2002
DOI: 10.1080/15252019.2002.10722060
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Uses and Gratifications Theory and E-Consumer Behaviors

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Cited by 282 publications
(292 citation statements)
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References 19 publications
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“…Previous research suggests that providing higher entertainment value is likely to lead to an advantage for media users and to motivate them to use the media more often (Vincent & Basil, 1997;Luo, 2002;Baek et al, 2014). Shiau and Luo (2013) showed that continuance intention could be predicted by the user's perceived enjoyment.…”
Section: Uses and Gratifications Theory And Research Modelmentioning
confidence: 94%
“…Previous research suggests that providing higher entertainment value is likely to lead to an advantage for media users and to motivate them to use the media more often (Vincent & Basil, 1997;Luo, 2002;Baek et al, 2014). Shiau and Luo (2013) showed that continuance intention could be predicted by the user's perceived enjoyment.…”
Section: Uses and Gratifications Theory And Research Modelmentioning
confidence: 94%
“…Similarly, Edward, Li, and Lee (2002) looked at pop-up advertisements and interstitials (with the effects of their timing) and concluded that online consumers were most annoyed when advertisements interrupted tasks as opposed to when they were timed to occur between activities. Luo (2002) adds that online retailers who create web designs that are too flashy with big-size graphics may lead to unwanted, offending, and negative influence. Misuse of interactive web applications on online shopping websites that spam and intrude on consumers' privacy and stifle consumer acceptance can also lead to possible annoyance among online consumers (Azeem, 2012).…”
Section: Web Irritationmentioning
confidence: 99%
“…Existing studies suggest that entertainment is a hedonic component of online shopping that provides consumers with a means to escape boredom, find entertainment, and experience enjoyment (Luo, 2002;Wolfinbarger & Gilly, 2001). This includes an evaluation of a website based on users' assessment of the amount of fun, playfulness, and pleasure they experience or anticipate from the website (Huang, 2003).…”
Section: Entertainment Gratificationmentioning
confidence: 99%
“…For example, Mun and Hwang (2003) examined the impact of enjoyment on acceptance of a web-based learning system and found that perceived enjoyment had significant effects on perceived usefulness, perceived ease of use, and web selfefficacy. Constructs like perceived entertainment (Luo, 2002) and playfulness (Webster & Martocchio, 1992) have been used in the literature to refer to the same concept of hedonic or intrinsic motivation to using ERP systems (Hwang, 2012). Enjoyment has been used as a dimension of playfulness and demonstrated strong impact on attitude to use social media sites (Hung, Tsai, & Chou, 2016).…”
Section: H1b: Perceived Informativeness Of An Erp System Will Have a mentioning
confidence: 99%
“…Luo, 2002). The need for information is considered a key pillar in the informing science theory (Cohen, 2009).…”
Section: Informativenessmentioning
confidence: 99%