dalam batas waktu tertentu untuk melatih kemampuan Bahasa Sunda dan mengetahui sejauh mana pemahaman Bahasa Sunda siswa/i. Dengan menggunakan algoritma Linear Congruent Method (LCM) untuk mengacak soal yang muncul dalam game dan Knuth Morris Pratt (KMP) untuk pencocokan string dalam game. Adapun aplikasi ini dibangun dengan menggunakan bahasa pemrograman C# dan tools develop yang digunakan adalah Unity. Dan metode pengembangan sistem pada aplikasi ini menggunakan metode Rational Unified Process (RUP), sedangkan metode untuk perancangan sistem penulis menggunakan Unified Modeling Language (UML). Kata Kunci : Bahasa Sunda, Linear Congruent Method, Knuth Morris PrattSundanese has unique names in its daily scope, such as naming animals. Learning the names of animal child using Sundanese is one of the activities in preserving Sundanese culture. However, especially elementary school students have lacked interest in learning Sundanese, one of them concerning the names of animal child in Sundanese, this is because the learning medias are less attractive, there are no developments in the packaging of Sundanese materials, especially the introduction to names of animal child and the absence of a dictionary regarding to the names of children in the school. Therefore, an interesting application is needed to help learning Sundanese so that students have an interest in learning the names of animal child in Sundanese. The result of this study is a game application, in which there are material about the names of animal child in Indonesian and Sundanese and there are questions that must be answered in a certain time limit to practice Sundanese language skills and to know the extent to which students understand Sundanese. By using the Linear Congruent Method (LCM) algorithm to scramble the questions that appear in the game and Knuth Morris Pratt (KMP) for matching strings in the game. The application is built using the C# programming language and the development tools used are Unity. And the system development method ...
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