2015
DOI: 10.1111/dsji.12053
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“Supply Chain—Marketing Shark Tank” Experiential Lab Game in Interdisciplinary Business Education: Qualitative and Quantitative Analyses

Abstract: This article provides educators in business schools with a new interdisciplinary experiential lab game called Supply Chain-Marketing (SC-Mark) Shark Tank game, which can be implemented in both Supply Chain Management (SCM) and Marketing courses. The SC-Mark experiential lab game is a real-life business environment simulation that explores complexities in advertising industry service supply chains. One hundred sixtyone undergraduate students participated in the game at two business schools over two semesters. T… Show more

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Cited by 13 publications
(13 citation statements)
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References 30 publications
(43 reference statements)
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“…They concluded that playing positively motivated students who preferred the sensorymotor learning style. Arora and Saxena Arora (2015) presented the interdisciplinary experimental laboratory game "SC-Mark" created for marketing and management training. Total of 161 students participated in the experiment during two semesters.…”
Section: Discussionmentioning
confidence: 99%
“…They concluded that playing positively motivated students who preferred the sensorymotor learning style. Arora and Saxena Arora (2015) presented the interdisciplinary experimental laboratory game "SC-Mark" created for marketing and management training. Total of 161 students participated in the experiment during two semesters.…”
Section: Discussionmentioning
confidence: 99%
“…One approach to achieve integration within a single course in OM/SCM core courses has been the use of various experiential simulations. In simulations analogous to the classic Beer Game (Sterman, 1989), student teams assumed the roles of different companies in 3‐ or 4‐tier supply chains (McKone & Bozewicz, 2003; Arora & Saxena Arora, 2015; Harnowo, Calhoun, & Monteiro, 2016). Focusing on service operations, McKone and Bozewicz (2003) simulated airline operations, and Arora and Saxena Arora (2015) simulated an advertising supply chain.…”
Section: Literature Reviewmentioning
confidence: 99%
“…Verifica-se, portanto, que os jogos de empresas podem contribuir com os desafios da educação em contabilidade. Isso se justifica em resultados de pesquisas que evidenciam contribuição daqueles para: desenvolvimento de habilidades exigidas atualmente pelo mercado de trabalho (ROMERO; USART; OTT, 2015); pesquisa de temas diversos como métodos de ensino, estilos de aprendizagem, feedback (PETRIDIS et al, 2015); estudo de áreas diversas de uma organização (SAUAIA, 2013); interdisciplinaridade (ARORA; ARORA, 2015).…”
Section: Jogos De Empresas E a Educação Em Contabilidadeunclassified