Online learning is the key to the implementation of learning in the Covid 19 pandemic and the New Normal era. The purpose of this study was to determine the effectiveness of the e-learning course on subjects ‘Learn and Learning’ with Moodle-based for prospective teachers in Indonesia. This research was conducted using the Berg and Gail development method. The development instruments were validated by experts, and further product development was carried out in an integrated and simultaneous manner by the Higher Education Research Consortium Team (KRUPT) from Padang State University, Malang State University, Jakarta State University, Medan State University and Surabaya State University. This product is declared valid by the Expert, both in content, design and IT. Tests were limited during the Covid 19 pandemic and data collection was carried out online. Data collected in the form of an online questionnaire to student respondents (n = 40). Based on respondent questionnaire data, this product was declared to be very suitable for online learning, reaching 3.967 which indicated the highly acceptance level. Based on this research, it was concluded that e-learning products for subjects with learning and learning subjects could be widely used in the Educational Personnel Education Institution in Indonesia.
Module as medium of learning is one of the ingredients of learning that can be used by students in independent and effective. The learning module application is made with an Android-based platform. WAN technology is one of the subjects for class XI TKJ. This application method was developed using a prototyping model approach with the java programming language using the Android Studio IDE. One of the functions of an android application for students and teachers is the creation of applications related to student learning in which there are learning materials and a collection of practice questions that can be done by students. Android applications that can be developed are e-module applications or learning modules. The results of this thesis is to produce a learning application as a means for learning WAN technology subjects in which there are several menus such as syllabus, lesson plans, modules, video tutorials, options, search and about. The presence of this application is expected to improve students' understanding abilities in learning WAN technology and contribute to learning. Keywords: Android, module, WAN technology, smartphone.
Learning in the Industrial Revolution Era 4.0 has shifted the role of learning teachers to confirm teachers. This research aims to analyze the acceptability of e-learning products in Educational Basic Courses (MKDK) of Education Professions for students at the Educational Institution (LPTK) in Indonesia. In this study conducted by the Borg and Gall development method, and the testing process is carried out online. Analysis of product feasibility using online questionnaires to 40 respondents. The result is an instrument of development declared valid by experts, both in substance material, learning design and information technology (IT). Based on the questionnaire score analysis, e-learning products have a high acceptance score, which is 3.88. This figure means that MKDK e-learning products in the Educational Profession have high feasibility, so they can be implemented for online lectures for LPTK students in Indonesia.
Learning in the industrial revolution era 4.0 and the Covid 19 pandemic period shifted towards digital and online learning. This research aims to analyze the Basic Educational Course (MKDK) elearning product for Student Development that was developed. The method used is mixed method research, qualitative and quantitative mixture. The development of e-learning products uses the Borg and Gall method, while validity and practicality are carried out by questionnaire analysis to respondents online. The instruments for product development and testing have been declared valid by Expert, both in content, design and IT. Based on data from respondents (n = 40), MKDK e-learning products have a high acceptability (3.84) and are appropriate to use. From the aspect of e-learning that was examined, the material portion or content substance had the highest yield, 4,215. Meanwhile, the evaluation aspect received the lowest score, which was 3,588. Based on this research, it was concluded that e-learning products for subjects with learning and learning subjects could be widely used in the Educational Institution (LPTK) in Indonesia.
Digital technology and the internet have opened opportunities for people to develop social interaction through this technology, with the birth of web technology, media and social networks, which led to the industrial revolution 4.0. This technology presents a new trend in building a business called Digital Marketing (DM). DM provides new opportunities for anyone to do entrepreneurship without being limited by time, place and region. Universitas Negeri Padang (UNP) answers the entrepreneurship education policy by making Entrepreneurship as a compulsory subject, promoting entrepreneurial student programs and integrated service units for career guidance and entrepreneurship. This paper examines how DM can be used as an alternative method of entrepreneurship for UNP students, which has touching student life as a millennial generation. The experimental method is used to see of improvement the knowledge and skills of students in DM through DM Learning and Development of DM eLearning Resources (DMLR). The instruments before and after learning were developed to measure of program achieving, to assess the results of the DMLR development. The results of this study showed an increase in student knowledge and skills in DM with significant value 70-85% and a good assessment of the developed DMLR with very satisfied score category.
The level of student participation in the Student Entrepreneurship Program at Universitas Negeri Padang is still low, 1% of the total students, even though the University Leaders have taken several policies related to increasing student ability in entrepreneurship, such as making Entrepreneurship a Compulsory University Course, forming a Development Engineering Service Unit Career and Entrepreneurship as well as various student entrepreneurship programs. This is due to the limited ability of students to market their entrepreneurial products. This study developed a Digital Marketing (DM) online training application, which aims to improve students' abilities in marketing their entrepreneurial products. Digital Marketing Online Training (DMOT) is a means of independent learning based onMoodle's Learning Management System (LMS), which also supports the campus entrepreneurship program. DMOT was developed using the ADDIE Instructional Model. This DMOT has produced a digital marketing independent learning resource for students. Based on the test results, 85% of users stated that they were helped by this DMOT and were able to improve the participants' ICT skills to be implemented in their businesses.
Perkembangan teknologi informasi saat ini sangat pesat, terutama pada teknologi perangkat bergerak, seperti handphone. Seiring perkembangan teknologi maka tingkat aktivitas manusia semakin meningkat pula, meningkatnya aktivitas tersebut terkadang membuat seluruh bidang dalam sebuah sistem tidak lagi hanya membutuhkan teknologi informasi sebagai sarana pendukung, tetapi telah menjadi salah satu pilar utama dalam perancangan sebuah sistem yang terpadu. Kemudahan akses untuk mendapatkan informasi juga diperlukan dalam kegiatan pendidikan agar proses belajar dan mengajar bisa lebih efektif dan efisien. Tujuan dari pembuatan penelitian ini adalah mengembangkan sistem informasi dan aplikasi android pengelolaan Repository Bahan Ajar pada Program Studi Pendidikan Teknik Informatika Universitas Negeri Padang. Dalam merancang sistem ini digunakan konsep client-server dan menggunakan metode waterfal. Sedangkan pembuatanya menggunakan framework codeigniter dengan bahasa pemrograman PHP dan java dengan editor Sublime Text MySQL sebagai Database Management System (DBMS). Setelah dilakukan implementasi sistem informasi repository bahan ajar pada penelitian ini,sistem ini berhasil diimplementasi dengan baik. Sehingga sistem informasi repository bahan ajar ini dapat digunakan oleh mahasiswa dalam mendapatkan informasi dan referensi.
Indonesian society more 'technological literacy' at the moment, along with a high need for information and supported by sophisticated IT devices like PCs, gadgets or smartphones. IT devices not only use by business environment but also at education. People who really need the information today would make the smartphone cannot be separated from day life. This makes students want a mobile device can be present in a class. In education environment it is known as mobile learning.It can also be a solution to the limitation of resources in education in order to access learning materials anywhere, anytime.Design Instructional is used to build applications, including construction and structure of teaching materials in a ‘mind map’ that will be given to students. Content provided in m-learning include the material in the form of text, images and simulation quiz. The application of mobile learning in the Android smartphone application form can be mobile learning systems integrated. Applications are made in an environment of learning Android using the Eclipse IDE for Jav.,Simulations quiz can also be applied to mobile applications in order to improve the understanding and the quality of learning. Selected engineering system development is the Waterfall model. Object-oriented design using UML modeling tools (Unified Modeling Language). The creation of mobile learning applications based on Android subjects Design Analysis Systems .At last, the creation of mobile learning applications based on Android subjects Design Analysis System can be m-learning resources based on Android system design analysis courses on informatics engineering education courses. It also can support class learning by using applications. Keywords: android, app, education,eclipse, information, interactive, java, mobile learning, platforms, resources, smartphones, technology, text.
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