One of the most important issues discussed in computer science ineducation involves the professions of the future and the skills thatwill be required of these professionals. This paper discusses a skillthat is among the most important: Computational Thinking (CP).In this scenario, it is still notable the low participation of womenin areas related to technology. As a result, many countries havealready stimulated CP education since basic education. The goalis that future generations can not only operate, but understandhow technology is produced. One of the ways to stimulate CP inbasic education using Computer Science Unplugged (CSU). Themain contribution of this work, unlike others that have alreadyused CSU, was the proposal of a CSU intervention in a playful environment,which considers gamification principles, such as: phases,time, awards, scores, among others, in addition to the constructionof scenarios period and interaction with female scientist characters.The results of the intervention were collected through simplifiedquestionnaires for girls and increased to be quite positive.