In this article we report a comparative case study on the effect of using two video classes formats for teaching digital game programming with high school students conducted in the first half of 2015. It was evidenced the acceptance of video classes to support the learning programming and the need for more studies to promote the development of games for introducing programming skills in basic education through video classes.Resumo. Nesse artigo relatamos um estudo de caso comparativo sobre o efeito da utilização de dois formatos de videoaulas para ensino de programação de jogos digitais com alunas do ensino médio realizado no primeiro semestre de 2015. Ficou evidenciada a aceitação das videoaulas no apoio à aprendizagem de programação e a necessidade de mais estudos para promover o desenvolvimento de jogos para introduzir conhecimentos de programação na educação básica através de videoaulas.
National and international initiatives have been incorporating computational thinking in basic education. One of them is the Bebras Challenge, which presents a series of questions that exercise and evaluate computational thinking. In the context of this initiative, we present an exploratory study carried out with 19 students graduating from a federal university in order to investigate whether the Bebras issues are good sources for game design construction. With this, this work intends to answer the following research questions: What is the quality of game designs produced? What is the effort required to produce game designs? What are the difficulties presented by the students? The results show that it is possible to develop good game designs based on Bebras issues, which are a good source of inspiration. Resumo. Iniciativas nacionais e internacionais vêm inserindo pensamento computacional no ensino básico. Uma delas é o Bebras Challenge, que apresenta uma série de questões, que exercitam e avaliam o pensamento computacional. No contexto dessa iniciativa, apresentamos um estudo exploratório realizado com 19 alunos graduandos de uma universidade federal, com o objetivo de investigar se as questões doBebras são boas fontes para construção de game design. Com isso, este trabalho pretender responder as seguintes questões de pesquisa: Qual a qualidade dos game designs produzidos? Qual o esforço necessário para realizar a produção dos game designs? Quais as dificuldades apresentadas pelos alunos? Os resultados alcançados mostram que é possível desenvolver bons game designs a partir das questões do Bebras, mostrando-se estas uma boa fonte de inspiração.
Introduction: adaptive educational games emerge as a tool to help improving students learning. Objectives: to investigate how adaptive educational games are being applied in education, trying to discover what approaches and techniques are being used to create these games. Method: a systematic literature review was conducted to check the results of previously published works. Results: after application of the inclusion and exclusion criteria, of the 634 primary studies, 13 were included in this study. Conclusion: different approaches are being applied to develop adaptive educational games and they bring interesting benefits. In addition, the results confirm the lack of publications in the area.
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