AbstrakPengintegrasian produk Teknologi Informasi dan Komunikasi (TIK) di dalam pembelajaran asinkron merupakan langkah yang tepat untuk meningkatkan keahlian komunikasi yang efektif, memecahkan masalah, dan berpikir kritis, kreatif, adaptif, dan reflektif. E-learning adalah sebuah bentuk pembelajaran yang mengintegrasikan produk TIK. E-learning dilengkapi dengan fitur tata kelola seperti fasilitas komunikasi, pemantauan, dan evaluasi. Edmodo adalah alternatif media pembelajaran di lingkungan e-learning yang mampu memberikan tata kelola pembelajaran yang baik, mudah dioperasikan, dan memfasilitasi kelas digital yang besar. Sebuah eksperimen telah dilakukan untuk menguji Edmodo sebagai media pembelajaran yang bersifat asinkron dengan menggunakan metode penelitian pre-experimental design tipe one-group pretestposttest. Eksperimen dilakukan pada perkuliahan matakuliah Manajemen Proyek Sistem Informasi (MPSI), Fakultas Ilmu Komputer, Universitas Brawijaya. MPSI adalah matakuliah yang membekali mahasiswa dengan kompetensi komunikasi yang efektif, memecahkan masalah, berpikir kritis, dan kreatif dalam merencanakan sebuah proyek. Tujuan dari eksperimen yang dilakukan adalah apakah pemanfaatan Edmodo mampu meningkatkan kualitas perencanaan proyek dan apakah Edmodo merupakan media pembelajaran yang efektif untuk proses pembelajaran yang bersifat asinkron. Hasil eksperimen menunjukkan bahwa pemanfaatan Edmodo sebagai media e-learning yang bersifat asinkron untuk meningkatkan kualitas proyek pada matakuliah MPSI adalah sangat baik. Hal ini terbukti dengan kualitas perencanaan proyek yang meningkat dan nilai efektivitas yang sangat tinggi. Kata Kunci: E-learning, Edmodo, asinkron, proyek AbstractIntegrating Information and Communication Technology (ICT) product in asychronous learning was the right step to improve the skills of effective communication, problem solving, thinking critically, creatively, and reflectively. E-learning was a form of media learning that integrates ICT products. E-learning was equipped with learning management features such as communication facilities, monitoring, and evaluation. Edmodo was an alternative medium of e-learning that provide good learning management, easy to operate, and facilitate large digital classroom. An experiment was conducted to test Edmodo as an asynchronous learning medium. The experiment used pre-experimental research design, one-group pretest-posttest type. Experiment was conducted in Project Management of Information System (PMIS) lecture, Faculty of Computer Science, Brawijaya University. PMIS was subjects that equip students with the competencies of effective communication, problem solving, critical thinking, and creativity in planning a project. The purpose of the experiment was whether the use of Edmodo could improve the quality of project planning and whether Edmodo was an effective learning media for asynchronous learning process. The experiment results showed that the use of Edmodo as an asychronous e-learning media to improve the quality of the project in PMIS cour...
<p>Penelitian bertujuan untuk mengevaluasi kesuksesan implementasi sistem informasi kesehatan (Homedika.com). Pengukuran dilakukan berdasarkan DeLone & McLean Model. Pengumpulan data dilakukan melalui kuesioner yang telah lolos uji validitas dan reliabilitas. Sampel penelitian berjumlah 30 responden yang dipilih dengan menggunakan teknik <em>purposive sampling</em> dan data dianalisis dengan statistik jenis deskriptif. Hasil analisis kesuksesan pada variabel <em>system quality, information quality</em>, <em>service quality</em>, <em>user satisfaction</em>, dan <em>net benefits</em> masuk ke dalam kategori Tinggi, dan variabel <em>use</em> masuk ke dalam kategori Cukup Tinggi. Kesuksesan implementasi sistem informasi kesehatan dapat ditingkatkan dengan cara melakukan perbaika pada variabel <em>use</em> dengan indikator <em>frequency of use</em>.</p><p><strong><em>Abstract</em></strong></p><p class="Judul2"><em>The study aims to evaluate the success of health information systems (Homedika.com) implementation. Measurements are carried out based on DeLone & McLean Model. Data collection was done through questionnaire that had passed the validity and reliability test. The research sample consisted of 30 respondents who were selected using purposive sampling technique and ata were analyzed using descriptive statistics formula. The results of success analysis in the system quality, information quality, service quality, user satisfaction, and net benefits</em><em> variable</em><em> </em><em>categorized as</em><em> High, and use variable </em><em>categorized as </em><em>Quite High. The success of the implementation of health information systems can be improved by improving the use variable with frequency of use</em><em> indicator</em><em>.</em></p><p><strong><em><br /></em></strong></p>
<p>Salah satu komponen esensial dalam kegiatan pembelajaran di Sekolah Menengah Kejuruan Rumpun Teknologi Informasi dan Komunikasi (SMK TIK) adalah ketersediaan sumber belajar mata pelajaran produktif. Media internet atau online adalah sumber belajar yang berbentuk media elektronik yang dapat dimanfaatkan oleh siswa dan guru melalui jaringan internet. Salah satu bentuk media online adalah halaman web berformat .html (Hypertext Markup Language) yang berupa dokumen teks sangatlah banyak. Sehingga sumber belajar tersebut perlu di kelompokkan berdasarkan kriteria atau ciri esensial setiap mata pelajaran produktif di SMK TIK. Proses pengelompokkan menggunakan algoritma Naive Bayes karena algoritma tersebut dapat digunakan untuk dokumen teks dan menggunakan teorema Bayes dengan menganggap semua atribut saling tidak berhubungan. Tujuan penelitian ini adalah untuk mendeskripsikan hasil klasifikasi dan evaluasi kualitas klasifikasi sumber belajar berbasis teks dengan menggunakan Algoritma Naïve Bayes. Tahapan penelitian yang dilakukan adalah pengoleksian data set, pemrosesan awal dengan text mining, pembobotan Tf-Idf, pengklasifikasian Naïve Bayes, dan evaluasi akurasi. Pengklasifikasian teks menghasilkan sembilan kelompok mata pelajaran produktif dan pengujian menghasilkan nilai akurasi tertinggi 81,48%, sedangkan nilai akurasi terendah sebesar 79,63%.</p><p> </p><p><strong>Abstract</strong></p><p>The availability of learning resources for productive subjects is one of the essential components in learning activities for Vocational High Schools, especially for Information and Communication Technology competence field. Internet or online media is a learning resource in the form of electronic media that can be used by students and teachers through the internet. One form of online media is a web page formatted in .html (Hypertext Markup Language) in the form of very many text documents. So that learning resources need to be grouped based on the essential criteria or characteristics of each productive subject in Vocational High Schools. The grouping process uses the Naive Bayes algorithm because the algorithm can be used to text documents and use the Bayes theorem by assuming all attributes are mutually unrelated. The purpose of the study was to describe the results of the classification and classification quality evaluation of text-based learning sources using the Naïve Bayes Algorithm. The stages of the research carried out are collecting data sets, pre-processing with text mining, Tf-Idf weighting, Naïve Bayes classifying, and accuracy evaluation. Text classification results shows that there are nine productive subject groups and based on uji results shows that the highest accuracy value was 81,48%, while the lowest accuracy value was 79,63%.</p>
Vocational High School with ICT major need an intelligent computing system that could predict the student learning achievement. The system used fifteen achievement indicators and Naïve Bayes algorithm in data processing. Testing on student achievement data produces the conclusion that is the highest intelligent accuracy values in 53% with lowest accuracy value in 48% based on Naïve Bayes algorithm processing. The result of mining process using Naïve Bayes algorithm can be used to classify the 3rd year student achievement to five categories. These categories are Very Good, Good, Fair, Poor, and Failed. The system testing result showed that this intelligent computing system function was fitted with Vocational High School’s system requirement, system design, and system implementation.
<p class="Abstrak">Pengelolaan peminjaman ruangan yang baik, dapat memberikan informasi yang dapat diakses secara <em>real-time</em> sehingga akan mempermudah pengguna untuk mengetahui informasi yang tersedia perihal ketersediaan ruangan.</p><p class="Abstrak">Pemindahan jadwal secara mendadak karena kesalahan informasi ruangan mengakibatkan terjadinya bentrok dengan jadwal lain. Kesalahan informasi menyebabkan agenda yang telah direncanakan sebelumnya tertunda. Solusi dari permasalahan peminjaman ruang pertemuan adalah penyebaran informasi secara <em>real-time</em> dan dapat diakses oleh tiap pengguna. Sistem berbasis <em>web</em> dibutuhkan untuk dapat memberikan informasi peminjaman secara <em>real-time</em> sehingga kesalahan informasi dapat diperkecil. Penelitian ini bertujuan untuk melakukan perencangan dan pembangunan sistem berbasis web untuk mengelola peminjaman ruangan. Model pembangunan aplikasi yang digunakan adalah V-Model dengan pendekatan terstruktur. V-Model meliputi aktivitas spesifikasi kebutuhan, architectural design, component design, implementasi kode hingga pengujian. <em>Basis Path Testing</em> menghasilkan dua puluh kasus uji yang seleuruhnya telah teruji dengan baik. Hasil uji dari <em>Validation Testing</em> menunjukan hasil yang valid yang telah dilakukan kepada tujuh fungsi yang dimiliki oleh sistem.</p><p class="Abstrak"> </p><p class="Abstrak"><em><strong>Abstract</strong></em></p><p class="Abstrak"><em>An organization needs good meeting room booking management that could be accessed in real-time. Convenient access for meeting room information will make searching activities for the meeting room availability in an organization easier. The sudden change in schedule due to misinformation resulted in a conflict with another schedule. Incorrect information can make a previously planned agenda to be delayed. The solution of meeting room booking management problems is to provide all departments in the organization with real-time information about the room that had been booked. Using the website as a means for disseminating room information can make incorrect information to be eliminated. This study aims to design and build a room booking management website to help the organization manage its room information. V-Model development used as a model to build the meeting room booking management website. In this study, V-Model is used with structural system design method. The V-Model included the requirements specification, architectural design, component design, code implementation to testing. The Basis Path Testing provided twenty test cases which had been thoroughly tested. Test results from Validation Testing showed valid results that have been tested on the seven functions owned by the system.</em></p>
The analysis of learner’s learning process on an interactive learning media tends to involve a huge amount of data gathering. The analysis aims to explore patterns and relationship of such data to understand the learning experience and identifying learner’s trap states in the learning process. Such data analysis tends to be a nuisance for stakeholders such as class instructors (i.e., teachers) and educational researchers. This research suggests the development of a web-based software application that utilizes the use of visual artifacts as an approach of educational data mining to analyze learner’s learning process in an interactive learning media. The developed software aims to visualize the learner’s activity sequence, furthermore, to identify learning paths toward bottleneck states due to lack of understanding of a problem given. Such information is then passed to the instructors as key information to create proper feedback to the learners based on its results. As a case study, this research uses the data log of Monsakun, a digital learning environment that focuses on exercising arithmetic using story-based question by using a problem-posing approach with integration of mathematical sentences.
Education services from tertiary institutions have applied a lot of the Academic Information System (SIAKAD). In the research on heuristic evaluation in the Academic Information System of Brawijaya University, there were several problems related to users, including problems in the ease of users to interact or use applications, SIAKAD Desktop which did not provide information to the user about the condition of a process within a certain time period or time. On the other hand, universities must guarantee the best service. Therefore, it is necessary to evaluate the acceptance of SIAKAD Desktop users to find out what factors can affect the use of Desktop SIAKAD. UTAUT as a theoretical model will be used to explore the acceptance and use of the technological environment, especially for SIAKAD users in the academic section of the Faculty of Computer Science, Universitas Brawijaya. The data that has been collected will then be analyzed using the Partial Least Square Sequence Equation Modeling (PLS SEM) method. The results of the analysis show that only the conditions of the facilities significantly influence the behavior of using SIAKAD Desktop. The UTAUT model can only explain 44.8% of the factor variants using SIAKAD Desktop which is included in the moderate category. Therefore, it is necessary to develop a research model construct construct so that the prediction of the variance accuracy of the research model increases. In addition, it is expected that further research can cover a wider population target so that data is more reliable.
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