Problem-solving in physics learning began to be researched in 2001. The bibliometric approach used in this study aimed to map the research literature on problem-solving in physics learning using Scopus as the metadata source. The downloaded database had been input into the VOSviewer software to be mapped. There were 52 analyzed articles taken from 24 leading journals from January 1st, 2001 to August 31st, 2020 (20 years period). The articles were written by 132 authors affiliated to 85 institutions in 16 countries. Indonesia was the most productive country. 91.7% of authors own 2 publications. From 4 reviewed clusters, the most frequently appeared keywords and topics are students, problem-solving, problem-solving skills, problem-solving abilities, and physics learning. the uncommon variables and have not been widely researched related to problem-solving in physics learning are presented along with future study opportunities.
This study aimed to determine the effectiveness of FERA learning model (Focus, Explore, Reflect and Apply) with SAVIR approach in improving students’ science process skills and critical thinking skills in physics learning. The method used in this research was Quasi-Experiment with non-equivalent control group design. The subject of this research was students in one of the senior high schools in Lampung District. MANOVA test (Multivariate of Variance) in SPSS 20 was used as a hypothesis test. The analysis result showed that there were differences in science process skills and critical thinking skills between the experimental class and the control class. The effectiveness of FERA learning model with SAVIR approach in improving students’ science process skills and critical thinking skills in physics learning was tested by Effect Size test. The results showed that FERA learning model with SAVIR approach was more effective in improving students’ science process skills and critical thinking skills than using discovery learning model.
The purpose of this research is to find out whether the development of interactive animation video-based learning media can help achieve the desired learning objectives. Measuring the feasibility of the media produced in an achievement. Measuring the effectiveness of interactive video media on the progress of class XI Language MAN I Bandar Lampung in enjoying learning Arabic. The research method used by researchers is the method of research and development (research and development). The development model used is the DDD-E development model. The model to be used is adjusted to the product to be developed. This research produced a product in the form of interactive animated video media to train students' Arabic language skills. The validation stage obtained the results of the feasibility of the media by 92.5%, the feasibility of the material was obtained by a percentage of 96.9%, the feasibility of the program was obtained by a percentage of 96.4%. Based on these results, interactive animated video media is feasible to use. The effectiveness test results obtained based on the results of the t test show the results of the Sig value from table .000 < than 0.05. The calculation results show Tcount > Ttable (74,061 > 2,021) then Ho is rejected so it can be concluded that interactive animated video media is effectively used in learning speaking skills. This shows that interactive animated videos are very well used in learning in the classroom, especially practicing speaking skills.
This study aims to produce products through the development of Frezi-based physics learning media on business materials and energy at the VIII grade of junior high school level, knowing the feasibility of the media according to the validators and knowing the responses of students to the media. This research is R & D research. The types of data produced are quantitative and qualitative data which are analyzed by the guideline of assessment criteria to determine product feasibility. This study resulted in Frezi-based learning media products on business materials and energy at the junior high school class VIII the final product produced had shown to be very feasible with an average score of material expert assessment 81%, media experts with an average score of 80%. learning media obtained in small group trials are very good with an average score of 87%. In the field trials obtained very good criteria with an average score of 88.33%. This frezi-based physics learning media has been qualified to use as a learning mediaAbstrak: Penelitian ini bertujuan untuk menghasilkan produk melalui pengembangan media pembelajaran fisika berbasis Frezi pada materi usaha dan energi tingkat SMP kelasVIII, mengetahui kelayakan media menurut para validator dan mengetahui respon peserta didik terhadap media. Penelitian ini merupakan penelitianR&D. Jenis data yang dihasilkan adalah data kuantitatif dan kualitatif yang dianalisis dengan pedoman kriteria penilain untuk menentukan kelayakan produk. Penelitian ini menghasilkan produk media pembelajaran berbasis Frezi pada materi usaha dan energi tingkat SMP kelas VIII produk akhir yang dihasilkan telah menunjukan sangat layak dengan skor rata-rata dari penilaian ahli materi 81%, ahli media dengan skor rata-rata 80% Respon peserta didik terhadap media pembelajaran yang diperoleh pada uji coba kelompok kecil yaitu sangat baik dengan skor rata-rata 87%. Pada uji coba lapangan diperoleh kriteria sangat baik dengan skor rata-rata sebesar 88,33%. Media pembelajaran fisika berbasis Frezi ini sudah terkualifikasi digunakan sebagai media pembelajaran.
scite is a Brooklyn-based organization that helps researchers better discover and understand research articles through Smart Citations–citations that display the context of the citation and describe whether the article provides supporting or contrasting evidence. scite is used by students and researchers from around the world and is funded in part by the National Science Foundation and the National Institute on Drug Abuse of the National Institutes of Health.
customersupport@researchsolutions.com
10624 S. Eastern Ave., Ste. A-614
Henderson, NV 89052, USA
Copyright © 2024 scite LLC. All rights reserved.
Made with 💙 for researchers
Part of the Research Solutions Family.