Through this study, the objectives to be achieved are to (1) describe the extent to which: (a) the interest in learning elementary school mathematics through the use of Fraction Block Media, (b) student responses, and (c) implementation using fraction block media (2) see the effectiveness of the use of Block Fraction media, and (3) publication of scientific articles dijurnal national accreditation or international journals. The research design that will be used is a quasi experimental research design with a pretest-posttest control group design. The study population was Class III students at SD Kompeks Lariang Bangi consisting of 3 schools, namely Lariang Bangi 1 Elementary School, Lariang Bangi 2 Elementary School, and Lariang Bangi 3 Elementary School with two classes of samples. The research instruments consisted of (1) Questionnaire Interest in Elementary Students, 2) Student Response Questionnaire, (3) Sheet Observation on the Implementation of Fraction Block Media Usage, and (4) Documentation. Analysis Techniques Data to be used are Analysis of Descriptive and Inferential Data. The Research Results Show That (1) The learning process using Fraction Block media in the experimental class takes place effectively because the percentage categories for each meeting increase. (2) The value of post non test in the experimental class shows that more than 50% of students are in the category of interest. While in the control class more than 50% of students are in the less interested category, (3) The average student response is at an average of 78 with a standard deviation of 5.28 from the ideal score of 100, and (4) There is a positive influence on block media usage Fractions in the learning process.
The results showed that: (1) The average feasibility of learning Mathematics taught using the REACT Learning Strategy was 3.60 out of an ideal score of 4 being in the well-implemented category, (2) The average score of student activity during Mathematics learning being taught by using the REACT Learning Strategy class V SDN Lariangbangi II Makassar is 3.10 out of an ideal score of 4 being in the active category, (3) (a) The average learning outcomes of students taught using the REACT strategy of 86.04 from the Ideal Score 100 and standard deviation 6.05. Descriptively the learning outcomes of students taught with the REACT learning strategy are higher than the KKM value of 78. (b) The average increase in learning outcomes of students taught using the REACT strategy is 0.80 and the standard deviation is 0.09. Descriptively, the increase in learning outcomes of students taught with the REACT strategy is higher than the moderate gain value of 0.3, and (4) (a) There is a significant effect on the REACT Learning Strategy on Mathematics learning outcomes in SDN Class 5 Lariangbangi State Elementary School. (b) Learner activities with the implementation of the REACT strategy which are observed to be overall active in the process of learning activities
The challenge of teaching English to students with low academic achievement is what inspired this line of inquiry. The purpose of this research was to provide an explanation of how the Team Games Tournament was implemented Elementary class in order to improve the English learning outcomes of the pupils. The type of action research that was conducted in the classroom for the purpose of this study was approached from a qualitative point of view. A total of 24 students took part in this research project, both as instructors and as research subjects. As means of collecting data for the purpose of this investigation, observation reports, learning progress examinations, and documentation were utilized. The findings of the research are that the implementation of the Team Games Tournament was generally carried out in an effective manner. Less teacher activity was recorded during Cycle I Meeting I, which sufficient category, however, more teacher activity was recorded during Meeting II, which rated as "good." Because of this, the student's results in learning English have iincreased. The implementation of the Team Games Tournament learning model in an educational of elementary school to improve the learning outcomes for students has been shown to be beneficial.
This research is a class action that includes planning, implementation, obervation, and reflection. Data in the research are data activity and students learning outcomes in the addition fractions. Data obtained by obervation, testing, field notes which aims to improve understanding of the add fractions by using an image area of fourth grade students SD Inpres Maccini Sombala Makassar. The benefits of this research are (1) to provide direct experience of the ability of comprehensive applications of the use of the image area in an effort to improve the capability of addition fractions, (2) as an improvement of teaching on the subject of the addition fractions. The results of this research are the first cycle that (1) presenttasion on stage percentage in wide image the area is not maximized, (2) students has diffuculty in summing fractions, and (3) working group has not been maximized. While in the second cycle has that significant improvement; (1) presentation on stage percentage in wide image the area has a maximum running in accordance with the plan, (2) the students has mastered fractions addition operation using the image of area, and (3) students can work in groups optimally operate the sum fractions by using a wide image area. The improvement can be seen in the fisrt cycle qualifications less (K), the second cycle qualification of good (B). The conclusions of this research is to use the image in the area of learning fractions can enhance students undertanding fourth grade SD Inpress Maccini Sombala Makassar.
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