This study aims to test, find the effect and differences in the application of the integration of models role playing with multimedia on social participation skills of students in citizenship education learning. This research is based on Bruce Joyce's social teaching theory, using a quantitative approach to quasi-experimental methods. The population of this research is students of Telkom Bandung and the sample of this study is students of X MM-2 as an experimental class and X MM-3 as a control class. The research instruments used were observation, tests and questionnaires. Data processing and analysis usingstatistical parametric inferentialtests. The results of this study indicate that there is an influence of the integration ofmodels role playing with multimedia on students'social participation skills, the effect is indicated by differences in students' social participation skills. The results of class questionnaire scores that use integration of models role playing with multimedia are greater than classes using conventional methods.
Learning is an interaction to gain knowledge, how to behave, and conduct useful behavior to increase capacity and someone's quality of life. learning citizenship education plays an important role for someone, especially students, to develop the potential to explore social experiences in order to become good citizens. For that reason, the students' interest in learning is increased, it needs a learning that is fun, well planned and wellconditioned. One way to make learning well-conditioned is by applying a learning model, for example role playing. This is what underlies the purpose of doing this research, namely to find out the reflective experience of students on the application of models role playing in learning civic education. The method used in this research is descriptive with a quantitative approach. The research subjects were students of class X majoring in multimedia (MM-2) in Telkom Vocational School. The research data collection techniques used were observation, and questionnaires. Data analysis techniques using Microsoft Excel 2010. The results obtained from this study indicate that the reflective experience of students towards learning civic education that implements the integration of models role playing with multimedia is very good, because students explore their own learning experience, it is indicated by the activeness of students in completing given the project learning.
This research aims to determine the effect of Civics Education using role playing models on students' intellectual skills. This research uses a quasi-experimental method with a quantitative approach. Overall Telkom Bandung Vocational School students become the study population then for the sample that is students of class X Multimedia-2 as an experimental class and class X Multimedia-3 as a control class. This research uses observation, tests, and questionnaires as research instruments. Processing and data analysis using test statistics T-parametric inferentialT-Test with the help of SPSS version 20 application software. The results of this research indicate that Civics Education using role playing models influences the development of students' intellectual skills. Students in classes using models role playing (experimental classes) have better intellectual skills than students in conventional learning classes lectures (control classes). Intellectual skills in this study include the ability to identify problems, describe problems, and take attitude towards problems. This is evidenced by the mean in the experimental class that is greater than the mean in the control class.Keywords : Intellectual Skills, Role Playing Model.
The purpose of this study was "To find out whether there is an influence of cultural differentiation on the social interactions of class IX students of Islamic Islamic Junior High School Mertapada Kulon". This study uses quantitative research methods using the type of research used causal comparative (Ex Post Facto), suggesting that the study was conducted before the differences in the independent variables due to the natural development of events. 50 samples, data obtained using research instruments in the form of questionnaires distributed to students and analyzed statistically or quantitatively. The results of this study show the number of Likert scale calculations getting results 0% strongly agree (STS), 1% disagree (TS), 8% doubtful (RR), 47% agree (S), and 44% strongly agree (SS). ) in the Likert scale percentage, which is sufficient because the average score of 4.17 (41%) is in the range of 40% – 59.99% = Enough. Based on the T test for the cultural differentiation variable (X) on the social interaction variable (Y) it shows a significance value of 0.00 which is smaller than 0.05 (0.00 < 0.05) and the t-count value is greater than ttable (11,414 > 2.021). So the decision taken is that Ho is rejected and Ha is accepted, that there is a significant influence of cultural differentiation. The test that has been carried out by researchers has an R Square value of p.731, this explains that the influence of the variable (Cultural Differentiation) on Y (Social Interaction) is 73.1% and based on 27.0% is explained by other factors other than the independent variable
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