Learning during the Covid-19 pandemic caused learning activity to be online and causes student’s boredom in Geography. Therefore, teachers must integrating the technology in learning process, with mobile learning (M-Learning) based on mobile context aware systems (MCAS). The study purpose is to determine student’s opinions about implementation of MCAS based M-Learning during the pandemic. This research is a descriptive qualitative with a mix method approach used collection techniques field research and literature study. The results showed that students had a positive opinion regarding the implementation of MCAS based M-Learning during the pandemic, with an average score of 3.40-3.70 out of 4.00. Pembelajaran pada masa pandemi Covid-19 menyebabkan pembelajaran menjadi online sehingga menyebabkan terjadinya kejenuhan siswa dalam proses pembelajaran Geografi. Oleh karena itu, guru harus mampu mengintegrasikan teknologi dalam pembelajaran, melalui mobile learning (M-Learning) berbasis mobile context aware systems (MCAS). Penelitian ini bertujuan mengetahui opini siswa dalam penerapan M-Learning berbasis MCAS pada masa pandemi. Jenis penelitian ini termasuk kualitatif deskriptif dengan pendekatan mix method serta teknik pengumpulan data berupa penelitian lapangan serta studi kepustakaan. Hasil penelitian menunjukkan bahwa siswa memiliki opini positif terkait implementasi M-Learning berbasis MCAS pada masa pandemi, dengan perolehan skor rata-rata skor 3,40-3,70 dari 4,00.
Disasters threaten the safety of vulnerable groups such the eldery, children and women. Based on the case of natural disasters that occurred in Indonesia, the need for a pragmatic strategy in forming the Indonesian people are aware of the dangers of natural disasters. One strategic step that taken is through the education sector. This research aims to create a disaster mitigation curriculum that has been formulated to produce disaster responsive learners. This research uses R&D (research and development method) by Borg and Gall (2003), in the stages of research and information, planning and initial product development. While for curriculum development used the Tyler model with the infusion method and block method. Data collection techniques used namely interviews, observation, and documentation. The findings of this research are based curriculum products to the stages of disaster mitigation include, 1) the concept of disaster mitigation curriculum, 2) The concept of the learning process (Intrakurikuler), 3) The concept of training process (Extracurricular, and 4) The concept of the assessment process (Evaluation). These results indicate curriculum products are made to increase disaster response capabilities of students through intracurricular and extracurricular activities as well as minimizing the impact of the disaster victims and improve disaster response capabilities for students in Indonesia. Keywords: Curriculum, Disaster Mitigation, Tyler's Model.
Perkembangan IPTEK pada era sekarang mempengaruhi proses pembelajaran yang terintegrasi dengan teknologi modern. Salah satu pembelajaran tersebut berbasis Mobile Learning (M-Learning), dimana dengan memanfaatkan teknologi telepon seluler (handphone). Disisi lain adanya COVID-19 yang mengharsukan pembelajaran dilakukan secara online, membuat pembelajaran berbasis M-Learning menjadi solusi agar pembelajaran berjalan dengan baik dan lancar. Tujuan penelitian ini yaitu (1) merancang pembelajaran berbasis M-learning dan (2) mengimplementasikannya dalam pembelajaran di kelas. Penelitian merupakan penelitian deskriptif yang mendeskripsikan dan menggambarkan subjek penelitian. Pengumpulan data menggunakan observasi, dokumentasi, dan kuesioner dengan pendekatan mix method serta analisis data secara deskriptif. Hasil pengujian menunjukan jika responden sangat setuju pembelajaran berbasis M-Learning memudahkan kegiatan belajar mengajar (KBM), memudahkan memahami materi, mampu mengambangkan diri, dan mampu belajar secara mandiri dengan rata-rata skor 3,40-3,70 dari skor maksimal 4,00, yang diterapkan pada pembelajaran daring saat pandemi COVID-19 seperti ini. Kata Kunci: COVID-19, M-Learning, Peserta Didik.
Kebutuhan akan visualisasi suatu desa untuk kepentingan tertentu menjadi persoalan yang belum dapat diselesaikan di beberapa desa. Belum tersedianya peta desa, justru hal ini menjadikan perangkat atau lembaga desa tersebut kurang maksimal dalam perencanaan dan memahami desanya. Desa Jambesari memiliki karakteristik wilayah tersendiri mulai dari letak geografisnya, penggunaan lahan, hingga kenampakan yang ada di desa tersebut. Sehingga perlu adanya visualisasi dalam bentuk 2 dimensi salah satunya berbentuk peta tematik desa. Model pendekatan yang digunakan adalah inderaja dan SIG, dengan mengidentifikasi batas administrasi, jalan, kontur, aliran sungai, dan penggunaan lahan. Pada pembuatan peta tematik desa menggunakan citra satelit yang berasal dari United States Geological Survey (USGS) bagian s08_e112_1arc_v3 (Lembar Malang Raya) dan google earth. Tahapan pembuatan peta tersebut berupa pengumpulan data, pengolahan data, dan penyajian data. Hasil pembuatan peta tematik desa tersebut menghasilkan peta administrasi, peta jalan, peta aliran sungai, peta kontur, dan peta penggunaan lahan. Dengan demikian, peta tematik dapat memberikan pengaruh yang positif bagi masyarakat dan perangkat Desa Jambesari.
Sustainable development era has provided the government to increase foreign exchange earnings from non-oil and gas. Nganjuk Regency is one of the regions in East Java that has a number of tourism potential. However, lack of efforts from local governments and tourism managers in the delivery of tourist information, make tourists less aware of the beauty and uniqueness of tourism in Nganjuk Regency. Purpose of this study are designing Nganjuk.Hitz, a 360 o Tourism Web and Explain the results of its implementation. Employing Research and Development (R&D) method that uses the ADDIE model, data collection uses observation, documentation, and questionnaires using purposive sampling method and uses descriptive data analysis. Results of the study, after testing through web browsers, the tourism information system based on Nganjuk.Hitz 360 o Tourism Web is successfully stated. Usability test results state that respondents feel this tourism information system is interesting, easy to understand, complying the needs, easy and convenient to use, and in turn, are interested to visit the tourism destination.
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