The background of this research is based on the results of observations carried out at MAN 1 Garut, some students experienced a very significant change in attitude after the implementation of distance learning after the covid-19 pandemic which caused the learning process to be ineffective. This study aims to create learning media innovations using the Quizizz Application which focuses on Arabic subjects. The method used in this research is the ADDIE R&D model with 5 stages, namely analysis, design, development, implementation and evaluation. The population of this study was class XI IIK, while the research sample was students of class XI IIK I. The data collection methods were observation, interviews, documentation, expert validation, student ability tests and student response questionnaire sheets. The results of this study indicate that the Quizizz Application media that has been developed is feasible to use without being repaired, this can be seen from the results of the validation of the experts with a value of 4.6.
The existence of the Covid-19 pandemic requires the Indonesian government to adopt a home-study system policy at various levels of education. This policy is accompanied by instructions for implementing distance learning or online learning (online). To facilitate online learning (online) relevant media is needed, by using the Quizizz application media which has educational value, it is hoped that students can learn innovatively so that it will be easier to carry out learning in class, especially teachers must always be able to update their teaching abilities. This study uses the Research and Development (RD) study method. This study aims to develop interactive learning media based on android applications in the form of the Quizizz application. Research development of research methods used to produce certain products, and test the effectiveness of these products. Based on the research, the results that can be achieved in the Quizizz application as a learning medium are: (1) Students' attention in using cellphones in the learning process, (2) Students' understanding of understanding questions independently, (3) Activeness, both asking questions about the material as well as evaluating and taking notes. material, (4) students' accuracy in questions and time management, (5) serenity in working on questions or quizzes. Thus, it can be concluded that the Quizizz application media is very effective in being used in the learning process. Keywords: Development; innovative learning media; quiz app. Â Abstrak Keberadaan Pandemi Covid-19 mengharuskan pemerintah Indonesia mengambil kebijakan sistem belajar di rumah di berbagai tingkat pendidikan. Kebijakan ini disertai dengan intruksi penerapan pembelajaran jarak jauh atau pembelajaran online (daring). Untuk mempermudah pembelajaran online (daring) diperlukan media yang relevan, dengan menggunakan media aplikasi Quizizz yang bernilai edukasi diharapkan peserta didik dapat belajar dengan inovatif sehingga akan lebih mempermudah dalam melaksanakan pembelajaran di kelas, terutama guru harus selalu dapat memperbaharui kemampuan mengajarnya. Penelitian ini menggunakan metode studi Research and Development (RD). Penelitian ini bertujuan untuk mengembangkan media pembelajaran interaktif berbasis aplikasi android berupa aplikasi Quizizz. Penelitian pengembangan metode penelitian yang digunakan untuk menghasilkan produk tertentu, dan menguji keefektifan produk tersebut. Berdasarkan penelitian hasil yang dapat dicapai dalam aplikasi Quizizz sebagai media pembelajaran, yakni: (1) Perhatian siswa dalam menggunakan handphone dalam proses pembelajaran, (2) Pemahaman siswa memahami soal secara mandiri, (3) Keaktifan, baik bertanya mengenai materi maupun mengevaluasi dan mencatat materi, (4) Ketelitian siswa terhadap soal dan manajemen waktu, (5) Ketenangan dalam mengerjakan soal atau kuis. Dengan demikian dapat disimpulkan bahwa media aplikasi Quizizz sangat efektif digunakan dalam proses pembelajaran. Kata-kata kunci: Pengembangan; media pembelajaran inovatif; aplikasi quiziz.
scite is a Brooklyn-based organization that helps researchers better discover and understand research articles through Smart Citations–citations that display the context of the citation and describe whether the article provides supporting or contrasting evidence. scite is used by students and researchers from around the world and is funded in part by the National Science Foundation and the National Institute on Drug Abuse of the National Institutes of Health.
customersupport@researchsolutions.com
10624 S. Eastern Ave., Ste. A-614
Henderson, NV 89052, USA
Copyright © 2024 scite LLC. All rights reserved.
Made with 💙 for researchers
Part of the Research Solutions Family.