No abstract
Online anime has been a major influence towards the growth of children in Malaysia.Therefore this study investigates the online anime that influence children in their everyday lives. The study also discusses the influence of online anime that contributed to positive interaction in the discussion between the children. The study involves 10 nine year olds subjects from a class of one school in Putrajaya. The children were selected based on their experience in watching online anime. The subjects were interviewed. They were in groups of 3 to 4. They discussed about the characters, setting and storylines from the online anime that they had watched and the conversation were taped and analyzed. Selected extracts were analysed and discussed by using the discourse analysis method. It is found that subjects were strongly influenced by the characters, setting and storylines from the online anime. They were happy and contented to be like the characters in the story. It is hoped that online anime were able to give positive influence towards children in their everyday lives.
Productions of rice in Malaysia is less compared to other rice producers such as Thailand. One of the reasons is lack of management in weeds. Losses due to weeds must be solved in rice production system, they interfere with the activities involved in the field throughout crop growing period. The main problem in rice field is to detect the presence of weeds among the paddy plant. It is hard to detect from plain sight for weeds in the green field by farmers. This research developed a technique to detect and control the weeds in the rice field. Spectral signature of weeds was collected and stored in the mobile apps for weed management application. The spectral signature of weeds species is unique and has their own characteristics. It can be used as a reference on how to detect weeds in the rice field using remote sensing. In this study, the result outcomes are mainly targeting to help all the paddy farmers in Malaysia to increase their production numbers of paddy. In addition, paddy farmers will be introduced with much advance technique to spot on the weeds that have been infesting in their paddy field and can prepare with what strategy to control on different kind of weeds. Different weed species has different physiological characteristics and it requires different type of strategy to counter the growth in the paddy field. Every weed in the paddy field need to be recognized in order to plan a control strategy. By using only naked eyes of a human and the limited view through the side view of the paddy field contributes to the problem of recognizing type of weeds that infesting the area.
A storyboard is essentially a timeline going from top to bottom, with the top occurring first. It is an expression of everything or even a rough sketch that will be contained in the program telling where the menu screens in a computer interface will look like, what pictures either still or moving will be seen when and for how long, what audio and text will accompany the images, either synchronously or hyperlinked or in other words allows us to see what the scene will look like. Typically, storyboards may be written documents and off-the-shelf storyboard pads for TV and video formats, adaptable for multimedia. The storyboard expresses, in one way or another, everything that can be seen or heard or experienced by the end-user of the multimedia program. It is more than a test-of-concept model, and just short of the final product specification document. Therefore, this paper investigates the content of discussion during storyboard writing and to investigate the meaning of the discussion. Five pairs of subjects were involved in this study. A task was given to each pair and the length of time for them to discuss about the layout and the content of the storyboard was 3 hours for each pair. The discussion will be taped and analyzed accordingly. The subjects were adult learners involved in a Language and Multimedia course ages between 33-40 years old, six female and four male. The subjects had no experience in storyboard writing. This paper uses the relevance theory (Sperber & Wilson 1985), an inferential approach to pragmatics.
Festive television advertisements in Malaysia have been on a rise lately as viewers are always waiting for brands to release their advertisements for every festive season and would compare with amongst the brands. It is important to critically understand and create quality content for the festive television advertisement. This is a qualitative study that analysed 29 festive television advertisements from the year 2019 and looked at the presence and the usage of the metadiscourse in the advertisements. The results of the study showed that the most common metadiscourse used in festive television advertisement is interactional resources in which it was a self-mention used by all brands. Self-mention is the advertisement mentioning the brand name itself in the advertisement. Overall, it shows that although festive advertisements often use the emotional route, in branding, brands are still in used in the festive advertisements to increase brand recognition and brand recall. It is hoped that the future study could focus on the element of metaphor in the festive television advertisement.
Emotion involves a wide variety of feelings, thoughts, and behavior. The experiences that caused emotion are subjective experiences, or experienced from an individual point of view. Emotion for the undergraduate students is often associated with mood, temperament, personality, and disposition. Therefore, this study concentrated on an art of acting course, a compulsory course for students who undertake the minor in performing arts. The course was also opened to all students at the university. This course was to enhance students to be confident, vocal and most importantly to overcome their fear of performing. The objectives of the study were to find out the content of discussion of subjects by using the content analysis and to identify the types of emotion while carrying out their task. The subjects consisted of 10 undergraduate students from a class of the art of acting. The subjects were to write their own script, prepare the props, setting and most importantly act in the play. All the subjects have roles in the play. The subjects' discussions and conversations were taped for three hours a week until the fourteenth week. The conversations were analyzed and the subjects' feelings and emotion will be identified.
scite is a Brooklyn-based organization that helps researchers better discover and understand research articles through Smart Citations–citations that display the context of the citation and describe whether the article provides supporting or contrasting evidence. scite is used by students and researchers from around the world and is funded in part by the National Science Foundation and the National Institute on Drug Abuse of the National Institutes of Health.
hi@scite.ai
10624 S. Eastern Ave., Ste. A-614
Henderson, NV 89052, USA
Copyright © 2024 scite LLC. All rights reserved.
Made with 💙 for researchers
Part of the Research Solutions Family.