This article discusses the problem of using and delivering educational content from the Moodle learning management system to mobile devices. The primary goal of this study was to investigate the students' habits, motivations and technical possibilities in order to incorporate mobile-learning activities in the e-learning process. A mobile quiz has been chosen as an activity to be delivered on mobile devices. The developed mobile quiz application was integrated into Moodle. The application interface was tailored to various types of mobile devices aiming to foster mainstreaming of mobile technologies in e-learning. For the purposes of the evaluation, an experiment was conducted within the e-learning system at the Faculty of Organizational Sciences, the University of Belgrade. Data were obtained from the students who attended e-learning courses in the area of e-business. Research findings have shown that integration of the mobile quiz application into Moodle improves students' results and increases satisfaction and motivation for using mobile devices in their learning process. Scanlon, 2008). Mobile learning (m-Learning) allows for anyone to access information and learning materials from anywhere and at anytime, using a mobile device (Ally, 2009). As a result, students have the control of when and where they learn (Chen, Chang & Wang, 2008). Researches within the area of e-learning have pointed out that learning management systems (LMS) are the most frequently used solutions for organizing e-learning courses. These types of systems provide users with plethora of services, applications and interactions that leverage realization of learning activities. However, results from Hwang and Tsai (2011) suggest that the level
Smart healthcare is an emerging concept that relies on the synergy of various engineering concepts and intelligent technical innovations applicable to healthcare. Demand for smart healthcare engineers is anticipated to grow, hence, arising a need to educate profile engineers. The goal of this paper is to introduce an approach to designing a course for smart healthcare engineering education. Through the key topics of the course, students acquired new skills and knowledge from emerging technologies underlying smart healthcare. The proposed approach was evaluated at a graduate course at the Faculty of Organizational Sciences, University of Belgrade. The results indicate that there was a positive impact on the learning process as well as a positive learning experience.
This paper reports on the investigation of the possibilities of enhancing the formal e-learning process by harnessing the potential of informal game-based learning on social networks. The goal of the research is to improve the outcomes of the formal learning process through the design and implementation of an educational game on a social network and its integration with a learning management system (LMS) of an educational institution. As a proof of concept, a Facebook educational game that enables students to learn and test their knowledge was developed. Furthermore, the game was integrated with the Moodle LMS and the evaluation was performed within the e-learning system at the Faculty of Organizational Sciences, University of Belgrade. The results show that the application of social network edutainment in an e-learning ecosystem has a positive impact on both the students' results and their satisfaction with the learning process as a whole.
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