The purpose of this research is to develop and know the performance of video animation-based learning videos for measuring pegs from road curves, in the Geomatics Practice subject for civil engineering education students, and to find out the level of feasibility of instructional videos developed in the application of vocational practice learning processes. This type of research is research and development (R&D) that uses the 4D model. Data collection uses interviews aimed at lecturers who teach in vocational practices and questionnaires to assess eligibility in the context of media and materials, which aimed at media experts, material experts, and students who are analysed using quantitative data. The results of the feasibility of developing video animation on material expert perceptions obtained a value of 82.121% which is included in the very feasible category, the perception of media experts obtaining a media value of 93.444% included in the very feasible category, students’ perceptions get a value of 88,136 which is included in the very feasible category.
The purpose of this study was to determine the process of preparation and feasibility of the Building Maintenance learning module in the Department of Civil Engineering in vocational high schools. This research is a research and development (R&D) study using the Four D (4D) model. The Building Maintenance learning module is validated by one material expert and one media expert and the Building Maintenance subject teacher. The module contains a title, introduction, learning, evaluation questions, UAS, answer key, and bibliography. The analysis shows that the learning module as a whole is very feasible to be used as a teaching material. The results of the analysis of the data obtained an average score from the material experts is 90.0% so that it belongs to the "very feasible" category, the average score from the results of the media experts is 74.194% so that it belongs to the "feasible" category, and the average score of the teacher is 88.46% so it is included in the "very feasible" category. Then it can be concluded that the Building Maintenance module is in the very feasible category.
This study aims to: (1) develop the concept of instructional media based on total station animation video which is used to measure building stake out; (2) developing interactive media designs; (3) due diligence of interactive media; and (4) dissemination of interactive media. This research is a research and development which refers to the 4D model. Non-test instruments with four-scale answer choices were used. The questionnaire was used in the expert validation process and the student's feasibility assessment. Data were analyzed quantitatively. The results of this research and development of instructional media conclude: (1) the concept of instructional media based on video animation of the total station is used to measure building stake out; (2) the initial media design consists of five main menus; (3) based on the assessment of instructional media by material experts it is categorized as "very feasible" with a percentage of 85.278% for the five aspects assessed; based on the evaluation of media experts, it is categorized as "very feasible" with a percentage of 90.409% for the three aspects assessed; and based on users (students) the percentage is 81.306% with the category "very feasible"; (4) dissemination using two methods: offline and online.
This study aims to identify a learning involving the world of work, to formulate the learning model, and to evaluate the learning model. This study used a qualitative approach for design and development research, consisting of the development and validation steps. The study concludes as follows. (1) the learning through partnerships having been conducted in all vocational high schools were industrial practice and vocational practice examination. (2) the constraints of learning through partnerships were mainly the far distance and the industry schedules that did not always match with the school’s. (3) the model development could be done by improving the learning quality by industrial practices in the private companies and with adding the learning model by industry visits, guest teaching, and up-to-date technology training. (4) the implementation of the developed model showed the feasibility and the effectiveness to prepare the students with the competencies required by the world of work. (5) the learning models through partnerships that could be practiced were guest teaching, orientation for industrial practice, industrial practices, students’ industry visits, up-to-date technology training, and vocational practice examination.
This study aims to: (1) develop the concept of instructional media based on total station animation video which is used to measure building stake out; (2) developing interactive media designs; (3) due diligence of interactive media; and (4) dissemination of interactive media. This research is a research and development which refers to the 4D model. Non-test instruments with four-scale answer choices were used. The questionnaire was used in the expert validation process and the student's feasibility assessment. Data were analyzed quantitatively. The results of this research and development of instructional media conclude: (1) the concept of instructional media based on video animation of the total station is used to measure building stake out; (2) the initial media design consists of five main menus; (3) based on the assessment of instructional media by material experts it is categorized as "very feasible" with a percentage of 85.278% for the five aspects assessed; based on the evaluation of media experts, it is categorized as "very feasible" with a percentage of 90.409% for the three aspects assessed; and based on users (students) the percentage is 81.306% with the category "very feasible"; (4) dissemination using two methods: offline and online.
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