The skill in managing the ball is a skill that must be possessed by every football player, but if the player has a low VO 2Max , then the player will not be able to compete at the international level. Therefore, we need a training method to improve VO 2Max soccer players, in order to sustain the skills that they have. Therefore, the purpose of this study is to look at the differences between the two training methods aimed at improving VO 2Max soccer players. This research is a quantitative quasi-experimental research with post-test control group design. With a total of 76 participants, which are divided into two groups, namely the experimental group who are trained using basic techniques of efficient football and the control group using conventional training. All data obtained are searched for mean, min, max, and standard deviation and the difference between the two methods using independent sample t-test. There are differences between the two training methods in improving VO 2Max players. It was found that using effective soccer training methods had a difference of 12,963 to conventional training in improving VO 2Max players.
Penelitian ini bertujuan mengetahui perbedaan pengaruh metode blocked practice, random practice dengan motivasi berlatih tinggi dan rendah terhadap kemampuan teknik dasar sepakbola. Penelitian ini menggunakan treatment by level 2 x 2. Sampel dengan 40 siswa Sekolah sepakbola Beji Timur U-13. Teknik analisis data adalah analisis varians dua jalur (ANAVA) dan selanjutnya dilanjutkan dengan uji Tuckey pada tingkat signifikansi α = 0,05. Hasil penelitian menjawab (1). Ada perbedaan pengaruh siginifikkan metode blocked practice (A1) motivasi latihan tinggi dengan random practice (A2) motivasi latihan tinggi terhadap kemampuan teknik dasar sepakbola blocked practice (X=51,801 ; SD=7,135) lebih tinggi dari metode random practice (X=48,198 ; SD=5,514). (2). Ada perbedaan pengaruh signifikkan metode blocked practice (A1) motivasi latihan rendah dengan random practice (A2) motivasi latihan rendah terhadap kemampuan teknik dasar sepakbola metode blocked practice motivasi berlatih rendah Qo = -2,369 dan Qt = 3,89 lebih rendah dari nilai teknik dasar dalam sepakbola metode random practice motivasi berlatih rendah. Aspek motivasi interinsik dan ekstrinsik perlu yang lebih luas.
<p class="0keywords"><strong>—</strong><em> </em>SMASH's skill is a technique that can be done by a person in a hard swooping towards your opponent to produce numbers. Interactive multimedia technology is expected to be a guideline for athletes in looking at more variation models of SMASH. The aim of development research is to produce an interactive multimedia volleyball playing skill training model. The method used in this research is development research design by Borg and Gall. The approach used in this study is a qualitative and quantitative approach. This study is hoped to improve volleyball skills by looking at the interactive multimedia volleyball playing practice model. This study concludes that interactive multimedia-based volleyball skill playing model can be used in the actual application of exercises.</p>
The purpose of the study was to make the material model for the defence warm-up exercise using video. Technology advance gave a new perspective on organizing football. While the pandemic Covid-19 has influenced all human activities and limit them at home. Therefore, the method used mixed method which uses research and development. The participants of the study are 120 students from football school at South Sumatera and Lampung. The data are collected through observation, interview, the trial of the product, and test. The analysis data used two independent raters (judgment expert and peer assessment). While the result of the test used an independent sample T-test to get the effectiveness of the product, the result of mean of a pre-test for the defence warm-up exercise model in football games before using the new material model is 12.8 and after using the new material model has increased to 20.7. In the significance test of the difference with SPSS 21, the results of t-count = -17.065, DB = 119 and p-value = 0.00 <0.05, which means that there is a significant difference in the defence ability of the students' warm-up exercise before and after using the new model. They can access the material at home and watch it in the training process directly. The model can be accessed using a smartphone or computer because it is uploaded to YouTube or an e-book at the website. The model gave the implication of using the video for learning.
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