In this article we propose the concept, its framework, and implementation methodology for Virtual Engineering Objects (VEO). A VEO is the knowledge representation of an engineering object that embodies its associated knowledge and experience. A VEO is capable of adding, storing, improving, and sharing knowledge through experience. Moreover, it is demonstrated that VEO is a specialization of a Cyber-Physical System (CPS). In this article, it is shown through test models how the concept of VEO can be implemented with the Set of Experience Knowledge Structure (SOEKS) and Decisional DNA (DDNA). The test model confirmed that the concept of VEO is able to capture and reuse the experience of engineering artifacts, which can be beneficial for efficient decision-making in industrial design and manufacturing.KEYWORDS decisional DNA (DDNA), set of experience knowledge structure (SOEKS), virtual engineering objects (VEO)
When managers make decisions, they use previous, similar, or equal experiences to help themselves in a new decision-making situation. Thus, keeping record of previous decision events appears to be of the utmost importance as part of the decision making process.For us, every formal decision event has to be collected and stored as experienced knowledge, and any technology able to do this will allow us to improve the decision-making process by reducing decision time, as well as by avoiding duplication in the process. However, one of the most complicated issues about knowledge is its representation. Developing a knowledge structure that stores and administers experience from the day-to-day decision processes would improve decision-making quality and efficiency. We are proposing such a knowledge structure and have named it set of experience knowledge structure. A set of experience knowledge structure (SOEKS) is a combination of organized information obtained from a formal decision event. Fully applied, the set of experience knowledge structure would advance the notion of administering knowledge in the current decision-making environment.
In this paper we present a framework and a system implementation for the exploitation of embedded knowledge in the domain of industrial maintenance in a mobile context, using Augmented Reality techniques. We base our approach in the SOUPA group of ontologies (Standard Ontology for Ubiquitous and Pervasive Applications). Our approach extends SOUPA with two new ontologies (i) the Set of Experience Knowledge Structure, used to model the user's experience and (ii) the AR ontology which models an Augmented Reality environment that is used to enhance the maintenance experience through virtual elements. As test case, we implemented our approach in different portable devices with video input capabilities such as UMPCs, PDAs and Tablet PCs.
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