Forest management in Indonesia has not yet been able to realize the constitutional mandate which was followed by uncontrolled forest destruction. Implementing a good forest government system is necessary. Therefore, it is essential to give indigenous peoples the authority to play a more critical role in forest management in the future. This study aims to find a form of sustainable forest management and sanctions for the perpetrators of forest destruction based on Dayak Kotabaru’s indigenous people. This study uses the normative juridical method that focuses on data in the form of primary, secondary, and tertiary legal materials. While the objectives of this study are to review and describe the problems due to the absence of legal protection for customary rights, we also examine the extent of forest management by the Dayak Kotabaru’s customary law and seek to formulate forest management solutions in Indonesia based on the local culture as a prescriptive future policy. The results of this study indicate that a large amount of permits, given by the government to the private sector for forests in possession of indigenous peoples, are overlapping and as a result have increasingly marginalized the indigenous community and acted as a drawback to development. Forest management through the local culture, such as the Bera system in Dayak Kotabaru, can be beneficial for the local community, because locals will enjoy the production of farms and gardens, the soil will be naturally fertile because of a four year interlude, and the forest will remain sustainable as less forest area is cut down.
Tujuan penelitian ini adalah untuk mengetahui karakteristik metode penelitian hukum normatif serta empiris dan kapan penggunaanya dalam sebuah penelitian hukum. Metode penelitian yang digunakan dalam penulisan ini adalah metode penelitian normatif, metode ini dipilih karena obyek kajian penelitian adalah mengenai asas dan prinsip hukum, kaidah hukum, teori dan doktrin hukum dari para ahli hukum. Hasil dari penelitian ini dapat disimpulkan bahwa Penelitian normatif (doktrinal), yaitu penelitian terhadap hukum yang dikonsepkan dan dikembangkan atas dasar doktrin. Metode ini dimaknai sebagai penelitian hukum dalam tataran norma, kaidah, asas-asas, teori, filosofi, dan aturan hukum guna mencari solusi atau jawaban atas permasalahan baik dalam bentuk kekosongan hukum, konflik norma, atau kekaburan norma. Sedangkan Penelitian hukum empiris merupakan penelitian berkarakteristik non-doktrinal yang dilakukan melalui penelitian lapangan. Dalam penelitian ini dikumpulkan data yang kemudian diolah sesuai dengan teknik analisis yang dipakai yang dituangkan dalam bentuk deskriptif guna memperoleh keadaan sebenarnya dari hukum sebagai kenyataan sosial.
Justice is an abstract idea and understanding the core concept of various types of justice will help scholars, lawyers and law enforcement to develop and use the theory for legislative drafting, judicial review, case review, in court defense, and legal research and writing. In this paper we discussed the essence of Rawls Justice, the implication and compared it to other theories of justice. Therefore this paper will focused on examining and reviewing John Rawls idea of Justice and how to implement it in society. The method used in this study is doctrinal legal research. The result of this study while we discussed that the three Rawls principles cannot be realized together because one principle collides with another. Rawls prioritizes that the principle of the equal liberty which is lexically maximized precedes the second and third principles. However we believe Justice as Fairness in action should not mean that there is equality but rather emphasizes the concept of balance for the law in providing justice.
Trade mark not only functions as an identity but also contains economic value so there are many efforts regarding bad-faith trademark registration. This study aimed to find the concept of bad-faith registration and to know the law enforcement in Indonesia. This was a normative legal research, with statute approach, conceptual approach, and case approach. The results of the study showed that: first, the concept of badfaith has been regulated in
Industrial revolution has substantially changed the economy and society. The fusion of technologies and information marked the fourth industrial revolution which brings about new challenges relating to protection of intellectual property, including copyrights. With regard to this, there has been several changes in the law relating to copyrights in Indonesia.
Cisantana Village is located in the Cigugur sub-district, Kuningan Regency, West Java Province. Cisantana has abundant natural resources because of its geographical location on the slopes of Mount Ciremai. In addition to agricultural potential, Cisantana is also famous for cattle farming. Cisantana Village is a village that has very potential tourism potential. Village Cisantana is blessed with a lot of charm, a charm that must be explored and visualized through record media so that Cisantana Village has an audio visual or can be called a video profile for tourism appeal to the community or tourists.Desa Cisantana terletak di kecamatan Cigugur, Kabupaten Kuningan, Provinsi Jawa Barat. Cisantana memiliki sumber daya alam yang melimpah karena letak geografisnya yang berada di lereng gunung Ciremai, Selain potensi pertanian, Cisantana juga terkenal dengan peternakan sapi. Desa Cisantana merupakan desa yang mem-iliki potensi wisata yang sangat potensial. Cisantana desa yang dikarunia banyak pesona, pesona yang harus banyak di eksplorasi dan di visualkan melalui media rekam sehingga Desa Cisantana mempu-nyai sebuah audio visual atau bisa di sebut video profile untuk daya tarik pariwisata terhadap masyarakat atau wisatawan.
Bahasa Sunda memiliki penamaan-penamaan yang unik pada ruang lingkup kesehariannya, seperti pada penamaan anak hewan. Mempelajari nama-nama anak hewan menggunakan bahasa Sunda merupakan salah satu kegiatan dalam melestarikan Budaya Sunda. Akan tetapi, khususnya siswa/i sekolah dasar kurang memiliki minat dalam belajar Bahasa Sunda salah satunya mengenai nama-nama anak hewan dalam Bahasa Sunda, hal ini dikarenakan media pembelajaran yang kurang menarik, belum adanya perkembangan dalam pengemasan materi Bahasa Sunda khususnya pengenalan nama-nama anak hewan dan belum adanya kamus mengenai khusus nama-nama anak hewan disekolah tersebut. Oleh karena itu, dibutuhkan sebuah aplikasi menarik untuk membantu pembelajaran Bahasa Sunda agar siswa/i memiliki ketertarikan dalam mempelajari nama-nama anak hewan dalam Bahasa Sunda. Adapun hasil penelitian ini adalah sebuah aplikasi game, dimana didalamnya terdapat materi mengenai nama-nama anak hewan dalam Bahasa Indonesia dan Bahasa Sunda serta terdapat soal yang harus diselesaikan dalam batas waktu tertentu untuk melatih kemampuan Bahasa Sunda dan mengetahui sejauh mana pemahaman Bahasa Sunda siswa/i. Dengan menggunakan algoritma Linear Congruent Method (LCM) untuk mengacak soal yang muncul dalam game dan Knuth Morris Pratt (KMP) untuk pencocokan string dalam game. Adapun aplikasi ini dibangun dengan menggunakan bahasa pemrograman C# dan tools develop yang digunakan adalah Unity. Dan metode pengembangan sistem pada aplikasi ini menggunakan metode Rational Unified Process (RUP), sedangkan metode untuk perancangan sistem penulis menggunakan Unified Modeling Language (UML). Kata Kunci : Bahasa Sunda, Linear Congruent Method, Knuth Morris PrattSundanese has unique names in its daily scope, such as naming animals. Learning the names of animal child using Sundanese is one of the activities in preserving Sundanese culture. However, especially elementary school students have lacked interest in learning Sundanese, one of them concerning the names of animal child in Sundanese, this is because the learning medias are less attractive, there are no developments in the packaging of Sundanese materials, especially the introduction to names of animal child and the absence of a dictionary regarding to the names of children in the school. Therefore, an interesting application is needed to help learning Sundanese so that students have an interest in learning the names of animal child in Sundanese. The result of this study is a game application, in which there are material about the names of animal child in Indonesian and Sundanese and there are questions that must be answered in a certain time limit to practice Sundanese language skills and to know the extent to which students understand Sundanese. By using the Linear Congruent Method (LCM) algorithm to scramble the questions that appear in the game and Knuth Morris Pratt (KMP) for matching strings in the game. The application is built using the C# programming language and the development tools used are Unity. And the system development method ...
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