This study aims at developing multimedia instructional material at the elementary school level by using the MDLC (Multimedia Development Life Cycle) model. This research developed multimedia platform which consisted of learning modules and videos. MDLC constitutes methods consisting of concept, design, collection of materials, assembly, testing, and distribution. In developing multimedia by using MDLC, it was based on a flowchart system and a learning video story board. The results indicated that the multimedia developed was in accordance with the MDLC steps. Based on the results of alpha and beta tests, it indicated that the e-learning multimedia developed is feasible and practical to be used by elementary school students. Multimedia that was developed employs a variety of learning sources that are able to enrich student’s knowledge in a more interactive presentation.
The blended learning model is a learning that uses online facilities combined with face-to-face learning (synchronous learning-asynchronous learning). The purpose of this research is to develop online learning that can be used by two PGRI universities in Indonesia as an online learning media. This research applies research and development method 4D Thiagarajan (Define, Design, Develop, and Disseminate). Data analysis technique used is descriptive qualitative data analysis. The result of this study is an online learning system that can be used by Universitas Kanjuruhan Malang and Universitas PGRI Madiun in Basic Physics course. This system uses the MOODLE (Modular Object-Oriented Dynamic Learning Environment), therefore it has the advantage that it is easy to use by all lecturers.
Tujuan dari penelitian ini adalah untuk mengembangkan bahan ajar LKPD Elektronik Pembelajaran Tematik Berbasis High Order Thinking Skill (HOTS) untuk Siswa Kelas Tinggi dan menguji kelayakan, kepraktisan dan kemenarikan bahan ajar LKPD Elektronik tersebut. Metode penelitian yang digunakan yaitu penelitian pengembangan dengan menggunakan model 4D dengan empat tahapan yaitu: tahap pendefinisian (Define), tahap perancangan (Design), tahap pengembangan (Development), tahap penyebaran (Disseminate). Instrumen yang digunakan dalam penelitian ini yaitu angket dan dokumentasi. Angket tediri dari ahli materi, ahli media,ahli bahasa, praktisi (guru) dan angket respon siswa. Teknik analisis data menggunakan deskriptif kuantitatif dan kualitatif. Hasil penelitian ini adalah LKPD Elektronik memperoleh skor 83,4% dengan kategori menarik. Berdasarkan paparan dari hasil penilaian diatas bahan ajar LKPD Elektronik dikategorikan Sangat Layak dan Sangat Baik digunakan di lapangan. Hasil pengembangan bahan ajar LKPD Elektronik dapat dijadikan referensi sebagai bahan ajar pendamping pada saat kegiatan belajar mengajar.
Penelitian ini bertujuan untuk mengetahui kemampuan berpikir kritis siswa yang menggunakan model pembelajaran BBL dan PBL. Subyek penelitian ini adalah siswa kelas V SD sejumlah 56 siswa dengan instrumen yang digunakan adalah tes keterampilan berpikir kritis dengan analisis data menggunakan uji-t. Hasil penelitian menunjukkan bahwa keterampilan berpikir IPA siswa yang menggunakan model pembelajaran BBL lebih tinggi daripada yang menggunakan model PBL ditunjukkan dengan nilai rata rata 83 untuk model pembelajaran BBL dan 69 untuk moddel pembelajaran PBL ditunjukkan dengan nilai t hitung > t tabel (5,139>2,003) dan taraf signifikasi 0,000 yang nilainya lebih besar dari 0,05 (0,000<0,05) (sig 0,05). BBL menyediakan pembelajaran yang membuat lebih rileks yang dipadukan dengan kegiatan pembelajaran berbasis masalah, ketika pembelajaran dilakukan secara rileks, penuh arti dan secara aktif maka otak akan bekerja lebih optimal sehingga siswa merasa lebih nyaman dan termotivasi di kelas.
The number of online encyclopedias is still limited and generally, they are not too interesting to be read by students since they tend to load information about unfamiliar animals for students. This paper seeks to describe the use of local wisdom based electronic encyclopedia as a learning media in the Science subject in Elementary school. This research was conducted on elementary school students in the city of Malang with 82 people using data collection instruments. Such as questionnaires and observation sheets. The research was carried out through several stages, namely the analysis stage, production stages, product design and evaluation stage. The finding show that local wisdom-based animal based e- encyclopedia are good in terms of content, presentation, language and the use of online encyclopedia triggers students to be more motivated and enthusiastic to learn during the learning process. The familiar contents and concepts given made a more meaningful learning process for students.
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