This study aims to describe the students metacognitive thinking skills in 21st century economic learning in Indonesia. This research is an explanatory survey research with data collection techniques through questionnaire distribution to students. The population in this study were all students of class X and XI of UPI Pilot Laboratory Senior High School as many as 464 people. The sample was taken using the Slovin formula because the total population is less than 1000 people with an error limit of 10% so that a sample of 80 students is obtained. The data of metacognitive thinking skills that have been obtained were analyzed by making a comparable standard measure with the criterion scores of all the indicators summarized in 52 statements that researchers have distributed and distributed to respondents. The results of this study indicate that students metacognitive thinking skills in economic learning as a whole are high, but when viewed from eight indicators that indicators of procedural knowledge and improvement are still relatively low. Therefore, we need a way to develop both indicators.
<p><strong>ABSTRAK</strong></p><p>Penelitian ini bertujuan untuk mengembangkan media pembelajaran akuntansi berbantuan <em>game</em> edukatif berbasis <em>android</em>, sehingga dihasilkan media pembelajaran akuntansi berupa <em>game</em> edukatif yang valid, praktis dan efektif. Model yang digunakan dalam penelitian pengembangan ini adalah ADDIE<em>.</em> Teknik Pengumpulan data yang digunakan adalah angket dalam hal ini berupa lembar validasi, angket respons mahasiswa, test dan studi dokumentasi. Adapun teknik analisa data yang digunakan adalah teknik deskriptif persentase. Hasil penelitian ini menunjukan media pembelajaran <em>game </em>eduktif yang dikembangkan valid, praktis dan efektif sesuai dengan tujuan penelitian serta mampu meningkatkan kemampuan <em>analysis ability </em>mahasiswa khususnya pada pokok materi rekonsiliasi bank.</p><p><em><strong>ABSTRACT</strong></em></p><p><em>This research aims to develop accounting learning media assisted with android-based educational games, therefore, valid, practical and effective accounting learning media produced. The model used in this research development is ADDIE, while the techniques of data collection used are questionnaires in the form validation sheets, students' response sheets, tests, and documentation study. The technique of data analysis used is a descriptive percentage by changing the quantitative data to become percentage form. The results of this study indicate that the development of educational learning media is valid, practical, and effective, it is in accordance of the study and can improve students' skill in analyzing the ability especially on bank reconciliation subject.</em></p>
This study aims to determine the use of the market as a learning resource and how to design LKS teaching materials. This study uses a qualitative research method with a case study approach. Data analysis techniques according to Miles and Huberman where the technique has four steps, namely data collection, data reduction, data display, and conclusion and verification of data. The results showed that economic activities in the Cilimus traditional market which can be used as a learning resource in Economics in the chapter material on Balance and Market Structure are: 1) Merchandise distribution activities, 2) merchandise storage, 3) presentation of merchandise Buying and selling transactions and the results of the validation of the design of environmentally based student worksheets show that this is feasible to be developed with some suggestions after validating material experts and media experts.
This study aims to develop a proposition about the importance of incorporating financial literacy education into the curriculum and financial literacy education development model in the 4.0 revolution era through a theoretical approach. This paper elaborates some of the findings from previous researchers as reference findings and explores financial literacy theory. Qualitative research methods with literature studies conducted to obtain a research reference models to explaining the importance of financial literacy in the school curriculum and a development model in accordance with the 4.0 revolution era. This study also provides support for the financial literacy education must be implemented as early as possible through financial education, formal education and non-formal education and there needs to be full support from the government. Financial literacy education in several countries has been included in the curriculum. The results of the study provide recommendations that research needs to be developed on the development of models, strategies and designs for financial literacy education to determine the validity and effectiveness of financial education, so that financial literacy education can increase knowledge, the ability of students to manage their finances and students can behave wisely.
Desa Sampora yang terletak di wilayah Kabupaten Kuningan Jawa Barat, yang warganya memiliki usaha konveksi. Limbah perca yang dihasilkan dari bisnis konveksi dekorasi tenda pesta yang memiliki volume sebanyak 1 ton/hari. Limbah perca hanya dibiarkan menumpuk, sehingga hal ini dapat menjadi permasalahan lingkungan apabila tidak ditangani dengan baik. Tujuan kegiatan pengabdian ini untuk menciptakan budaya sustainable waste recycling di sekolah khususnya di SDN 2 Sampora. Kegiatan pengabdian dibagi menjadi 3 tahapan, yaitu tahap observasi, tahap pelatihan, dan tahap monitoring evaluasi kegiatan. Hasil kegiatan PKM adalah siswa dapat memahami cara membuat ecobrick berupa kursi guna mencegah penumpukan sampah yang dapat menyebabkan pencemaran lingkungan sehingga akan menciptakan lingkungan yang bersih dan sehat.
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