2020
DOI: 10.29303/jpm.v15i5.2112
|View full text |Cite
|
Sign up to set email alerts
|

Validitas Multimedia Interaktif Berbasis Indikator Penguasaan Konsep dan Kemampuan Berpikir Kreatif Pada Materi Kemagnetan

Abstract: Tujuan dari penelitian ini adalah untuk melakukan validasi secara konstruk dan isi pada multimedia interaktif materi kemagnetan berbasis indikator penguasaan konsep dan kemampuan berpikir kreatif. Jenis penelitian ini termasuk penelitian dan pengembangan (Research and Development). Pengembangan ini menggunakan metode pengembangan 4D yaitu define, design, develop, dan dissemination.Multimedia interaktif pada materi kemagnetan berbasis indikator penguasaan konsep dan kemampuan berpikir kreatif yang dikembangkan … Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
2
1

Citation Types

1
1
0
3

Year Published

2021
2021
2023
2023

Publication Types

Select...
5

Relationship

0
5

Authors

Journals

citations
Cited by 5 publications
(5 citation statements)
references
References 8 publications
1
1
0
3
Order By: Relevance
“…This allows students to collaboratively solve problems in groups, actively exchanging ideas with their groupmates to find answers provided by the researcher. This aligns with the findings of Kurniawati et al (2020), who stated that learning media can guide students to solve problems by presenting questions relevant to everyday life.…”
Section: Resultssupporting
confidence: 88%
“…This allows students to collaboratively solve problems in groups, actively exchanging ideas with their groupmates to find answers provided by the researcher. This aligns with the findings of Kurniawati et al (2020), who stated that learning media can guide students to solve problems by presenting questions relevant to everyday life.…”
Section: Resultssupporting
confidence: 88%
“…The success of students in learning is strongly influenced by the ability of teachers to teach. One Of the causes of students' science learning outcomes is caused by the learning carried out by the teacher who is memorizing and shallow without applying various techniques of learning [23,24].…”
Section: Resultsmentioning
confidence: 99%
“…Contoh multimedia interaktif adalah: multimedia pembelajaran interaktif, aplikasi game, dan lainlain [11,24]. Multimedia interaktif memiliki potensi untuk menciptakan suatu lingkungan multisensory yang mendukung cara belajar tertentu [12,[21][22][23].…”
Section: Pendahuluanunclassified