AbstrakKegiatan diperuntukkan guru-guru SMP di desa Turirejo Kec Lawang, dengan tujuan utama desa ini dapat menjadi pilot project dimana nantinya program pengabdian ini dapat berlanjut di beberapa desa di kecamatan yang lain. Era revolusi industri 4.0 telah membawa banyak perubahan pada berbagai aspek kehidupan dimana teknologi memiliki peranan yang sangat besar dan menjadi motor utama perubahan di setiap aspek. Guru idealnya memiliki kemampuan untuk mengembangkan bahan ajar dan media pembelajaran yang dapat diakses melalui perangkat digital, serta mampu memanfaatkan sumber-sumber belajar lain yang sesuai dengan karakteristik digital native. Hasil kegiatan telah dapat meningkatkan kapabilitas para guru dalam memanfaatkan dan mengembangkan bahan ajar digital berbasis multimedia interaktif, hal ini berdampak pada proses pembelajaran yang menjadi semakin variatif.Kata kunci-bahan ajar digital, literasi digital, multimedia interaktif, pelatihan, revolusi industry 4.0. AbstractThe activity is aimed at junior high school teachers in Turirejo village, Lawang district, with the main objective of this village being a pilot project where this community service program is needed to be continued in several villages in other sub-districts. The era of the industrial revolution 4.0 has brought many changes to various aspects of life while technology has a very big role and is the main motor of change in every aspect. The teacher ideally has the ability to develop teaching materials and learning media that can be accessed through digital devices, and be able to use other learning resources that are compatible with the original digital characteristics. The results of the activities have improved the ability of teachers to develop and develop interactive multimedia-based digital teaching materials, this has improved the learning process which has become increasingly varied.
This study aims to uncover and describe the transformation of the meaning of learning at the millennial generation mindset. The research approach used is a qualitative research method through a naturalistic phenomenological design. The research subjects consisted of 80 students at the State University which consisted of 3 groups of students from 7 faculties whose average age was 19-24 years: 1) active in student organizations (Ormawa), 2) active in Student Activity Units (UKM) ), and 3) students who are not active at all only attend lecture activities. The data comes from the results of interviews and observations that are analyzed through the stages of synthesis and selection of data, data display, data verification and conclusion, then tested its reliability through cross-checking data sources, comparison of results of literature review, extension of research time, academic feasibility audits through experts, and confirmation to the data source about the accuracy of the meaning of information. The results of this study provide an understanding that there is a transformation of the meaning of learning in the mindset of the millennial generation which is based on changes in students' self as learners and the learning transformation environment in higher education that can support changes in learning outcomes. Changes in students' self as learners in the form of: 1) Self Change, Self Experience, Creativity, motivation, orientation, maturation. A learning transformation environment in higher education that can support changes in learning outcomes, in the form of: 1) Innovation, 2) technology-based, 3) creative and 4) positive condition
The purpose of this research is to reveal and describe the concepts and/or concepts of motorcycle technology courses that are considered difficult, as well as the factors causing the low competency and mindset of students in the subject of motorcycle technology. The design of the research with the mixed method, and centered on the Department of Mechanical Engineering, State University of Malang. The results of the study show that: (1) material that is considered difficult is the principle of engine, engine components, fuel system, filling system starter, exhaust channels, chassis system, and electric system; (2) the main factors causing the low competency and mindset of students are the weak level of ability to analyze calculation questions and the Limited Availability of learning support media; (3) Live Personal Streaming 24 Hours learning technology proved effective as an alternative to solve the problem of low competency and mindset of students.
Penelitian ini bertujuan untuk mengetahui perbedaan pada kemampuan berpikir kritis dan hasil belajar kognitif mata pelajaran sistem komputer, antara kelas eksperimen menggunakan model contextual teaching and learning dan kelas kontrol menggunakan model examples non examples di SMKN 11 Malang. Penelitian ini merupakan penelitian experimental semu (Quasy Experimental Design) dengan pola posttest only control design. Sampel yang dipilih adalah kelas X TKJ 1 sebagai kelas eksperimen dan X TKJ 4 sebagai kelas kontrol. Rata-rata hasil kemampuan akhir siswa di kedua kelas setelah mendapat perlakuan yaitu, kelas TKJ 1 sebesar 89,16 dan kelas TKJ 4 sebesar 83,90. terdapat selisih rata-rata sebesar 5,26 antara kedua kelas. Hasil kemampuan berpikir kritis pada kelas eksperimen menunjukkan 20% kemampuan sangat tinggi, 10% kemampuan tinggi, 42% kemampuan sedang, 6% kemampuan rendah dan 13% kemampuan sangat rendah. Sedangkan untuk kelas kontrol presentase yang didapat 7% memiliki kemampuan sangat tinggi, 20% kemampuan tinggi, 23% kemampuan sedang, 20% kemampuan rendah dan 30% kemampuan sangat rendah. Hasil uji-t juga menunjukkan nilai 0,002 (dimana nilai 0,002 < 0,05). Maka dapat disimpulkan terdapat perbedaan signifikan kemampuan berpikir kritis dan hasil belajar kognitif antara kelas eksperimen dan kelas kontrol.
scite is a Brooklyn-based organization that helps researchers better discover and understand research articles through Smart Citations–citations that display the context of the citation and describe whether the article provides supporting or contrasting evidence. scite is used by students and researchers from around the world and is funded in part by the National Science Foundation and the National Institute on Drug Abuse of the National Institutes of Health.
hi@scite.ai
10624 S. Eastern Ave., Ste. A-614
Henderson, NV 89052, USA
Copyright © 2024 scite LLC. All rights reserved.
Made with 💙 for researchers
Part of the Research Solutions Family.