<p>In this paper, an Adaptive Neuro Fuzzy Inference System (ANFIS) based on Arduino microcontroller is applied to the dynamic model of 5 DoF Robot Arm presented. MATLAB is used to detect colored objects based on image processing. Adaptive Neuro Fuzzy Inference System (ANFIS) method is a method for controlling robotic arm based on color detection of camera object and inverse kinematic model of trained data. Finally, the ANFIS algorithm is implemented in the robot arm to select objects and pick up red objects with good accuracy.</p>
Employability skills for students are believed to reduce the mismatch between the supply of vocational high school graduates and the demand of job vacancy from industry. For more than three centuries, the gap between the vocational high school and the workplace has become people’s concern. It seems that this issue will not end in the near future, rather will be more interesting to be studied because of the complexity of the relationship between the two sectors. The objective of this study, therefore, is to discover of how well employability skills is adopted in the school level curriculum (KTSP) of vocational high schools in Indonesia. To achieve the research’s objective, the content analysis to the curriculum was applied. The analysis of KTSP in the subject of entrepreneurship (ENT) and the computer and information management (KKPI) discovers the limited concern and the incomprehensive areas of employability skills adopted. The research findings demand the government to improve the content of employability skills in the curriculum, especially in dealing with the high unemployment rate of vocational high school graduates.
Entering the ASEAN Economic (AEC) which started in 2015, there has been a tight competition in the ASEAN region, not only in the industrial sector but also in the improvement of human resources. In some vocational high school focusing on technology and engineering, the teaching and learning process is still conventional. This means the process is still teacher centered. in this study, the researchers developed animation multimedia-based engineering drawing materials by using Adobe Flash Player software. After the animation multimedia-based engineering drawing materials had been designed, the researchers developed the teaching and learning process so that it became student-centered. The main objective of this study is to develop innovative materials for the subject of engineering drawing for improving the competency of vocational high school students. The research method employed was Research and Development (R&D) which includes the design and evaluation stages. The research population includes vocational high school majoring in technology and engineering. Teaching and learning processes were conducted in two different classes: class A as a control class and class B as an experiment class. The data collection instruments used were the test, rubric, and questionnaire. The research data were analyzed using descriptive analysis, percentage, and N-gain. The findings indicate that the developed materials have particular characteristics; the materials are accessible-they can be understood by students, particularly with regard to the subject of orthogonal projection which requires student's imagination of an object or a product. Students concept mastery and understanding of the subject improved after using the designed materials, which can be categorized as a high level. This research has implications for the improvement of vocational high school student's competence in engineering drawing, particularly on the subject of orthogonal projection with requires student's imagination of particular object or product by using animation multimedia.
This study aims to program basic Arduino UNO. First, we create an Arduino simulation circuit to turn on the Light Emitting Diode (LED) in the Proteus software. Next, make Arduino programming for the running LED. Finally, enter the Arduino program into the Arduino circuit on Proteus. This Arduino UNO programming training will be introduced to teachers in online training activities. With this training, it is hoped that teachers will be able to increase innovation and creativity in the subjects taught,
This training aims to create an arduino robot that is controlled using android. The initial study of this research was to design a Proteus simulation to test the performance of robots. Next, design the robot by combining the motor driver, wheel engine and Arduino. Finally, integrate the robot with Android to control the robot's navigation system. This Android-based Arduino robot training will be introduced to students in the robotics workshop at SMP 11 Bandung as a medium for teaching physics or electronics. With this training, it is expected that students will be able to increase innovation and more creativity towards the subjects taught.
Tujuan penelitian adalah untuk menganalisis perkembangan dan mengetahui persentase perkembangan terbesar antara tingkat pendidikan, pengangguran, dan penduduk miskin di Kota Malang tahun 2008-2017. Data yang digunakan berupa data sekunder yang diperoleh dari website Badan Pusat Statistik Kota Malang. Populasi yang digunakan adalah yang berkaitan dengan masyarakat yaitu tingkat pendidikan, pengangguran dan penduduk miskin. Teknik pengambilan data menggunakan metode dokumentasi, sehingga didapatkan data yang dibutuhkan. Teknik analisis data yang digunakan dalam penelitian ini adalah analisis teori perkembangan. Berdasarkan hasil analisis dengan analisis teori perkembangan dapat diketahui persentase perkembangan tingkat pendidikan meningkat, pengangguran menurun dan penduduk miskin juga menurun. Sedangkan perkembangan terbesar diantara tingkat pendidikan, pengangguran, dan penduduk miskin adalah tingkat pendidikan akademi/universitas.
In this paper, we present a comprehensive study aimed at enhancing the cultivation of ginger plants through the integration of smart farming technology. Ginger (Zingiber officinale) is an essential crop in the agriculture-based economy of Indonesia, providing numerous health benefits and culinary applications. However, traditional farming methods often face challenges such as inefficiencies, resource wastage, and unpredictable yields. The research conducted in Padamulya Ciamis Village seeks to address these issues by harnessing the potential of smart farming technology. The study involves the implementation of cutting-edge agricultural tools, including Internet of Things (IoT) devices, sensor networks, and data analytics. By utilizing these advancements, the project aims to optimize the cultivation process, ensure sustainable resource management, and enhance overall productivity. The methodology of the research encompasses a mix of experimental trials, data collection, and analysis. Smart sensors are deployed to monitor critical variables such as soil moisture, temperature, humidity, and light intensity, enabling farmers to gain real-time insights into their ginger fields. The collected data is processed using machine learning algorithms, providing predictive models and personalized recommendations for cultivation practices. The results of this study demonstrate promising advancements in ginger farming practices. By implementing smart farming technology, farmers in Padamulya Ciamis Village experience optimized irrigation schedules, precise nutrient delivery, and timely pest control measures, leading to increased crop yields and improved quality. Furthermore, resource utilization efficiency is enhanced, minimizing water and fertilizer wastage, contributing to the sustainable and eco-friendly management of ginger plantations. Beyond its local implications, this research showcases the potential of smart farming technology as a transformative force in agriculture. The findings serve as a foundation for scaling up similar projects in other regions of Indonesia and beyond, contributing to the nation's agricultural modernization and food security. Finally, the development of smart farming technology on ginger plants in Padamulya Ciamis Village presents a promising pathway towards sustainable and efficient agricultural practices. By combining traditional farming knowledge with cutting-edge technology, this study exemplifies how smart farming can elevate crop cultivation, empower farmers, and foster rural development in Indonesia.
Lesson study merupakan suatu proses aktivitas peningkatan kualitas pembelajaran yang menekankan pada proses kolaboratif pada sekelompok guru untuk mengidentifikasi masalah pembelajaran, merancang skenario pembelajaran, melaksanakan dan evaluasi melalui aktivitas plan, do, see dan refleksi yang berkelanjutan. Kelompok Kerja Guru (KKG) Pendidikan Anak Usia Dini (PAUD) di kecamatan Tamansari memiliki potensi untuk membentuk learning community melalui aktifitas lesson study, sebagai upaya dalam mengembangkan kompetensi guru PAUD dalam mengembangkan materi dan rancangan aktifitas pembelajaran di kelas. Matematika, Bahasa dan Seni merupakan ilmu yang sangat penting untuk dikenalkan dan dikuasai oleh anak sejak usia dini. Tujuan pengabdian masyarakat ini yaitu 1) Membentuk learning community melalui aktiiftas lesson study di Lembaga PAUD kecamatan Tamanasari 2) meningkatkan pengetahuan guru mengenai aktivitas lesson study dalam pengembangan kualitas pembelajaran di lembaga PAUD di Kecamatan Tamansari Kota Tasikmalaya, 3) Pendampingan kegiatan lesson study di kelompok kerja guru PAUD wilayah Kecamatan Tamansari. Metode yang digunakan yaitu pelatihan dan pendambingan lesson study. Hasil pengabdian masyarakat yaitu 1) Terbentuknya learning community berbasis sekolah di wilayah PAUD Tamansari. 2) Peningkatan pengetahuan guru PAUD dalam melaksanakan aktivitas lesson study, 3) Peningkatan kompetensi profesional dan pedagogik guru dalam mengembangkan pembelajaran matematika, bahasa dan seni tari di PAUD.
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