2019
DOI: 10.1007/s11409-019-09209-4
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Investigating changes in self-evaluation of technical competences in the serious game Serena Supergreen: Findings, challenges and lessons learned

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Cited by 11 publications
(11 citation statements)
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“…Positive results on learning, motivation, knowledge and engagement have been found in previous studies (Boyle et al, 2016; Braghirolli et al, 2016; Connolly et al, 2012; Iten & Petko, 2016; Kapp et al, 2019; Plass et al, 2015; Wouters et al, 2013, 2017). Plass et al (2015) describe four main functions of digital serious games to achieve different objectives and output in the context of learning: the preparation of future learning, teaching of new knowledge and skills, practising and reinforcing already existing knowledge and skills and the development of 21st-century skills.…”
Section: Serious Games As Educational Tools For Learning About Renewasupporting
confidence: 68%
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“…Positive results on learning, motivation, knowledge and engagement have been found in previous studies (Boyle et al, 2016; Braghirolli et al, 2016; Connolly et al, 2012; Iten & Petko, 2016; Kapp et al, 2019; Plass et al, 2015; Wouters et al, 2013, 2017). Plass et al (2015) describe four main functions of digital serious games to achieve different objectives and output in the context of learning: the preparation of future learning, teaching of new knowledge and skills, practising and reinforcing already existing knowledge and skills and the development of 21st-century skills.…”
Section: Serious Games As Educational Tools For Learning About Renewasupporting
confidence: 68%
“…The serious game for youngsters at German secondary school level addresses basic knowledge about wind power, solar energy and energy saving. It has been developed within a research project funded by the German Federal Ministry of Education and Research under Grant 01PD17005 which investigated, amongst other research topics, the potential of serious games for gender-sensitive career choice (Kapp et al, 2019; Spangenberger et al, 2018). In the first section of the article, the game and the development of technology-related quest is described in order to get an insight on how a specific game for ESD can look like.…”
Section: Aim Of the Studymentioning
confidence: 99%
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