The purpose of this research is to explain the effectiveness of online learning in growing collaborative learning of the students during Covid-19 pandemic. This research used qulitative research method. Data collection was through google form distributed to 57 subject teachers and the interview on the students who conduct online learning. The research results show that even though the teacher can utilize online learning application well, they still encounter difficulty in building collaborative learning among the students whereas collaborative learning is a pivotal thing in building active learning activity on the students. This occurs because there are various obstacles such as the presence of the students is in different places until it is difficult to do coordination, difficulty in accessing the internet network especially the students living in the region, the teacher finds difficulty in monitoring the students' activity during the online learning until the learning model is more on using lecture method. Therefore, the coordination and support from the government, parents, the school, even the teacher are necessary in creating online collaborative learning effectively. On the other hand, that online learning encourages the emergence of social distancing behavior and can minimize direct contact between the teacher and students.
Abstract:The purpose of The Role of Social Institutions Toward Moral Guidance Teeangers at SMA Se-Kabupaten Pesisir Barat research is to understand how the role of social institutions at SMA SeKabupaten Pesisir Barat in moral guidance teenagers. The method that is used in this research is qualitative descriptive with the subject of research are social institutions such as institute of family, institute of education, institute of religion, and institute of law. The data collecting technique was using interview guidance, observation, and documentation whereas the data analysis was using credibility experiment and triangulation. The result of this reasearch is showed that social institutions is comprehended and understood their duty as social institutions which is has assignment to make moral teenagers to be good. Based on the result, it can be concluded that social institutions such as institute of family, institute of education, institute of religion, and institute of law has a role but not yet maximal toward moral guidance teenagers. Keywords: social institutions, moral guidance, teenagers.Abstrak: Pembinaan moral untuk remaja di sekolah menengah atas (SMA) melalui lembaga sosial sangat penting untuk melatih kepekaan dan partisipasi langsung terhadap masyarakat. Tujuan penulisan ini adalah untuk mendeskripsikan peran lembaga sosial dalam pembinaan moral remaja. Metode yang digunakan adalah deskriptif kualitatif. subjek kajian adalah lembaga sosial yang meliputi lembaga keluarga, lembaga pendidikan, lembaga agama, dan lembaga hukum. Teknik pengumpulan data menggunakan wawancara, observasi dan dokumentasi. Analisis data menggunakan uji kredibilitas dan triangulasi. Hasil penelitian menunjukkan bahwa lembaga sosial memahami dan mengerti tugasnya sebagai lembaga sosial yang memiliki tugas membentuk moral remaja menjadi baik. Sehingga dapat disimpulkan bahwa lembaga sosial yang meliputi lembaga keluarga, lembaga pendidikan, lembaga agama, dan lembaga hukum yang ada belum berperan secara maksimal dalam pembinaan moral remaja.
Festival is the gathering of society from many places and different backgrounds as the form of citizen's commitment. The festival provides a place for people, stakeholders, industry, artist, volunteer, and participants to interact in a space which is dynamic and give beneficial. The successfulness of festival can create a harmonious togetherness for the visitor and community and establish the personal satisfaction to be a good citizen. The purpose of this research is to find out the citizens' active participation, cooperation between government and stakeholder, and connectivity between individuals in creating successful festival and able to create a social cohesion. This qualitative research with ethnography method was done during the implementation of Krakatau Festival XXVII. Result of the research showed that festival gave a space for citizen's participation, increase the knowledge, getting social experience and increase personal skills to the environment as a shape of citizenship's civilization and strengthen social cohesion.
The era of digital revolution always requires every individual to master information and communication technologies in order to optimize human capabilities according to the times. Almost the entire sphere of human life is characterized by technology, including education. Education should be able to provide students with the skills capable to face the prospect of change. Digital-based learning facility is one of the efforts to develop ability to master technology and information in the world of education. The digital-based learning or e-learning that combines conventional learning with non-conventional learning is blended learning. Blended learning system learning is one manifestation of the challenges of the digital revolution era also requires students to have adaptive skills. Learning new blended learning began to be implemented in the Teaching Faculty of Education (Guidance and Counseling) University of Lampung (Unila) in the second semester of academic year 2018-2019. It did not rule out the possibility because there were a lot of problems in implementation. Therefore, the purpose of this study was to find the constraints faced in the implementation of blended learning. It was intended to attempt improvements in the application of blended learning next. This study used a phenomenological qualitative approach. Selection informant research was undertaken by using purposive sampling, which the data obtained from informants in accordance with the needs and goals of the study. The expected results of this study are to be used as material for later evaluation.
Pluralism in Indonesia is a wealth of experience to the citizens to be able to coexist in harmony. The main value of mutual respect and love between people is an important concern in Indonesia in the future to build a more cultured. Discourse of "global village" is a part of life's internalization structure that should be able to be adapted as a process of modern life in the era of globalization. Values ​​corresponding to the ideal conception of Indonesian culture can be developed that do not fade due process undertaken transnational citizens in generating diversity. Education, understanding, pluralistic, and democratic become an absolute key to contribute in teaching the people to live in harmony in unity and unity.
This research aims to determine the effect of Civics Education using role playing models on students' intellectual skills. This research uses a quasi-experimental method with a quantitative approach. Overall Telkom Bandung Vocational School students become the study population then for the sample that is students of class X Multimedia-2 as an experimental class and class X Multimedia-3 as a control class. This research uses observation, tests, and questionnaires as research instruments. Processing and data analysis using test statistics T-parametric inferentialT-Test with the help of SPSS version 20 application software. The results of this research indicate that Civics Education using role playing models influences the development of students' intellectual skills. Students in classes using models role playing (experimental classes) have better intellectual skills than students in conventional learning classes lectures (control classes). Intellectual skills in this study include the ability to identify problems, describe problems, and take attitude towards problems. This is evidenced by the mean in the experimental class that is greater than the mean in the control class.Keywords : Intellectual Skills, Role Playing Model.
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