2003
DOI: 10.1111/j.1529-1006.2003.pspi_1433.x
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The Influence of Media Violence on Youth

Abstract: Research on violent television and films, video games, and music reveals unequivocal evidence that media violence increases the likelihood of aggressive and violent behavior in both immediate and long-term contexts. The effects appear larger for milder than for more severe forms of aggression, but the effects on severe forms of violence are also substantial (r = .13 to .32) when compared with effects of other violence risk factors or medical effects deemed important by the medical community (e.g., effect of as… Show more

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Cited by 693 publications
(559 citation statements)
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References 172 publications
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“…According to the authorities investigating the crimes, the teenagers had determined to replicate the actions of Niko Belic, the thuggish protagonist from the new video game "Grand Theft Auto IV." Although this particular event represents an extreme example of how violence in the media can promote violence in "real life," it is wholly consistent with the fact that for decades, exposure to violent media has been acknowledged as a risk factor for aggressive and violent behavior (Anderson et al 2003; US Surgeon General 1972).Broadly speaking, antisocial behavior in adolescence is multiply determined, with risk factors at multiple levels spanning biological, psychological, and contextual influences (Dodge et al 2006;Frick 2006;Hoge Guerra and Boxer 2008;Huesmann and Eron 1989). Theoretical models of the development of antisocial behavior have embraced this equifinality, acknowledging the numerous ways in which different loci of risk can interact to promote habitual antisocial responses (Dodge and Pettit 2003;Frick and Morris 2004;Guerra and Huesmann 2004).…”
supporting
confidence: 53%
See 2 more Smart Citations
“…According to the authorities investigating the crimes, the teenagers had determined to replicate the actions of Niko Belic, the thuggish protagonist from the new video game "Grand Theft Auto IV." Although this particular event represents an extreme example of how violence in the media can promote violence in "real life," it is wholly consistent with the fact that for decades, exposure to violent media has been acknowledged as a risk factor for aggressive and violent behavior (Anderson et al 2003; US Surgeon General 1972).Broadly speaking, antisocial behavior in adolescence is multiply determined, with risk factors at multiple levels spanning biological, psychological, and contextual influences (Dodge et al 2006;Frick 2006;Hoge Guerra and Boxer 2008;Huesmann and Eron 1989). Theoretical models of the development of antisocial behavior have embraced this equifinality, acknowledging the numerous ways in which different loci of risk can interact to promote habitual antisocial responses (Dodge and Pettit 2003;Frick and Morris 2004;Guerra and Huesmann 2004).…”
supporting
confidence: 53%
“…According to the authorities investigating the crimes, the teenagers had determined to replicate the actions of Niko Belic, the thuggish protagonist from the new video game "Grand Theft Auto IV." Although this particular event represents an extreme example of how violence in the media can promote violence in "real life," it is wholly consistent with the fact that for decades, exposure to violent media has been acknowledged as a risk factor for aggressive and violent behavior (Anderson et al 2003; US Surgeon General 1972). …”
mentioning
confidence: 56%
See 1 more Smart Citation
“…Although top media violence experts have argued that media violence effects (including violence in video games) are uniform across gender and trait aggression levels [Anderson et al, 2003a], trait levels of aggression and gender play an important role in aggression. Thus, these two variables will be treated as covariates in this study.…”
Section: This Studymentioning
confidence: 99%
“…In relation to kinds of conflicts, authors like Bjorkvist, Lagerspetz & Kaukiainen (1992), Atkins, Stoff, Osborne & Browne (1993), Crick & Grotpeter (1995) Archer & Coyne (2005) and Zimmer-Gemback, Geiger & Crick (2005), describe different classifications that join three great groups of conflicts (physical, psychological and verbal violence). Some authors (Slee & Rigby, 1993;Baldry & Farrington, 1998;Anderson et al 2003;Berguno, Leroux, McAinsh & Shaikh, 2004;Andreou, 2000Andreou, , 2001Andreou, , 2004Andreou, and 2006Cava, Musitu & Murgui, 2007;Pelegrín & Garcés de los Fayos, 2008;De Bruyn, Cillessen & Wissink, 2010), differ four principal causes of conflicts: familiar, social, personal and scholar causes. Other studies (Baldry & Farrington, 2005;Gentile et al, 2009;Greitemeyer & Osswald, 2009;) affirm that the lack of protective factors among young people, joined to risk factors increases noticeably the likelihood of violent situations in school.…”
Section: Introductionmentioning
confidence: 99%