Physical education learning in high school during the current Covid-19 emergency, teachers have difficulty delivering material, controlling, evaluating, and providing learning feedback, especially on basic competencies that contain motion. The research objective was to improve students’ wellbeing in high school physical education learning during the Covid-19 emergency by implementing the disdcord application. Students’ wellbeing in this study, the researcher described three indicators of achievement, that is: 1) appropriateness of learning, 2) student satisfaction in learning, and 3) improved learning outcomes. The research method used was a pre-experimental one group pre-test post-test design. The population was the students of SMAN I Kota Banjarbaru class X totaling 8 classes. Two classes of samples were selected by random technique. The learning implementation instrument and student satisfaction with learning used a questionnaire with a likert scale, while for learning outcomes using a push-up test and sit-up test. The data analysis technique used the t-test sample paired test. The results of the study showed an increase in students’ wellbeing in terms of; 1) a significant increase in the implementation of learning seen from the value of the two-tailed difference test (2-tailed) = 0.000 < 0.05, 2) a significant increase in student satisfaction in learning seen from the two-way difference test value (2-tailed) = 0.000 < 0.05, and 3) a significant increase in student learning outcomes seen from the two-way difference test value (2-tailed) = 0.000 < 0.05. The conclusion of the research is that the application of the discord application in learning physical education in high schools during the Covid-19 emergency improves students’ wellbeing.
Somatotype is a parameter used to determine criteria based on body type. However, not many have taken somatotype measurements when selecting prospective athletes. The purpose of this study is to examine the somatotype of fighters in Tarung Derajat Martial Arts. In this study, tests and measurements of somatotype were carried out using manual anthropometric measurements, including height, weight, skinfold measurements at five points (biceps, triceps, suprailliaca, subscapula, and calf), arm circumference, calf circumference, and measurement of the width of the humerus bone and femur. The purposive sampling technique is used in determining the sample. In this study, 15 Tarung Derajat martial arts athletes, consisting of seven men and eight women, were sampled. The results of this study showed that 7 athletes had a mesomorph endomorph somatotype with a percentage of 46%, 1 athlete had an endomorph somatotype with a 7% percentage, 6 central athletes had a percentage of 40%, and 1 athlete had an ectomorph endomorph somatotype with a percentage of 7%. Finally, the dominant body type in Tarung Derajat Fighter athletes is mesomorph endomorph (46%), followed by central (40%). This study's data provide physical characteristics of degree fighters, which can be used to establish a reference for systematic sports medicine research.
This research aimed to produce learning effectiveness of basic throwing movement. The study was conducted by involving research subjects' namely physical education teachers and first grade students of SDN Loktabat 7. This research used classroom action research method (action research) which has several phases of research steps including planning, action, observation and reflection. Data collected included qualitative, in the form of responses from observer/associate teacher in the form of criticism, suggestions, and comments both orally and written using interview techniques, discussion, documentation and questionnaires and quantitative data in the form scale of ordinal numbers. Data collected during the study is data about learning implementation and effectiveness of the learners. Before the action research was done, effectiveness of the students' learning outcomes in the form of concept understanding of basic throwing movement and throwing ability showed that there were 16 students (45, 71%) had finished the learning with standard grade individually. After the action research was conducted, the students who passed the study increased to 22 (62.86 %) in the first cycle, 26 students (80 %) in the second cycle, and 33 students (94.29 %) in the third cycle. Before the action research was done, classical learning completeness of the students was 45.71 %. However, after the action research was conducted, it increased by 17.15 % into 62.86 % in cycle I. In the second cycle it increased by 11.43 % into 74.29 %, while the third cycle, it increased by 20% into 94.29%. While the study results of the learning implementation showed that the playing activity can be done well, it was proven by the high students' involvement and participation in learning, but the teacher should have more control of the movement preciousness done by the students, because it is feared the students focus only to do playing activities and they forget the right technique of basic throwing movement. Overall, the research phasing from the first until third cycle undergo the improving results, both effectiveness and implementation of basic throwing movement learning.
Background and Study Aim. Dribbling is the ability of a soccer player to carry the ball by kicking it slowly or forcefully. Therefore, special treatment is needed so that the skills of dribbling the ball get better. This study aims to prove the effect of a combination of agility variation exercises with small sided games on soccer dribbling skills. Material and Methods. In this study using the type of experiment design one-group pretest and posttest. The population in this study was Pusaka FC club football athletes. The research sample used purposive sampling so that there were 20 players who were the sample. Data analysis in this study was assisted by using the SPSS Version 26 application. Results. Based on the results of the analysis of the research data above, it shows that there is a difference in the mean value at the pretest of 21.85 and the mean value of the posttest of 17.48 thus showing an increase that occurred, namely by 4.37. Based on the results of the significance value obtained 0.000 <0.05 then the data shows that the combination of variations in agility training and small training sided games have a significant effect on dribbling skills in soccer games. Conclusions. The results prove that the combination of agility variation exercises with small sided games have a significant effect on football dribbling skills. Based on these results, a combination of agility variation exercises with zig-zag runs can be implemented to improve dribbling skills soccer player.
Sekolah adalah salah satu organisasi atau lembaga pendidikan yang didirikan oleh negara atau swasta. Dalam proses kegiatan yang sangat kompleks di sekolah, diperlukan pengelolaan dan pengelolaan data keuangan sekolah yang baik. Tujuan dari penelitian ini untuk membuat sistem informasi keuangan memudahkan pegawai di sekolah dalam proses pengelolaan data keuangan sekolah serta memberikan informasi kepada orang tua siswa tentang pembayaran SPP. Dalam penelitian pengembangan sistem informasi ini menggunakan metode global extreme programming. Model global extreme programming merupakan metode yang mengembangkan perangkat lunak dengan cara efisien dan dengan berbagai macam prinsip dan teknik yang praktis dalam pengembangan perangkat lunak. Dengan menggunakan metode global extreme programming akan menghasilkan sistem informasi keuangan sekolah baik. Unified Modelling Language digunakan dalam perancangan pemodelan sistem dengan menggunakan bahasa pemrograman PHP dan dengan database MySQL.
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