2020
DOI: 10.31812/123456789/3762
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Using game simulator Software Inc in the Software Engineering education

Abstract: The article presents the possibilities of using game simulator Sotware Inc in the training of future software engineer in higher education. Attention is drawn to some specific settings that need to be taken into account when training in the course of training future software engineers. More and more educational institutions are introducing new teaching methods, which result in the use of engineering students, in particular, future software engineers, to deal with real professional situations in the learning pr… Show more

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Cited by 30 publications
(14 citation statements)
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“…Andrey V. Pikilnyak, Nadia M. Stetsenko, Volodymyr P. Stetsenko, Tetiana V. Bondarenko and Halyna V. Tkachuk (figure 2) in the article "Comparative analysis of online dictionaries in the context of the digital transformation of education" [167] highlights further research by the authors, begun in [20,49,50,62,122,142,143,159,165,169,242,245,279]. This article is devoted to a comparative analysis of popular online dictionaries and an overview of the main tools of these resources to study a language.…”
Section: Articles Overview 21 Session 1: Digital Transformation Of Ed...mentioning
confidence: 99%
“…Andrey V. Pikilnyak, Nadia M. Stetsenko, Volodymyr P. Stetsenko, Tetiana V. Bondarenko and Halyna V. Tkachuk (figure 2) in the article "Comparative analysis of online dictionaries in the context of the digital transformation of education" [167] highlights further research by the authors, begun in [20,49,50,62,122,142,143,159,165,169,242,245,279]. This article is devoted to a comparative analysis of popular online dictionaries and an overview of the main tools of these resources to study a language.…”
Section: Articles Overview 21 Session 1: Digital Transformation Of Ed...mentioning
confidence: 99%
“…Psychological and social peculiarities of virtual and augmented reality implementation and their potential for enriching students' learning experience investigate in particular Makransky and Petersen [22], while highlighting the affective and cognitive paths that obviously contribute to increasing quantitative learning outcomes. Using of some common ones gamification function to promote a student-centered learning environment for personal and professional development dedicated the works of Buzko, Bonk and Tron [4], Champion [7], Haranin and Moiseienko [11], Katsko and Moiseienko [16], Pokulyta and Kolotylo [35], Shepiliev et al [38], Symonenko et al [41], Tokarieva et al [44], Tsay et al [45], Vakaliuk et al [46,47], Voloshynov et al [50], Yildirim [51], Zinovieva et al [53] etc. The conditions of application of telecommunication solutions in remote subject-information environments for acquiring competencies in the mastering of technical specialties are analyzed in detail by Barker et al [1], Calvo et al [6], Lovianova et al [21], Milani and Navimipour [23], Modlo and Semerikov [24], Modlo et al [25,26], Rashevska and Soloviev [37], Vlasenko et al [48,49].…”
Section: Analysis Of Modern Views Of Authoritative Scientists On Prob...mentioning
confidence: 99%
“…The article "Model of using cloud-based environment in training databases of future IT specialists" (Fig. 18) of Olha V. Korotun, Tetiana A. Vakaliuk and Vladimir N. Soloviev [48] highlights further research by the authors, begun in [40], [41], [47], [69], [108], [145], [146] and [148] The article "Using Learning Content Management System Moodle in Kryvyi Rih State Pedagogical University educational process" (Fig. 19) of Iryna S. Mintii [70] highlights further research by the author, begun in [68], [101] and [144].…”
Section: Session 2: Cloud-based Learning Environmentsmentioning
confidence: 99%