Statistics is one of the subjects which is considered difficult by students. The lecturers should not only explain and give exercises to students but also need to listen to what the students feel and think as well as trying to find the solutions they have in statistics class. This study aims to determine the effectiveness of cyber counseling services in improving students skills in statistics and to increase psychological well being. Thirty college students who were attending statistics class and got low scores were involved in this study. Treatment in the form of cyber counseling service was given for four months with a frequency of three hours per day by a lecturer. Students were given an opportunity to share their difficulties and together with their lecturer attempted to find the solution. After the treatment, the monitoring of performance acquisition was done. T test analysis was applied to compare the acquisition performance before and after the assignment was administered. The results show that there was significant difference in the students statistics performance. They improved statistics performance significantly after they received cyber counseling service. These findings are very useful in pursuing appropriate statistical teaching methods for students in college.
Tujuan dilakukan penelitian ini adalah untuk mengetahui seberapa besar pengaruh persepsi siswa terhadap ODHA. Penelitian ini menggunakan jenis penelitian kuantitatif dengan metode expost facto, yaitu penelitian yang bertujuan mengekspos kejadian-kejadian yang sedang berlangsung. Penelitian ini menggunakan teknik proportionate stratified probability sampling. Setelah dilihat pada tabel Isaac and Michael dengan taraf kesalahan 5% ditetapkan jumlah sampel 256 siswa. Instrumen dalam penelitian ini adalah skala persepsi dan angket pemahaman ODHA dengan reliabilitas 0,860 dan 0,789. Hasil dari penelitian menunjukan adanya pengaruh persepsi terhadap ODHA dengan nilai R2 = 0,055 = 5,5% ini berarti pengetahuan tentang ODHA mempengaruhi persepsi siswa sebesar 5,5% dan sisanya dipengaruhi oleh variabel lain yang tidak masuk dalam penelitian ini. The purpose of this study was to study the majority of students' perceptions of ODHA. This study uses a type of quantitative research with the post facto method, which is research that discusses ongoing events. This study uses a proportional stratified probability sampling technique. After looking at the tables of Isaac and Michael with a 5% error level, the number of samples is 256 students. The instrument in this study was the scale of perception and questionnaire for ODHA understanding with reliability of 0.860 and 0.789. The results of the study showed differences in perceptions of ODHA with a value of R2 = 0.055 = 5.5%. This meant that knowledge of ODHA affected students' perceptions of 5.5% and was accepted by other variables not included in this study.
OVERCOMING STUDENT BULLYING BEHAVIOUR THROUGH ROLE-PLAYING TECHNIQUE GROUP COUNSELING. This study aims to determine the impact of group counselling on role-playing techniques on student bullying behaviour at SMP Negeri 1 Terisi Indramayu. The pretest-posttest non-equivalent control group experimental design was used in this study by involving a total of 14 students of class VIII who were selected using the purposive sampling technique as participants and divided into two groups. Bullying behaviour data were collected through a form of bullying scale-perpetration. The data analysis technique used is nonparametric statistics using the Wilcoxon test with a significant level of 5%. The results showed that there was a significant decrease in bullying behaviour in the experimental group (M=18.71) compared to the control group (M=33.43).
Individual counseling services which are not in line with the procedures and goals may lead to students’ negative perceptions. To know this, there are several indicators to be examined whether the services have been in line with the procedures or not, such as listening skills, techniques used, goal setting, and others. Regarding these preliminary findings, this study aimed at describing students’ perceptions of individual counseling services provided by counselors in Semarang, Indonesia and its differences in terms of counselor communication skills based on genders and grades. Survey method with cross-sectional technique (n=709) was employed to investigate this issue. To determine students’ perception of the implementation of individual counseling by the counselor, the authors used MANOVA and multidimensional descriptive analysis. The findings showed that according to gender, male students had lower perceptions of the individual counseling given by counselors than female students. Further, differences in perceptions based on grades are also discussed in this article.
Video game addiction is recognized as a mental health problem caused by uncontrolled access to video gaming platforms. Proper assistance and counseling programs based on the addiction causing factors are required to reduce the tendencies of video game addiction. The study aims to identify the correlation between regulatory focus theory and interpersonal competence towards the tendencies of video game addiction. The study is a type of cross-sectional research with the adapted psychological scales. A total of 136 teenagers, consisting of 86 males and 50 females participated in the survey of self-reported video game addiction. The data were analyzed using multiple regression analysis. The findings revealed that regulatory focus and interpersonal competence simultaneously had a significant effect on the tendencies of video game addiction behavior. The findings of the study can provide the basis to provide proper assistance services, in an attempt to reduce the tendencies of video game addiction among teenagers.
One of the measures to accommodate the learning needs of slow learner students is as a form of support for the inclusion paradigm in schools. Learning that is attempted by the teacher is an effort to condition slow learner students according to their learning needs. The purpose of this study was to test the effectiveness of Rational Emotive Behavior Therapy counseling to increase the Self Esteem of Slow Learner Children in Inclusion Schools SMP Negeri 15 Cirebon. . To achieve such objective, the study used single subject design with the pattern of multiple baseline across individuals done in eleven sessions of observation, namely 3 baseline A1 sessions, 5 times intervention session, and 3 baseline A2 sessions. For more, the subjects of this study were two indicated experiencing self esteem. In this state, behavior target was reduced from self esteem behavior. Meanwhile, the data of the observed subjects were collected thorough direct observation method with Goal Attainment Scale guides. Further, visual graph analyses were carried out to look for mean, the degree of level of performance, rapidity behavior change, the trend of performance, stability levels, and overlap data which were then followed by T score and z score calculations. The results showed that Rational Emotive Behavior Therapy counseling was able to increase self esteem. For further research, you can use a reversal design pattern so that it can be seen about the comparison of the two baseline conditions before and after the intervention so that the effect of consistent behavior change in the intervention phase can be revealed more deeply
This study aims to obtain empirical data and ensure the effectiveness of life design career counseling techniques on students' career adaptability abilities. The research design used is a true experimental research design with a sample of 24 students selected using random assignment techniques. Data collection using the Career Adapt-Ability Scale (CAAS) instrument which was adapted through a counseling assessment translation procedure. The hypothesis analysis technique used the T-Test and One Way ANOVA method with 95% probability which was analyzed using SPSS Statistic version 26 software. The results showed that life design career counseling was able to improve students' career adaptability. The conclusion is that life design career counseling is effective in increasing students' career adaptability.
Video game addiction is one of the mental health problems due to the uncontrolled activities in accessing video game platforms. This study aimed to identify the tendencies of video game addiction among Senior High School students based on the aspects of Regulatory Focus Theory and interpersonal competence. It implemented a quantitative descriptive model with a 2×2 factorial design. A total of 1046 students participated in the survey. The findings revealed the increasing video game addiction cases among the students during the COVID-19 pandemic. The students with a high promotion focus and a high interpersonal competence as well as those with a low prevention focus and a low interpersonal competence tended to experience video game addiction.
scite is a Brooklyn-based organization that helps researchers better discover and understand research articles through Smart Citations–citations that display the context of the citation and describe whether the article provides supporting or contrasting evidence. scite is used by students and researchers from around the world and is funded in part by the National Science Foundation and the National Institute on Drug Abuse of the National Institutes of Health.
hi@scite.ai
10624 S. Eastern Ave., Ste. A-614
Henderson, NV 89052, USA
Copyright © 2024 scite LLC. All rights reserved.
Made with 💙 for researchers
Part of the Research Solutions Family.