This study aims to measure the level of student motivation in using digital learning during Covid-19. In conducting this research, the structural equation modeling method is used by using the Partial Least Square (PLS) theory, the software used is SmartPLS 2.0. with the number of responding 190 students. From the proposed hypothesis, there is a significant value, namely digital learning has a positive impact on student learning motivation. The novelty of this study explores the impact of digital learning on student learning motivation during the Covid-19 pandemic, in which few researchers conducted this research.
Peningkatan perkembangan pada dunia pendidikan yang dilakukan oleh perguruan tinggi baik dalam negeri ataupun luar negeri maka meningkatkan jumlah mahasiswa. Namun, perkembangan tersebut masih belum diimbangi dengan pemerataan sistem digitalisasi kursus yang dapat membentuk soft skills maupun hard skills pada beberapa perguruan tinggi di Indonesia yang mengakibatkan kesenjangan bagi dosen maupun mahasiswa yang ingin membentuk keterampilan padanya. Mengembangkan platform dengan menggunakan kecanggihan teknologi blockchain maka Education Smart Courses (E-Scores) dapat mengatasi dalam rangka permasalahan pada pendidikan yang memberikan kursus dalam bentuk gamifikasi. Maka metode yang digunakan dalam penelitian ini adalah metode studi pustaka, business model canva dan TKT untuk mengukur secara sistematis pada suatu pengembangan teknologi. Manfaat Education Smart Courses (E-Scores) dan inovasi berbasis Blockchain yang dapat diakses dengan mudah oleh akademisi serta gamifikasi pada kursus edukasi, dengan harapan dapat menjadi nilai lebih dalam prototype dan akan dikembangkan untuk dapat memberikan perubahan yang lebih baik.
Along with the increasing development of Information and Communication Technology (ICT), there has been a change in the learning approach method. Methods of face-to-face learning (conventional) and classrooms as implementation have now changed. The ilearning method approach has turned into the direction of future learning or as a learning age of knowledge. In the world of education, information becomes a vital need to support teaching and learning activities. In the online learning system that applied to iLearning+ information needs become critical needs therein. But in reality, the delivery of information is not done online, but with current information such as the delivery of information is done in an intermediary between lecturers and students, which must be done face to face so get a piece of information. So in that event, a system is needed to be able to convey information with a Web-based system so that delivery can be done online and can be accessed anytime and anywhere without being limited by time and space. In this study, using the literature review research method as a comparison material on existing research.
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